Minecraft Worldedit Download

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Rosalee Ocegueda

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Aug 3, 2024, 4:32:33 PM8/3/24
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I've been trying to work out how to do a build with some friends and decided to try using the replay mod as well. I finally found a mod version of WorldEdit on curseforge (here: ). I got it running in the same version as the Replay mod when separate, but when both are together, it won't let me use commands, or access chat at all for that matter. I was wondering if there might be a conflict, and if it would be on the Replay mod's side, or the WorldEdit's side. If any information is needed that I haven't given, I'm happy to add to it if I can.

Note: The game doesn't crash and loads without error (at least not visual errors), and the only side affect seems to be the chat bug. I've tried moving and playing normally, and it works, I just can't use chat for anything. I don't know if this affects the bukkit plugin or not, but running the mod from a server yielded the same results (broken chat, even though both work seperately).

Overall, great mod and I plan on using it in the future for other things, I just can't get it working with this one mod. Hopefully someone can help, and thanks in advance.

You can easily ensure that ReplayMod is not the cause of the issue if you just temporarily remove the ReplayMod jar from the mods folder.

You can also check your Chat Settings, that is where chat typically gets disabled.

User20You can easily ensure that ReplayMod is not the cause of the issue if you just temporarily remove the ReplayMod jar from the mods folder.

You can also check your Chat Settings, that is where chat typically gets disabled. Thanks for trying to help, but I've checked both of these already. When I said that I'd gotten them both working separately, I meant that I'd already tried them one at a time, removing one mod and leaving the other in. Both seem to work fine, leaving chat unaffected, when they were the only mod in use. It only seems to cause problems when both are being used at the same time. I also checked the chat settings in both the replay mod, and in the multiplayer settings in minecraft. Both of them were enabled, and I hadn't changed anything since I'd last launched the game other than adding the mods. Just to be sure, I checked if the game turned chat off when I had both installed for whatever reason. Even when both were installed, it still said chat was on under both settings. Is there anything else that might cause this problem? Again, thank you for attempting to help.

I did some more messing around, and I realized that I missed something. Even though it works for a vanilla client using 1.8.0 from a 1.8.9 server, WorldEdit mod doesn't seem to like working on a forge client using 1.8.0 on a server running 1.8.9. To get around this I got it working with 1.8.0 on the server (because I had to use 1.8.0 for replay mod), but that seems to just be really buggy (hence chat not showing up). I really messed up thinking that it would run in another version. I'm so sorry that I wasted your time. I thought it was the mods conflicting, when in reality it was just user error. Again, I'm sorry that I wasted your time.

Using WorldEdit with blocks added by mods (modded blocks) on Minecraft versions before 1.13 can be confusing. The ID from the inventory doesn't work, and you can't use the block's name. Due to the way Forge works, the ID you see in the inventory isn't actually the block's ID, but there are a few different ways to set blocks from mods easily.

On modern versions of Minecraft, blocks use namespaced IDs, such as minecraft:grass_block. This system makes it much easier to use modded blocks with WorldEdit, but versions earlier than 1.13 lacked this. Therefore, it takes a little more effort to find the actual ID.

Do note that if you're running a hybrid server that allows both Bukkit plugins and Forge mods, it's necessary to install both the WorldEdit mod and plugin. Hybrid servers can often cause other issues, though, and are generally not recommended.

Hi, I'm Maddy Miller, a Senior Software Engineer at Clipchamp at Microsoft. In my spare time I love writing articles, and I also develop the Minecraft mods WorldEdit, WorldGuard, and CraftBook. My opinions are my own and do not represent those of my employer in any capacity.

As you know (or perhaps you do not know), WorldEdit is a tool with a great and magical ability in construction, change and a feature that it can solve the problem in a localized area in the game. In other words, you can build a several-kilometer bridge without putting every block, or you also can create a spherical item made from the free blocks with incredible accuracy.

9Minecraft is a website about Minecraft, where you can easily download free resources such as: minecraft launchers, clients, mods, maps, resource packs, data packs, seeds, mcpe, addons, bedrock, and much more. This website provides a diverse repository for the Minecraft community to customize their experiences.

I recently downloaded the mod "WorldEdit", which is just a mod to make creating bigger structures easier, and it would not work in the middle earth dimension. It works fine in the overworld. I asked this question on the FAQ page, and someone said that "ive found the problem now with worldedit in middle earth. its because world edit can only detect world edit in the default world."

I was wondering if this was fixable? It would be so much easier to create all the big middle earth structures, as you have encouraged with all the waypoints where they should be. I am sorry if this shoud be under bugs, but as it is relating to mod compatibility, I thought it should be here.

Or maybe you could even add some features from worldEdit into the mod. I know lots of mods that have done things like this. A way to fix it could be just making middle earth a type of world, and so before you make your world you can select "middle earth" as the world type. Most people wh play middle earth start on creative just to get to middle earth anyway, so it would save them the trouble (this has already been suggested)

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