[Download Trainer Counter Strike Extreme V6

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Betty Neyhart

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Jun 12, 2024, 9:21:02 PM6/12/24
to fernpeacila

Make it so the Ai trainers are more like they are in the game meaning they don't switch out or always go for your weakness or constantly spam status moves because it is nearly impossible for someone like me, who just wants to play casually against these tournament tier ai

Hello Resurgence47, I hope your day was a swell one. As to your concern, there has been quite a few people messaging me and the forums about this particular topic. This is a MMO Environment, so there needs to be a difficulty curve in order to maintenance balance in the economic ecosystem in this game.

download trainer counter strike extreme v6


Download File ->->->-> https://t.co/BozZfl6wcr



As for ways to handle the difficulty scale of the NPCs here on PokeMMO, I would highly suggest for you to buy some resources from the Global Trade Link or Trade Chat and try to put them into good use. If you're dealing with the NPCs, then the comp does not have to be perfect. As long as it does a good amount of damage to the NPCs, your pokemon is fit for the job. However, Gym Leader Battles, Elite Four Battles, Battle Frontier Battles, and PvP Battles are a completely different story. Your competitive pokemon need to be either perfect or close to perfect and you need a good amount of Team Synergy.

There are a number of threads around where players have offered tips for players struggling with the changes to the AI. The large issue with reverting it back to the original games is that the base games have no AI. The moves used by NPCs were chosen solely by RNG in the vast majority of cases. The AI here, while more competent, is a long way from being tournament tier. It's done things, that have since been fixed, like spam Roost when it could easily KO the opponent if it used a damaging move. Does that mean that the AI can't be outsmarted? No, there are still things you can do to get around it. The biggest hitch the AI has is when you throw something at it that keeps it locked into a loop where it doesn't have a better move than to switch or use moves that do no damage. There is also a pattern that the AI uses as well, it varies by team it is facing, but you are very likely to succeed if you pick up the pattern and outmaneuver the AI. If you would like some help figuring out if there is anything with your team that you could be doing better feel free to reach out in Competitive Assistance. While not strictly competitive, the advice that can be garnered there is infinitely more valuable than anything else I could tell you.

Hi everyone, I'm new to PokeMMO and just discovered and started playing like three days ago, but I just wanted to say that I don't find any problems with the difficulty curve that has been implemented. It was a bit of a shock to me that I was actually have trouble beating Burgh the first few times, but nothing that can't be solved with a little bit of strategic training. I've been playing Pokmon console games since I was in grade school, and I actually really appreciate the change: it makes it more of a challenge, and the smart AIs/level caps force us to focus on more than 1-2 Pokmon at a time - which allows us to round out our team better than we would in the OG games.

Agreed. No more starter sweeps, now you need more than just a high level starter for some gyms. Which is a nice change from the main series, where just going ham with your starter will win against most gyms

^ This exactly. There was some degree of AI, but it was largely potato. I'm speaking more of the cases where an opposing NPC would sometimes choose something like say Tail Whip when you are down to 1HP and allow you to KO their Pokemon.

And not a real problem with that story-wise. The game doesn't need to go hard mode on players until after they beat the 3 storylines. All that does is discourage them to where the potential exists where they just quit.

That's strange, I thought the enhanced AI provides a good challenge and makes you think about ways to outmanoeuvre the situation at hand. Once you figure out the pattern, then it is quite simple to defeat the whole story. All it takes is patience and anaylizing patterns. Maybe some pokemon may help you out on the way, but it shouldn't be too hard to find out what you need. For example, the 4th gym in Kanto consists of Grass Type pokemon and I can catch either Growleth or Vulpix at Route 7. Train them up and rebattle the gym.

When any pokemon game is released, the AI has to be not that good due to the demographic that are playing these games. Children don't have the mental capacity that adults do, so with that in mind, the AI had to be significantly lowered. Even in the Battle Frontier, the AI is lower to average level of intelligence.

As I mentioned before, this is a MMO environment, so there has to be a slight difficulty curve. If you do not want to deal with the difficulty curve, then you can order a copy of Ruby, Sapphire, or Emerald.

The game also doesn't need to be super easy either. There is nothing wrong with having a semi competent AI. To give you an idea, I've been playing FireRed with only Spinda and I have 4 badges and thus far have needed 3 attempts at most for important battles. The vanilla AI has had me 1 hit from being KO'd and instead of doing so it used Tail Whip or some other non damaging move. It's /that/ potato, and this is the gym leaders. Being that this is an MMO, having a larger learning curve is necessary to prevent chasing the proverbial rabbit as far as keeping cash influx in check. The large reason for the complaints is because no one is used to playing against NPCs that play somewhat like a real person, but the problem is that bringing that kind of design back 1) creates a two standard system in which you have to effectively manage pseudo AI for two different tiers of play (not a good thing to do) and 2) makes players feel even more frustrated when they finally reach endgame content and the difficulty goes from 0 to 100 with no warning.

That is a standard clause in most TOS contracts, and while kids lie about their age all the time, that is a restriction. I would estimate based on experience the primary demographic in PokeMMO is 16+ whereas the target demographic for the vanilla games is still children between 6 and 13.

@Resurgence47 Hello,

The purpose of the AI for trainers in this game generally being harder is in order to try and leap-frog off of the base-game's difficulty to act as a stepping-stone towards PvP as the base AI is ill-prepared to represent how battles vs. players work (e.g. You can't freely swap out after beating a Pokemon to keep momentum, and you wouldn't be able to generally expect players to go for awful move choices effectively throwing the game (though players can do this sometimes it's not the norm)).

It is deliberately meant to be somewhat challenging while not being absurdly difficult if you are actively prepared, this also is meant to serve to introduce team building as you cannot over-level the opponents drastically and thus need a varied party with several Pokemon.

In order to better prepare players for PvP (and to also provide a bit of spice from players who, at this stage in their life, find the base games a little too easy) it is overall a beneficial conscious choice for them to be more difficult. This does not mean that balancing for the AI will ever reach literal perfection as that's an unrealistic standard, so if you do believe that a specific case is abnormally difficult to an extreme compared to other areas of the game (e.g. on a route for level 20-25 you encounter a trainer with 5 Level 28 pokemon, which would be pretty devastating usually) feel free to mention them specifically as while we won't be changing AI overall to be as easy as the base games, the option of changing what pokemon / items / level that AI trainer has access to is something that is very much a possible thing to do in the case of such oversights. But again, it is a deliberate conscious choice for them to be a moderate challenge for the average player.

For these reasons, I can safely say that the heart of your suggestion (to nerf trainer AI / NPC battles to the level of the original games) will likely not happen in PokeMMO.

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