Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

News from Sharenet

0 views
Skip to first unread message

Alexander Sessa

unread,
Feb 11, 1997, 3:00:00 AM2/11/97
to

Hi!

ftp.sharenet.com появились новые версии некоторых продуктов:

dplayer 0.26
the Q 1.51
altpln 1.8
host 3.22.010

Все это сегодня уйдет в AGAMVPL.
А вот что нового появилось в хосте:

============================================================================

Host 3.22.010

Bug Fix: Ships were unable to beam up minerals from unowned planets with
the same ID number. I.E. Ship 455 could not beam up stuff from
planet #455.

New: Check added to make sure ship has a cloaking device before allowing
it to cloak. A computer player is cloaking ships that are not
suppose to cloak. This blocks that computer player from doing that.
Also a 3rd party player side program was allowing players to cloak
any ship. This blocks that program from doing that as well.

Changed: Ally functions Ship to planet / planet to ship combat.
1. If ship is ally, ATT and NUK do not attack.
2. If planet is NOT ally of ship the ship will attack planet if
PE = planet race or KILL Mission set, even if SHIP is an ally of
the PLANET.
(Old Way: If both ship and planets allies no combat was possible. If
only one side was an ally of another side the ally setting did nothing)

Checked: The ally system for the minefield sweeping, mine hits and ship
to ship combat has been checked and seems to be working.
If you spot any odd ally function behavior please report it.

NEW: If a planet has a friendly code set to "dmp" or "bum" it can not
unload cargo from ships belonging
to other races using the starbase mission "unload ships".

NEW: The code "lfm" can be used over a planet that has you set as an ally.

NEW: Super spy reports number of supply on a planet.

NEW: A Bird Man ship will not try to change a planet's friendly code
during a Super Spy mission if it uses a friendly code beginning
with the letter "X", case does not matter.

NEW: Blockage of the use of a 3rd party player side helper program that
allows players to cheat by building any number of factories they
wish, no matter what the population of the planet is.

--
With best regards,
Alexander


Alex Ivlev

unread,
Feb 12, 1997, 3:00:00 AM2/12/97
to

Hello Alexander.

11 Feb 97, Alexander Sessa writes to All:

AS> Host 3.22.010

Вот это особенно рулез:

AS> NEW: The code "lfm" can be used over a planet that has you set as an
AS> ally.

(перевод: код "lfm" работает на планетах союзника)


Live Long And Prosper!

Alex

■ It said, "Insert Disk #3", but only two will fit!


Alexander Babanov

unread,
Feb 13, 1997, 3:00:00 AM2/13/97
to

■■■ Quoted soap from Alex Ivlev to All
▐┤ullo Alex!

AS>> Host 3.22.010

AI> Вот это особенно рулез:

AS>> NEW: The code "lfm" can be used over a planet that has you set as an
AS>> ally.

AI> (перевод: код "lfm" работает на планетах союзника)

Ты о чем, Алекс, это давно pаботает в PHost'e ;))) Такое чувство, что Тим, со
всей его вспылчивой гениальностью, пpосто идет по alliance.doc и pеализует
каждую втоpую фичу :-/

CYa!!!

┌─┬┐┌─┬┬┬───∙∙·· ┌─┬┬┬─┐ ┌┐┌─┬────────∙∙·· ┌─ 942:95/39.33 963:1/129.33 ─┐
│┬│└┤─┼ ┤Babanov │┬│ ┤┬│ │└┤┬│ST BERSERKER │ 2:5020/978.33 2:5020/768.39 │

... After a few days of R&R I'll be ready for more action! B-)

Sergey Cheban

unread,
Feb 15, 1997, 3:00:00 AM2/15/97
to

Hello Alexander!

Thu Feb 13 1997 08:05, Alexander Babanov wrote to Alex Ivlev:

AI>> (перевод: код "lfm" работает на планетах союзника)

AB> Ты о чем, Алекс, это давно pаботает в PHost'e ;))) Такое чувство, что
AB> Тим, со всей его вспылчивой гениальностью, пpосто идет по alliance.doc
AB> и pеализует каждую втоpую фичу :-/
А почему бы и нет?

Sergey
[Team Effect Office]

0 new messages