Hi Enrico,
> experiments), but I was thinking to set the FLOW_FIELD_ID in the EVAC
> namelist with the MESH corresponding to the main entrance (my guess is
Well, that might be a good tactics.
> choice. I read in the User’s guide that I have to set the parameter
> FED_DOOR_CRIT if I want to consider this point as well. My FED will be
> always 0 in my simulations, so I read that If FED_DOOR_CRIT> 0.0 then
> a door is considered to be smoke free, if the estimated FED index
> value for this agent is less than the given value. If < 0.0 then the
> absolute value is the
> visibility distance (m) which is used by the door selection algorithm
> to rank a door as smoke free. I see that the Default is 0.000001. So,
> have I to set it as a value lesser than 0 to let use the visibility
> distance used by the door selection algorithm?
Yes, set it less than zero. The default in the latest source code
in the SVN is using less than zero as the default. (And there are
some other changes also, search for "EVAC_FDS6" in this discussion
forum.)
> Of course, after the experiments it will be very easy to calibrate the
> exit choice of the occupants by assigning the KNOWN_DOOR parameter.
> But the interesting part of my Research is to see the comparison
> between my a priori modeling work, the experiments and how then can I
> adjust the inputs to let the models work as in reality (a posteriori
> analysis).
Well, you can play around with the FED_DOOR_CRIT (less than zero,
i.e.,
visibility) value. If the visibility is better than the given value
(well, the absolute value, because the input is negative...) then
the agent prefers these exits to exits where the visibility is less
than the given value. So, if there is not much smoke between the
agent and the exit ("not much smoke" = visibility larger than the
input value abs(fed_door_crit) ) then this exit is prefered to those
exits where there are some smoke. And if there is really lot of smoke
at some exit then it might be that this exit is excluded and it is not
used at all.
> Just some features that I would love to see in the future versions of
> FDS+Evac (Sorry if I am mentioning something that is already available
> or you are working in):
Well, there are some modifications already there. And some I'm
planning
to do.
> - Possibility to implement external sources of light. I was talking
> with Prof. Rubini (he is investigating in depth this topic) of the
> University of Hull and he explained to me how the influence of
> external sources of light could make wrong any calculation of
> visibility with CFD models. In the experiments we will try to keep the
> visibility conditions as constant as possible and we will try to avoid
> external sources of light. But in real tunnels (and building in
> general), the conditions are completely different and would be a great
> improvement in the model to check the effect of different lighting
> systems by using FDS+Evac.
Well, this is not the first thing that I'm going to do. This sounds
more like things that Glenn do with Smokeview. You should see the
results and see if the light is good for evacuation or not. The agents
will not be using any advanced ray-tracing or similar information.
The only way of doing this would be to calculate the visibility of
different exit signs and other similar stuff (like the doors and
windows etc) and save this information on the (x,y) mesh cells.
The agents could then use this information. But it is not my expertise
to calculate the visibility of different things with different
lighting.
But I could use that information if it would be present at the (x,y)
mesh.
> - One part of the tunnel has an incline (a quite relevant slope) that
> I have modeled through the &EVSS parameter. I am currently working
> with fixed visibility conditions, but I do not know how my
> calculations would be reliable if the visibility conditions will be
> changing in space (i.e. modeling the changing visibility conditions on
> the incline due to the different heights on it). It would be
> interesting to check an inclined slice parallel to the incline that
> show the changing visibility conditions. It would be also interesting
> to check how the different heights of people (due to the incline) will
> affect the actual visibility conditions.
The smoke information at the EVSS incline is taken at the different
z level than the ordinary horizontal evacuation mesh parts. So, the
z_smoke = z_smoke_0 + z_incline, where z_smoke_0 is the level defined
by the HUMAN_SMOKE_HEIGHT (and evacuation mesh XB and
EVACUATION_Z_OFFSET)
parameter. But all agents are using same z and all agents are seeing
through each other. The evacuation geometry is two dimensional. Making
it three dimensional would need much more memory and would slow down
the calcualation also.
> About the incline, can you suggest me some reference about the
> possible speed reduction on it in relationship to the gradient of the
> slope? I did not find so much literature expect the ones that refers
> to stair inclines.
Well, I can not help with this. But there are some marathon races that
are uphill all the way, somewhere in Germany or Austria they run at
the
Alps. You could check the times and how much they go up and see how
much slower they are... And slope speeds depend on on the surface and
also on the shoes, high heels are not very good shoes for large
gradients.
> Regarding the question to initialize some part of the domain with some
> density and some other part with some other density, I read in the
> manual that I can set the XB of the initial conditions, but I have not
> still tried to set different values of &INIT MASS_FRACTION(2)(i.e. I
> set the initial conditions for the whole domain). In theory, in this
> way I can simulate the better conditions on visibility due to the
> presence of a lighting system on the exit signs or in whatever other
> part of the tunnel (I would appreciate if somebody could tell me if it
> is possible to do it).
Well, might be possible to have different conditions at different
zones. Zones are just for the fire part, there are no zones at
the evacuation part. So, you could put some OBSTs with
EVACUATION=.FALSE. (or some HOLEs with EVACUATION=.TRUE.) to make
zones in fire part (your smoke). This way you would keep different
densities at different parts, but the agents in the evacuation
geometry would not see or feel the walls that are needed to construct
the zones.
> I would appreciate if you can tell me if I am correctly model my
> scenarios or if you are thinking there are mistakes/easier way to
> represent my scenario conditions.
Well, as I said, there might be or might not be easier ways to
have your constant smoke densities for the fire part. But for the
evacuation part your approach seems to be fine. Just do the
calculations
with different visibility criterion (fed_door_crit < 0). And if
you can compile the latest SVN release, you could try the
EVAC_FDS6=.TRUE.
style, where the OBSTs for movement are taken at the different z level
that the OBSTs for visibility. But it might be that in your tunnel
geometry this does not matter.
> Thank you one more time (especially for the great job you are doing
> with EVAC.. it is incredible how many different scenario conditions
> you can simulate with it!)
Thanks,
Timo