Hi Lex,
Thanks for this update to the Timeout() function - super useful!
A couple of questions about this:
-I want to use pokes to initiate timeouts (so when a mouse pokes, it gets a CS and a timeout in order to force a delay between pokes). If the FED is now counting pokes within the timeout, is there a way to stop these from initiating a new timeout? For example, if I want a poke to start a 5s timeout, but the mouse pokes again after 1s, I don't want that poke to restart the 5s timer.
-If I call LeftCount in arduino, does that count include pokes both within and outside a timeout period (i.e. does it include LeftinTimeout)?
Thanks a lot!
Sam