Megaquakes that could rupture the southern San Andreas fault from near the Mexican border through Los Angeles County and beyond could trigger major aftershocks and shake cities as far away as Sacramento and San Francisco, according to documents and interviews.
In a U.S. Geological Survey report published in 2008 detailing a hypothetical magnitude 7.8 earthquake in Southern California, scientists said a plausible aftershock scenario included a magnitude 6.95 quake that would shake Sacramento and Modesto three days after the mainshock, endangering the stability of the levees, which are crucial for maintaining flood control and water movement from the northern Sierra Nevada to cities across the state.
The great 1906 earthquake, best known for destroying much of San Francisco, also triggered quakes much farther away on the same day, said seismologist Lucy Jones, a research associate at Caltech. They included a magnitude 5.5 in Santa Monica Bay and a magnitude 6 in the Imperial Valley, near the Mexican border, Jones said.
For instance, the great 1906 earthquake ruptured a vast swath of the northern San Andreas fault, from Humboldt County near Eureka, through the San Francisco Bay Area and approaching San Benito County, east of Monterey.
Simulations of huge quakes in California show how aftershocks can occur far from the mainshock. Large aftershocks can occur for months, years and even decades in a broad region, with a mega-quake potentially ushering in a generation of heightened seismic activity.
Another plausible scenario: A magnitude 7.8 earthquake on the southern San Andreas fault, rupturing near the Mexican border to Lake Hughes near Santa Clarita spurs a magnitude 7.2 aftershock on the Cucamonga fault, rupturing between the Cajon Pass and Monrovia.
A magnitude 7.71 aftershock could affect communities such as Palm Springs, Palm Desert, Rancho Mirage, Coachella, Thermal, Mecca, Imperial Valley, Brawley and El Centro. Significant damage could extend to San Diego and Imperial counties.
And a magnitude 7 earthquake rupturing 52 miles of the Hayward fault east of San Francisco could produce significant, damaging aftershocks farther away from the hardest shaken areas beneath Oakland, Berkeley, Hayward and Fremont. One scenario includes a magnitude 6.4 earthquake in Cupertino, in the heart of Silicon Valley, more than five months after the mainshock, a USGS report said.
Scientists make a horrible discovery: The "Big One" is coming in two days, with it, California will sink to the ocean. Their only hope is to rupture a volcano that will displace the earthquake's energy and build a new crust on the surface. But as fore-shocks turn California into chaos, it's a race against time the scientists might not win.
Oof... that's a brutal 90 minutes, #so-bad-it's-bad. I was going to make this a half-star wonder... until the missle arrived and had the text "mega quake killer" on it ?. Fine bastards, I'll round up.
Somehow significantly worse than I expected, San Andreas Mega Quake To Save The Marriage is a disjointed suspenseless mess, complete with lifeless characters, and entire exchanges between them that provide nothing and lead nowhere. It's moderately funny though.
Jesus Christ this is horrific - even for an Asylum film. Stumbled lines, scenes removed from the movie but then referred to later on, instant deaths that make no sense, repeated helicopter gags, terrible acting and horribly miscast roles. Nothing on the cover actually happens. Nothing really from the synopsis actually happens either. This is easily one of the worst disaster movies I've ever had to watch. Half the script is people shouting 'hurry up / we're running out of time / move it'
Drinking game: Every time a piece of equipment fails or needs rebooting.
Bottom line: An absolute stinker. So bad it's good that it went back to bad again.
Yup. This is the worst one. I didn't even dislike San Andreas Quake at all. Thought that one was pretty good. The real one with The Rock though is obviously the best one, goes without saying. This is just boring unfortunately. Even for an Asylum movie, which I generally have no problems with at all mostly. Just bad.
C'est pourri!!! Les acteurs sont affreux. La musique tape sur les nerfs. Le scnario est ridicule. La cinmatographie est compltement rate. C'est se demander pourquoi de telles conneries voient le jour!
C'est aussi se demander pourquoi diantre j'ai regard ce film... C'est parce que la semaine a t longue, que je suis fatigu, et que je voulais passer mon vendredi soir ne pas trop rflchir en relaxant et mangeant de la pizza!
This is not just a compilation of the best mods for GTA San Andreas, it adds a lot of new features, improvements and new content to the game: textures, vehicles, peds, tuning options, weapons, clothes, tattoos, plants, sounds, scripts, special effects, maps, technical improvements, real world names, cheat menus, launcher, configuration options, extra maps, customizable options, etc,... in spanish and english.
It also features different themed mods and some total conversions, several gamemodes: missions, freeroam, gangwars, dinosaurs, assault (wanted dead or alive), riots, ninjas, superpowers, aliens, zombies, lasersaber, myths and misteries, races, stunts, etc.) and recently added Multiplayer mods: SAMP and MTA in 2023 version that will be released this year (i don't know when it will be ready, i work everyday to finish it as soon as possible).
There are a lot of themed mods, each themed mod in the California Megamod can have its own vehicles, peds, weapons, scripts, maps, etc.. and in the launcher each mod has its own picture, information page, and a menu to select between different gamemodes to play it.
All these and much more comes already installed in just one gta san andreas and ready to play with just a few clicks in icons and images. And in each release your gta san andreas becomes more realistic than ever.
Everything will be intuitive, and very easy to install and use, You will NOT NEED any knowledge at all about modding, about how to install mods, how to configure mods, or how the game engine of gta san andreas works.
This is my tribute to all GTA Modders out there. this is the most ambitious GTA project of all times that will allow you to have hundreds of Mods + several Medium Conversions + few Total Conversions in just 1 installation of GTA San Andreas, and be able to play any of them easily with just a double click. and all of the mods will have improved image quality. At the same time you still have the option to play without mods if you want, or play in multiplayer mode (the most recent versions of SAMP and MTA are now included) (all mods included in the megamod will be automatically disabled when starting a multiplayer mod, so you will have no problems at all, in any server).
I started this project in 2006 i think, (but i was busy with the vice city version of starman mod), i published versions 1.2, 1.4 and 1.5 of California Megamod for GTA San Andreas later in 2008, and version 1.55 in 2009. In 2009 i stopped working in mods for gta and started other personal projects (my own videogame).
In 2013 i found some comments in internet about people saying my work was very good and asking me to come back to work in gta mods, i also noticed a lot of good and new stuff had been published by talented gta modders for gta san andreas and that could be used to improve the Megamod project a lot. I downloaded some content and started writing my own scripts, but i kept focused in my own game. In 2014 i had a lot of realistic textures in my game and thought they would make GTA San Andreas look awesome, but i still had to make even more stuff but nobody will ever see it for years until i release my own game, so i "parked" my own game proyect and came back to work in the California Megamod, i published an update to 1.56 and 1.57, and worked in re-texturization of san andreas and improvements to the megamod using new available content in gta websites, i worked everyday in 2014 in the megamod, and i had plans for version 1.6 and 1.8 in 2014 but they got delayed and never released, finally in 4th january 2015 i decided to publish version 2.0 (in my website) using new technology created by LINK2012 (modloader) replacing the one i had created in previous versions. Later i published some small patches/updates and i'm still working in improving the california megamod project. wishing to finish it in 2016 so that i could go back to work in my own game (which still has no name but looks really nice, but still needs years of work). In december 2015 i wanted to publish the latest version of the megamod that i had in my computer eventhough i haven't been working in it for months and it wasn't finished yet, i spend few weeks testing and fixing the most important bugs and i tried to publish it for my birthday but it got delayed and then i published it 2 days later. In 1st january 2016 i published version 3.0 of California Megamod, with some improvements, bugfixes and new content since 2.1. in May 2016 i published version 3.1, a beta of version 3.2 was uploaded to diskokosmiko in october 2016 and version 3.3 was published in 1st january 2017. I spent lot of time without working in the megamod but later (maybe 2019) i added the ENB series mod which gave a very realistic look to the game (reflective water, etc.) but introduced some heavy problems, and so there have been no more versions of the megamod until 20 september 2022, when i released Version 3.49, which in reality was the beta of 3.5 version that was under construction, and not finished yet (some mods worked fine and others still had bugs). I couldn't upload the files to moddb (error uploading try again all the time even with the smallest file) so i had to upload it to mediafire and create an article with the download links and instalation instructions, and so you will not find the latest version 3.49 in FILES, instead it is in ARTICLES here at
moddb.com.
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