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Duke Nukem 4eva FAQ [4/5]

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Kirill Tretyak

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May 20, 1999, 3:00:00 AM5/20/99
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Привет All!

=== Цитирую файл DN4EVA.FAQ ===

4. Development, Publishing, etc.

*(4.1) Who are the people making DNF?

3D Realms Entertainment, also known as Apogee Software, Ltd. is
developing Duke Nukem Forever DNF. For more information on the
developers, see 3D Realms' Personal Bios page at
http://www.3drealms.com/bio/index.html.

(4.1.1) Project Leader

As with Duke Nukem 3D and Shadow Warrior, 3D Realms' owner/partner
George Broussard leads the Duke Nukem Forever team to make sure the game
rocks.

*(4.1.2) Artists

The DNF art team consists of...

Texture Artists: Ruben Cabrera, Brian Cozzens and Steve Hornback
(Duke Nukem 3D & Shadow Warrior artist). All three are responsible for
level textures, and skins for all the models in the game.

Modelers /Animators: Chris Johnson and David March will handle the
character modeling, as well as deal with the internal motion capture
sessions.

Conceptual Art: Paul Richards, who works up concept sketches for
level locations and all the bad guys in the game

*(4.1.3) Level Designers

John Anderson
Allen Blum (Duke Nukem 3D)
Stephen Cole (Shadow Warrior)
Martin Goedtke
Keith Schuler (Shadow Warrior, Duke Nukem 3D: Plutonium Pak)
Charlie Wiederhold (Ritual Entertainment's Sin, Duke Caribbean for Duke
3D, Wanton Destruction for SW)
Matt Wood

*(4.1.4) Music & Sound

3D Realms' Music & Sound Director Lee Jackson is the man responsible
for the bulk of what you'll hear in Duke Nukem Forever aside from a few
surprises. Performing Lee 's Duke Nukem theme song made famous by Duke
Nukem 3D is the popular heavy metal act Megadeth. For more information
on Megadeth, visit their official web site at http://www.megadeth.com .
Lastly, the voice of Duke Nukem, Jon St. John will be back once again to
keep you laughing while you play.

(4.1.5) Programmers

Chris Hargrove formerly of Raven Software and Nick Shaffner, author
of the infamous Cheat - o - Matic program hold down the programming
fort, enhancing the Unreal engine, working on other utilities, and
handling all the rest of DNF's coding.

(4.1.6) What ever happened to...?

Several members of the Duke Nukem 3D team have since left 3D Realms
to pursue other career paths, leaving a lot of fans asking why they
won 't be working on DNF. Rather than get into them all, here are the
most frequently asked about Duke 3D designers.

(4.1.6.1) Why isn't Richard "Levelord" Gray working on DNF?

During development of Duke Nukem 3D Plutonium Pak, level designer
Richard Gray left 3D Realms to help found Hipnotic Entertainment (later
known as Ritual Entertainment due to trademark issues). He has since
helped develop the Quake mission pack Scourge of Armagon, and Sin, a
1998 FPS.

(4.1.6.2) Why isn't Todd Replogle working on DNF?

Although listed as part of the early DNF team, Duke Nukem 3D Todd
Replogle has also since taken time off from game design, and has not
been heard from much since.

(4.1.6.3) Why isn't Ken Silverman working on DNF?

BUILD engine programmer Ken Silverman has since taken a break from
the gaming scene to pursue his college career at Brown University. His
future plans do not necessarily y include a return to game design or
engine programming. For more information see
http://www.dukeworld.com/?features/interviews/ks19981129/

(4.2) Who is publishing DNF?

GT Interactive, publisher of Doom, Quake, Unreal, and Duke Nukem 3D
to name a few, is publishing Duke Nukem Forever in North America in
conjunction with 3D Realms who will be distributing the game for their
mail order customers. In addition, Eidos Interactive will be
distributing the game in the European market, and GT Interactive/3D
Realms should be teaming with other international distributors closer to
the game's release.

(4.3) When will DNF be released?

DNF will be released "When It's Done." What this means is that 3D
Realms will not release the game until they are sure it is the best
first person shooter ever. There is no exact date, and any dates
currently offered by anyone are purely speculation. If you're interested
in more information on why a release date can not be nailed down this
far in advance, see
http://www.3dportal.com/?features/editorials/releasedates/.

(4.4) Does 3D Realms need beta testers?

Sorry, 3D Realms is not in need of any beta testers for Duke Nukem
Forever.

(4.5) Will a shareware/demo version of DNF be released?

Details regarding a shareware /demo version of DNF are sketchy at
this time. According to George Broussard, a demo version would be
released no more than thirty days before or after the full retail
release.

(4.6) What editing tools will be released with DNF?

DukeEd, 3D Realms' modified version of the multipurpose UnrealEd,
and all related editing tools will be included free on the DNF CD for
all of your level design, art importing, and scripting needs.

(4.7) Does 3D Realms have any plans for DNF add-ons?

Yes, here 's what 3D Realms' George Broussard stated on the subject
in January 1999:

"There will likely be several add - ons for DNF. I doubt 3DR will be
doing any directly because we want to immediately jump into a new game.
But we will monitor and enforce the quality of the add - ons for DNF,
and make sure they are better than the ones done for Duke 3D. We'll know
more when we get closer to the release of the game."

*(4.8) Why was DNF not shown at E3 in 1999?

After surprising much of the gaming world with word that Duke Nukem
Forever would not be shown at 1999's Electronic Entertainment Expo in
May, despite a strong showing in 1998, the folks at 3D Realms were quick
to explain their decision. Here's what DNF programmer Chris Hargrove had
to say on the issue:

"The choice of our not going to E3 this year shouldn't be construed
as some kind of measure of our progress, or anything of that sort. We
just decided not long ago that we really didn't feel like dealing with
the time and effort needed just for another "dog and pony show" demo.
Despite its size and popularity, that's all E3 really is in the end.
Right now our time is better spent working not towards a demo, but the
final product.

We 're determined not to fall victim to the hype machine until the
time is right, unlike many others who have made that mistake and paid
for it. The secrecy is deliberate. It's possible that sometime in the
near future we 'll toss out a screenshot or two just to keep the lynch
mob at bay (sometimes I feel like a thousand Dr.Evils are looking at us
yelling "throw me a frikkin' bone here! " in tandem :) ), but please be
patient. We 're doing what's necessary to make sure this game will be
worth the wait."

=== Конец цитаты ===

С уважением, Кирилл

mailto:more...@chat.ru ICQ: #26070559 2:461/60.666 2:461/108.6


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