Field3D::initIO non thread safe

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Alexis

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Nov 30, 2012, 2:12:26 PM11/30/12
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Hi folks! Just to let you know, we were getting crashes and memory corruption due to non thread safe Field3D::initIO ,
easly worked around with a lock and an init flag state.

Would there be any downside to adding this inside Field3D::init ?

cheers!!!
-a

Magnus Wrenninge

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Nov 30, 2012, 2:16:52 PM11/30/12
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Hi Alexis,
Thanks - we'll get that updated right away! No reason not to.


-a

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