CokeStudio Bharat is a celebration of diversity in culture, music and tradition in India. This season, the franchise allowed users to not just hear this glorious music but also experience it in the next dimension through this WebAR experience.
The experience started with asking the users to place a gateway to the coke studio portal in their environment. User were then prompted to walk through this to find themselves transported to a virtual studio. This studio setup comprised of 3 stage areas - one each for Coke Studio variants: Bharat, Tamil and Bangla. The stages were flanked by posters on either side. The users could click on these to see the latest releases spring alive in a larger than life manner!
(Much like Habbo) you could create a dozen rooms (later changed to 20) for your own use of furni. You could choose wallpaper, flooring, and from a catalog of furni. Of course you would need to be able to afford your wealth with currency. (See Decibels Below). The owner (and users with rights) could kick other players and move/rotate furni in these rooms.
Public rooms were often based on real-life areas, for users to play music, chat, and walk. You could not place furni in these rooms or kick other users. There are various locations based on real-life cities where the user can perform music available, such as San Francisco, Mexico, Goa, Tokyo, London, Sydney (Australia), and many other places.
All items within the studio were technically gained for free. Making songs was also free, with the added incentive of earning decibels. There was never any way to purchase coins into the game (except the way below, see Mycoke rewards).
MyCoke Rewards (or simply Coke Caps), was a way to purchase chunks of decibels at a time.These would be obtained on specially marked caps of single purchased bottles of Coca-Cola. You would simply enter the code found under the Coke cap. There was a 1 in 5 chance of getting a whopping 5000 decibels. Another 1 in 5 chance of receiving a rare piece of furni (only to be released with this promotion). You had a 100% chance of getting 1000 decibels (If all else failed). (You would only receive one of these chances). The furni you had a chance to receive would change about once a month, making all of it some of the rarest furni in the game. Later the program was changed, so you would buy furni with rewards points on
Almost exactly the same concept and code to trax, you could mix songs within the Studios or on the website for performances or private enjoyment. After mixing songs, you could play the songs on Cd players, Jukeboxes, and Stereos for player given 'thumb ups or thumb downs'. You could earn 10 decibels for every positive vote. The more positive votes you got (thumbs up). However, if you got a negative vote (thumbs down), you lose 10 decibels out of the total decibels you earn (Though you would not loose money at the end of a performance).
In September 2004, Coke studios started a second client called simply "Coke Studios 2" or "beta" (almost exactly like Habbo Beta. However, instead of a select group of users, everyone had the ability to test out this new client. Around the same time the Shark Tale server came out for affiliation promotion of Shark Tale. Though, extremely similar to booth other servers, players would have octopus legs (males) or a mermaid tail (females). At one point all 3 servers existed at the same time, commonly being called "Yellow Server" for Beta, "Red Server" for the original and "Blue Server" for Shark Tale. In early 2005, the old server and Shark Tale servers were removed and Beta was the official Coke Studios. (See more on Shark Tale below).
A promotion created for the movie 'Shark Tale' involved a server dedicated to promotion, along with a large new line of furni (with underwater theme). After this server was closed, all furni was credited to the regular server. This furni was considered to be extremely rare and valuable in trade.
There was a system of trade in the studios. However, you could only trade furni and only 6 pieces at a time. It was a very unstable system as anti-scamming systems/project were never used and common scamming would happen for furni worth more than any 6 furni.
The chat system in Coke Studios was almost exactly the same as Habbo Hotel's. you could use a shout or talk feature. Talking would only be readable to players within 10 spaces of you. Any farther then 10 spaces, chat would be almost gibberish. For example; (Within 10 Spaces): "I like your song." and (outside the 10 space limit): "I *i*e y**r *on*". Notice that it is possible to decode what the player said but, can be impossible. (Again, exactly the same as habbo:) The name of the player, a small version of the player's head and the dominant shirt color would appear in a bubble chat that would scroll up the screen. However, you were always able to pull down the history of the room chat (much before Habbo was given this feature).
The motto system is exactly like the current Habbo motto system. You could edit your motto from the main menu and it would be visible in the studio. However, the limit of the motto size was 27 characters (including spaces and punctuation marks) and special characters could not be used (other than the regular English letters).
Coke studios did not last the test of time in the online world. It was closed on July 31, 2007, after a huge loss in community activity which was a result of almost unbearable server lag and glitches. All furni from the studios was credited to a certain amount decibels, then converted into CC Metro credits. It is unknown if there is any record on saved rooms at the time of closure, or if the files were simply deleted.
A 3D world owned by 'There' (A gaming company like Sulake), opened the new system on December 6, 2007 on a downloadable client for Coca-Cola. All user accounts on MyCoke had to be synced with new accounts on 'There'.
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