After that, all of my emulators can not launch. And I can't find anyway to revert this setting, so I need to reinstall AS.
I'm using Mac M1, Android Studio Bumblebee 2021.1.1 Beta 5.
Is there anyway to enable swiftshader successfully?
I think I've read the Graphics Performance Help page at least ten times and I'm very frustrated. I have a GeForce RTX 2070 graphics card, but whenever I run the compatibility check, it says Google Swiftshader is being user to render the graphics. I have done everything the help page has said, and it still won't work. If anyone can help me figure this out, I'd really appreciate it, because as it is now, it takes minutes for onshape to register any interaction I have with parts.
You used to have to go to the Nvidia Control Panel and change the preferred graphics processor for your browser to the RTX 2070. However with a new update to Windows I think this has changed. I was trying to get Chrome to use my RTX 2070 and noticed this notification on the NVIDIA Control Panel:
I ended up having to go to Settings App>System>Display. At the bottom of this page there is "Graphics Settings". I then had to set the Graphics Performance Preference for Chrome. Of course Chrome was not already in the drop down menu of apps to set performance so I had to browse for it. Then I was able to change the preference to High Performance (RTX 2070). Ran again and it was using the RTX 2070.
Hi Katie! Do you have multiple graphics cards installed on your device? Assuming you are using Chrome on a Windows device, you can ensure Windows defaults to the better graphics card by navigating through your system settings to Graphics settings and ensuring your browser is set to High performance. From there you can also ensure WebGL and hardware accelerated are turned on:
@Domenico_D Windows 10 has replaced the need to access the nVidia Control Panel for setting the GPU preference per application. The area is under Graphics Settings. It's a more generalized approach regardless of the graphics card vendor, nVidia, AMD, Intel, etc...
@Katie_Bosilovich , I just went through the similar issue. In my case changing the display setting in my browser (Firefox) fixed the problem (somewhere in the Firefox>options if I recall correctly). The default setting utilizes the integrated graphics hardware to conserve power. There is high-performance setting to override that to utilize your GeForce GPU.
With a 1060 video card you should use "moderate" settings in the sim. But this again depends on the kind of aircraft and area where you fly. It is good practice to have a airliner or a GA profile for less demanding aircrafts. Simstarter NG can do the job using different settings and profiles.
A performance hook can be FTX vector. I would be very very careful with the settings and just enable features that you really need for your flight. Usually you do not need to have enabled minor roads, railways or streams if you are doing an IFR flight. It gives you FPS in return! Many people skipped vector for performance reasons or just use it to correct coastlines.
Thanks for the replies - however it's not about FPS. It's about the overall view of the textures. I think it's not related with textures loading time since even when I pause the sim, it doesn't "refresh" for a better view after some time...
When you find a YouTube vid that has awesome looking scenery, check what add-ons are being used. Its likely that some shader add-on is being used, then buy that shader program and replicate the settings.
That sounds normal for P3D. If I slew forward, ground textures get blurry and it needs some significant time until everything is sharp. It it doesn't refresh in your system after a while, then something is not normal. Maybe it would be helpful if you show us your settings and a pic of the situation you mean.
Quote "...the high resolution texture setting effectively doubles your LOD range. Using the TEXTURE_SIZE_EXP=10 in combination with enabling high resolution terrain textures will effectively quadruple your LOD radius."
Ticking "high resolution terrain" is the same as adding in you config file under [TERRAIN] the line TEXTURE_SIZE_EXP=9 this extends the LOD (level of detail) further out than the normal amount, so you see more detail further out from your aircraft.
If you have a 12GB gtx card you can manually add under [TERRAIN] TEXTURE_SIZE_EXP=10 this then gives you the maximum LOD within the sim, quadrupling your LOD radius from the normal amount. It will make your load times increase a lot as it's now loading so much more LOD and needs around 10-12GB of GPU ram.
That's why in that "statement" is says " in combination with enabling high resolution terrain textures " because it giving you so much more on top of ticking high resolution terrain ( TEXTURE_SIZE_EXP=9), Do not try this unless you have a 12GB GPU.
Here is a tutorial on how to use Play Station 1, 2 & PSP Emulators for PC. Full download Included, with the best Bois and Plugins available. Includes PCSX2, EPSXE and JPCSP. I will show some of the best settings that would make your gaming run better and smoothly.
I have had horrible experience going the chat route with Oculus support. Im about to return my headset due to the incompetence of them. Anyways. Here is where I'm at:
1.) Everything worked fine. Then Wrath 2 crashed. Then the app said corrupt and needs to redownload.
2.) I rebooted my headset, logged out of profile and back in.
3.) I noticed my headset seemed pretty warm around where the cameras are on the front.
4.) Things in the Quest seem to be glitchy. My child said gorilla tag is very glitchy, and my homescreen is much less responsive and glitchy as well.
5.) I should preface by saying that Im on latest OS (V62), and I haven't changed any settings.
6.) I redownloaded Wrath 2, and installed.
7.) Launched game, and the 1st thing I noticed: When I originally loaded game before issues, the "shaders" took about 3 seconds to process or load. When I relaunched after reinstalling, the "shaders" took 3 minutes to load.
8.) Game is now loading and working, but very glitchy (screens will hang, it will go back to the "look here" screen randomly, and it wont be completely responsive to controller movement).
So thats where I am currently at. Thinking the best option is just to return headset to store I bought it from. Seems like its having a hardware issue already, and ive only had for about 2 weeks.
Hey @axel.dion.1! We were combing through our posts, and noticed you received a bit of a snag along your gameplay with Asgard's Wrath 2! We definitely do not want to be down one cosmic guardian, and would be more than happy to assist you with your endeavor. We do have a few questions for clarification so that we may provide the best assistance possible:
Greetings again, @axel.dion.1! Thank you for the swift response, and provide that detailed review of all the steps you have taken on your end. We know it's no fun to not be able to use our devices to their full capacity. With that being said, your next best option would be to exchange the device with the original store the purchase was made. However, if you're still having trouble , please don't hesitate to reach back out and let us know. We'll also be here if you have any other questions or concerns. Have a legendary rest of your day!
Having trouble with a Facebook or Instagram account? The best place to go for help with those accounts is the Facebook Help Center or the Instagram Help Center. This community can't help with those accounts.
I'm working on a shader for an iOS app that exhibited drastically different behaviour on different iPad's. The error looked like a math precision issue so as the shader doesn't need to be super fast and as a test I added -fno-fast-math to XCode's Other Metal Compiler Flags and sure enough the issue appears to be cured.
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