Field3D v1.4

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Magnus Wrenninge

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Feb 4, 2013, 4:01:52 PM2/4/13
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Hello everyone,

We've just wrapped fx work on Oz: The Great and Powerful, and we have a few updates to Field3D coming that were developed during the show:

1 - SparseField now has a custom interpolator that is significantly faster than the old one. It takes advantage of cases where all values lie in the same block, and optimizes memory access accordingly.
2 - SparseField now uses raw pointers for its block grid and for its block data. An unallocated grid is half the size compared to the previous version.
3 - SparseField's memory allocation has been sped up, which greatly improves the speed of constructing the fields and writing data to it.

These changes have been run though a large number of shots already, so we are considering them "battle tested". The main branch has been updated to v1.4 with these changes.


Magnus
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