Ghost Revenge R29

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Bette Keesee

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Aug 4, 2024, 9:22:21 PM8/4/24
to ferbuipouross
Inmythology and folklore, a vengeful ghost or vengeful spirit is said to be the spirit of a dead person who returns from the afterlife to seek revenge for a cruel, unnatural or unjust death. In certain cultures where funeral and burial or cremation ceremonies are important, such vengeful spirits may also be considered as unhappy ghosts of individuals who have not been given a proper funeral.[1]

The concept of a vengeful ghost seeking retribution for harm that it endured as a living person goes back to ancient times and is part of many cultures. According to such legends and beliefs, they roam the world of the living as restless spirits, seeking to have their grievances redressed, and may not be satisfied until they have succeeded in punishing either their murderers or their tormentors.[2]


In certain cultures vengeful ghosts are mostly female, said to be women that were unjustly treated during their lifetime. Such women or girls may have died in despair or the suffering they endured may have resulted in early death caused by the ill-treatment or torture they were subject to.[3][4]


Exorcisms and appeasement are among the religious and social customs practiced by various cultures in relation to the vengeful ghost. The northern Ach people group in Paraguay cremated old people thought to harbor dangerous vengeful spirits instead of giving them a customary burial.[5] In cases where the person has been killed and the body disposed of unceremoniously, the cadaver may be exhumed and reburied according to the proper funerary rituals in order to appease the spirit. Another option is to salt and burn their remains(bones).


I'm surprised to see this referenced in the manual, since the easter egg is a programmer credit, which was a big no-no at Atari. I just always assumed it was done in secret, like the easter egg in Adventure. How did the Yars programmer get away with this? Does anyone know the story?


It's just an overreaching description of the vertical line that marks the position where the Qotile was killed (in swirl form). If your Yar hangs out on the bottom third of the line during the huge explosion, the game will sometimes freeze, and display Howard's initials frontward and backward.


It's just an overreaching description of the vertical line that marks the position where the Qotile was killed (in swirl form). If your Yar hangs out on the bottom third of the line during the huge explosion, the game will sometimes freeze, and display Howard's initials frontward and backward.


Extremely overreaching. Seems every glitch in a game has some ridiculous supernatural explanation to it. IIRC Warlords has a similar ghost explanation for the screen flashing of the dead kings when the ball hits those areas.


In fact, since you've recently acquired 7800 Frenzy (cool video, by the way), you might get a kick out of this, unless you already know it: The great 2600 Berzerk was set upon by a "creative" manual writer as well, and the collision-detection failure that occurs when the player shoots a robot at the same time another dies is attributed to a "Super-Strong Robot."


It's not a glitch in this game. The bitpattern -------X is specifically sent to the enemy's graphic register and color register (GRP0 & COLUP0) during an explosion at $F0D9, and the program later checks at $F589 if a collision is occurring between player sprites and if the Yar sprite (GRP1) is low enough onscreen (>127) to trigger. Also notable is that the variable used to track this status is one of the last ones listed in user ram ($F1)...usually indicating something that was added late in development.


In the early days, yes. Warren Robinett mentioned that he had to not draw too much attention when making his credit screen before it went into production, or it certainly would have been removed by management. However, this game was made at a time when programmers were being given credit all over the place (the initial ones packed up and LEFT the company to make their own companies and games to do it). Aside from that, secrets buried in games generated free publicity anyway, so the practice was no longer discouraged by that time.


I dropped Welsapar a line. Luckily, it turned out his English was much better than my Turkmen, Russian and Swedish (the three languages the author writes in). He told me that he had not one but too novels in translation in the pipeline: Cobra was due to be published by Silk Road Media in London towards the end of the year if everything went to plan, while The Tale of Aypi was being translated in the US with the manuscript scheduled to be ready in the autumn. He kindly agreed to send me a copy of this, the first ever novel to be translated directly into English from Turkmen, when it was done. And so it was that a couple of weeks ago, a rather special attachment arrived in my inbox. I clicked the file open and began to read.


The Tale of Aypi is set in an isolated community of Turkmen fishermen on the coast of the Caspian Sea. With the threat of relocation to the city in order to make way for a lucrative asthma sanatorium looming, the inhabitants face sacrificing their traditions and customs at the dubious altar of progress. But not everyone is prepared to go quietly: loner Araz refuses to leave and flouts the new fishing ban to continue his trade, while, beneath the waters, the ghost of wronged woman Aypi, whose story has haunted the village for centuries, begins to stir and seek revenge.




I'm Ann Morgan, a UK-based author, speaker and editor. My first book, 'Reading the World' or 'The World Between Two Covers', as it's known in the US, was inspired by my year-long journey through a book from every country in the world, which I recorded on this blog. I'm also the author of two novels: 'Beside Myself' and 'Crossing Over'.




I'm a UK-based writer and editor. My first book, 'Reading the World' or 'The World Between Two Covers', as it is known in the US, was published in 2015. It was inspired by my year-long journey through a book from every country in the world, which I recorded on this blog. My next two books are novels: 'Beside Myself' (Bloomsbury, 2016) and 'Crossing Over' (Audible, 2019).


Capitalism is in a profound state of crisis. Beyond the mere dispassionate cruelty of 'ordinary' structural violence, it appears today as a global system bent on reckless economic revenge; its expression found in mass incarceration, climate chaos, unpayable debt, pharmaceutical violence and the relentless degradation of common life.


In Revenge Capitalism, Max Haiven argues that this economic vengeance helps us explain the culture and politics of revenge we see in society more broadly. Moving from the history of colonialism and its continuing effects today, he examines the opioid crisis in the US, the growth of 'surplus populations' worldwide and unpacks the central paradigm of unpayable debts - both as reparations owed, and as a methodology of oppression.


Max Haiven is Research Chair in the Radical Imagination at Lakehead University, Canada. His books include Revenge Capitalism, Art after Money, Money after Art, Crises of Imagination, Crises of Power and The Radical Imagination.


'Max Haiven retraces the roots of the current regression, of the reactionary trend that is driving the world toward a new darkness. These roots are humiliation and revenge. In my opinion, this book is of strategic importance'


'A deeply learned debt warrior, Haiven lays bare the abject cruelty of financial capitalism, and provides us with a rich supply of sources and arguments for a fightback that gives as good as it takes'


The ghost of the King of Denmark tells his son Hamlet to avenge his murder by killing the new king, Hamlet's uncle. Hamlet feigns madness, contemplates life and death, and seeks revenge. His uncle, fearing for his life, also devises plots to kill Hamlet. The play ends with a duel, during which the King, Queen, Hamlet's opponent and Hamlet himself are all killed.




Late at night, guards on the battlements of Denmark's Elsinore castle are met by Horatio, Prince Hamlet's friend from school. The guards describe a ghost they have seen that resembles Hamlet's father, the recently-deceased king. At that moment, the Ghost reappears, and the guards and Horatio decide to tell Hamlet.


Claudius, Hamlet's uncle, married Hamlet's recently-widowed mother, becoming the new King of Denmark. Hamlet continues to mourn for his father's death and laments his mother's lack of loyalty. When Hamlet hears of the Ghost from Horatio, he wants to see it for himself.


Elsewhere, the royal attendant Polonius says farewell to his son Laertes, who is departing for France. Laertes warns his sister, Ophelia, away from Hamlet and thinking too much of his attentions towards her.


The Ghost appears to Hamlet, claiming indeed to be the ghost of his father. He tells Hamlet about how Claudius, the current King and Hamlet's uncle, murdered him, and Hamlet swears vengeance for his father. Hamlet decides to feign madness while he tests the truth of the Ghost's allegations (always a good idea in such situations).


According to his plan, Hamlet begins to act strangely. He rejects Ophelia, while Claudius and Polonius, the royal attendant, spy on him. They had hoped to find the reason for Hamlet's sudden change in behaviour but could not. Claudius summons Guildenstern and Rosencrantz, old friends of Hamlet to find out what's got into him. Their arrival coincides with a group of travelling actors that Hamlet happens to know well. Hamlet writes a play which includes scenes that mimic the murder of Hamlet's father. During rehearsal, Hamlet and the actors plot to present Hamlet's play before the King and Queen.


At the performance, Hamlet watches Claudius closely to see how he reacts. The play provokes Claudius, and he interrupts the action by storming out. He immediately resolves to send Hamlet away. Hamlet is summoned by his distressed mother, Gertrude, and on the way, he happens upon Claudius kneeling and attempting to pray. Hamlet reasons that to kill the King now would only send his soul to heaven rather than hell. Hamlet decides to spare his life for the time being.

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