Ken
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to FDS and Smokeview Discussions
Hi, I am trying to model how the application of water through
sprinklers affect the fire growth rate and heat release rate.
Currently I have a 10m x 15m x 5m enclosed room with a 1 MW fire
(medium t2 fire) in the middle. The sprinkler is on the top of the
room above the fire.
The goal of my simulation is to generate a curve that displays the
heat release rate over time. Sprinklers were activated at around 200
seconds into the simulation, but looking at the output files, the heat
release rate did not go down until 600 seconds after the application
of the sprinklers. The heat release rate should go down with the
application of sprinklers and it should happen fairly quickly. Also,
when I checked the temperatures from the output files, I can see that
the temperatures are going down.
Could you point me in the direction of how the water is used to reduce
the heat release rate? As enthalpy is conserved, is the heat from the
fire just equated to the sensible heat increase in the water up to its
boiling point. Also I believe there is sufficient oxygen to sustain
combustion.
Any help is appreciated, thanks.
The following is the code that I used:
&TIME T_END=1500 /
&MESH IJK= 20,20,20, XB=0.0 , 10.0 , 0.0 , 15.0 , 0.0 , 5.0 /
&MISC SURF_DEFAULT='WALL', POROUS_FLOOR=.FALSE. /
&SURF ID = 'WALL'
COLOR = 'BLACK'
Transparency = .3 /
&SURF ID= 'BURNER' , HRRPUA=1000, TAU_Q=-288 /
&OBST XB= 0.00 , 10.0 , 0.00 , 0.00 , 0.00, 5.00 , /
&OBST XB= 0.00 , 0.00 , 0.00 , 15.0 , 0.00 , 5.00 , /
&OBST XB= 0.00 , 10.0 , 15.0 , 15.0 , 0.00 , 5.00 , /
&OBST XB= 10.0 , 10.0 , 0.00 , 15.0 , 0.00 , 5.00, /
&OBST XB= 0.00 , 10.0 , 0.00 , 15.0 , 5.00 , 5.00, /
&OBST XB = 0.00 , 10.0 , 0.00 , 15.0 , 0.00 , 0.00 /
&VENT XB= 5.00 , 6.00 , 7.00 , 8.00 , 0.00 , 0.00, SURF_ID='BURNER' /
&PART ID='water drops',
WATER=.TRUE.,
DIAMETER=750,
SAMPLING_FACTOR=1, /
&PROP ID='K-1',
QUANTITY='SPRINKLER LINK TEMPERATURE',
ACTIVATION_TEMPERATURE= 75,
OFFSET=0.10,
FLOW_RATE=200,
SPRAY_ANGLE=30,80,
DROPLET_VELOCITY=1.2,
PART_ID='water drops',
SMOKEVIEW_ID='sprinkler_upright', /
&DEVC ID='Spr_15', XYZ=5.5,7.5,5.0, PROP_ID='K-1', /
&DEVC XB= 0,10,0,15,0,5 , ID='HRR', QUANTITY='HRR', SETPOINT=0 /
&DEVC XB= 5,6,7,8,0,0.20 , ID='HRR2', QUANTITY='HRR', SETPOINT=0 /
&DEVC XYZ= 5.5,7.5,0 , ID='my timer', QUANTITY='TIME', SETPOINT=0 /
&DEVC XYZ= 5.5,7.5,5 , ID='Sprinkler Temp', QUANTITY='TEMPERATURE'
&DEVC XYZ= 5.7,7.7,5 , ID='Temp Fire 1', QUANTITY='TEMPERATURE' /
&DEVC XYZ= 5.3,7.3,5 , ID='Temp Fire 2', QUANTITY='TEMPERATURE' /
&SLCF PBX=5.5, QUANTITY='TEMPERATURE' /
&SLCF PBY=7.5, QUANTITY='TEMPERATURE' /
&BNDF QUANTITY='AMPUA', PART_ID='water drops' / accumulated mass per
unit area
&BNDF QUANTITY='NET HEAT FLUX' /
&DEVC QUANTITY='AMPUA',
PART_ID='water drops',
ID='Water mass',
STATISTICS='SURFACE INTEGRAL',
XB= 0,10, 0, 15, 0,0 /
&TAIL /