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Práxedes Jamal

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Aug 5, 2024, 11:00:05 AM8/5/24
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Mementocomes from the imperative form of meminisse, a Latin verb that literally means "to remember." (The term memento mori, meaning "a reminder of mortality," translates as "remember that you must die.") The history of memento makes it clear where its spelling came from, but because a memento often helps one remember a particular moment, people occasionally spell the term momento. This is usually considered a misspelling, but it appears often enough in edited prose to have been entered in most dictionaries as an acceptable variant spelling.

In my books The Happiness Project and Happier at Home, I wrote about my desire to hang onto happy memories, and in my book Outer Order, Inner Calm, I wrote about various methods I followed to save and curate mementos of happy memories.


That night, as I laid in a hospital bed alone, with only the beeping of machines and occasional nurse checking my vitals as company, still waiting on test results to know if the infection had become life-threatening, I asked myself:


Time and time again, we hear about people having near-death experiences and coming away profoundly transformed by the experience. They live every single day with renewed vigor, gratitude, and courage to pursue meaningful work.


Ryan Holiday, another modern Stoic and author of several Stoicism-themed books, including The Daily Stoic and The Obstacle is the Way, keeps memento mori-themed artwork in his home to remind him to make the most of each day:


Now, I spend each week doing fulfilling work. I write online about psychology and personal development. I help entrepreneurs flourish through coaching. I practice BJJ. And I spend time with my loved ones.


Alicia Woodward writes The Simple Swan, a blog and weekly newspaper column, to explore and inspire simplicity as the key to our individual and collective well-being. She publishes new reflections on simplicity Wednesday and Sunday mornings at www.thesimpleswan.com. Email her at Ali...@thesimpleswan.com.


Now, before you think I'm the world's biggest party pooper, hear me out. The point of memento mori is not to be maudlin or morbid. On the contrary, it is meant to provide inspiration to embrace every day as a gift not to be wasted or taken for granted.


The inevitability of death has been recognized throughout the history of the world. It is a central theme in religion, art, architecture, music and literature. The phrase memento mori can be traced back to the ancient civilizations of Greece and Rome. Socrates said the proper practice of philosophy "is about nothing else but dying and being dead."


I always knew I wouldn't live forever, but as I rounded the sun for the sixty-first time, it really started to sink in. Like Henry David Thoreau wrote in Walden, "I do not want to come to the end of life and discover I had not lived."


Contemplating my mortality urges me to take Thoreau's advice to simplify, simplify, simplify! The best place to start is with our physical possessions. Evangelist Billy Graham said, "I never saw a U-Haul behind a hearse." What a good reminder that, in the end, we won't be taking anything with us.


However, I've found stuff isn't the most difficult thing to simplify, nor is it the only thing that fritters life away. Roman emperor and Stoic philosopher Marcus Aurelius wrote in Meditations, "You could leave life right now. Let that determine what you do and say and think." I shudder at the thought of how much time I've wasted doing things that had no real purpose, saying things that had no real meaning, and thinking about things over which I had no control.


Memento mori reminds us our days are indeed numbered and helps us get crystal clear about our priorities. We can start with our possessions, but from there we must examine our behavior, pursuits, relationships, finances and attitude to see if they reflect what is truly important to us.


This constant awareness that life is short leads to living more intentionally. Intentional living means building your life around your core beliefs and values. Instead of acting on impulse, cruising on auto-pilot or following the herd, our daily life becomes more purposeful and authentic.


The best gift we can give ourselves is permission to spend the rest of our lives living each day as if it's our last. This doesn't mean shouting, "YOLO!" while doing something stupid or irresponsible. In fact, it's quite the opposite. Seneca said, "Let us prepare our minds as if we'd come to the very end of life. Let's postpone nothing. Let us balance life's books each day."


At some point, you decided to let users undo any operations carried out on the text. This feature has become so common over the years that nowadays people expect every app to have it. For the implementation, you chose to take the direct approach. Before performing any operation, the app records the state of all objects and saves it in some storage. Later, when a user decides to revert an action, the app fetches the latest snapshot from the history and uses it to restore the state of all objects.


When a user triggers the undo, the history grabs the most recent memento from the stack and passes it back to the editor, requesting a roll-back. Since the editor has full access to the memento, it changes its own state with the values taken from the memento.


On the other hand, originators can work with a memento object directly, accessing fields and methods declared in the memento class. The downside of this approach is that you need to declare all members of the memento public.


Caretakers are now explicitly restricted from changing the state stored in mementos. Moreover, the caretaker class becomes independent from the originator because the restoration method is now defined in the memento class.


The return type of the method should be of the interface you extracted in the previous step (assuming that you extracted it at all). Under the hood, the memento-producing method should work directly with the memento class.


The caretaker, whether it represents a command object, a history, or something entirely different, should know when to request new mementos from the originator, how to store them and when to restore the originator with a particular memento.


The link between caretakers and originators may be moved into the memento class. In this case, each memento must be connected to the originator that had created it. The restoration method would also move to the memento class. However, this would all make sense only if the memento class is nested into originator or the originator class provides sufficient setters for overriding its state.


Memento mori (/məˈmɛntoʊ ˈmɔːri/, mə-MEN-toh MOR-ee) is a Latin phrase that translates to something like remember death or remember that you die. My understanding is that it was a common mantra among stoic philosophers as a tool of reflection; how we understand death, life, and mortality can have a profound impact on how we live.


As I was learning about memento mori, I came across some quotes from Seneca, a famous Stoic philosopher, and they prompted a reimagining of life and death, which led to questions about death in relation to eternal life. I invite you to reimagine things with me.


I am doing some research into the Memento Pattern and I am generally new to behavioural patterns and with my research I have been getting pretty confused. One of the main things I have been getting confused on is the differences between the Memento Pattern and Serialization.


From what I can gather both can be used to store objects and have them brought back at a later date but I have not been able to find a clear cut answer on what the key differences between them are, maybe I have missed something in my research but I was wondering if anyone could shed some light on what the differences are between the two.


Typically the Memento pattern is used to implement roll-back/save point support. For example I might want to mark the state of an object at a point in time, do some work and then decide to revert that object back to the point at which is was marked.


The implementation of a Memento pattern could use serialisation, which would involve saving the contents of the object into a byte[] and keeping in memory or writing to disk. When reverting the content of the object would be rebuilt from the serialised copy.


Conversely I could implement a Memento pattern by cloning the object in memory and keeping a reference to the copy and then copying the state back if the object needs reverting. This method doesn't use serialisation.


The caretaker is going to do something to the originator, but wants to be able to undo the change. The caretaker first asks the originator for a memento object. Then it does whatever operation (or sequence of operations) it was going to do. To roll back to the state before the operations, it returns the memento object to the originator.


Memento pattern may or may not use Serialization. If memento object is not leaving JVM or not passed to other services over remote calls, memento can store object state in memory with out Serialization. The stored object can be used later to change the state.


Something that always bothers me: persistence (the user interface too, but that's a different topic ;)). Having objects in memory is nice, but when the application shuts down (and for PHP this is after every request-response cycle), you have to persist them somehow. By the way, I think we've all forever been annoyed by persistence, since there's an awful lot of software solutions related to object persistence: different types of databases, different types of ORMs, etc.


This is all very nice and by-the-book. But no matter how much attention you pay to the design of your objects, when they are going to be persisted, you have to break encapsulation and allow some large and unfriendly object-relational mapper to reach into the object and grab all the data it's carrying so carefully. Not only can the mapper take data from any attribute, it can also modify the value of any attribute. Your object now has one extra use-case ("persisting the object") which breaks your object's encapsulation powers, violating all the rules you previously established for the regular clients of the object.

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