I have been using the fire simulation software FDS more than 11 years – I have to mention that the version FDS 6 – compared to the version FDS 5 – seems to be very instable for real building objects (obviously the unwritten programmer’s rule applies here: “every even version is bad”).
Francis
Hello.
Why the calculation in FDS 660 ends for "Numerical Instability ..." and in FDS 553 the calculation runs normály.:::?
Francis
Hello.
Why the calculation in FDS 660 ends for "Numerical Instability ..." and in FDS 553 the calculation runs normály.:::?
Francis
I've run your FDS 6.6 case using the current FDS source (with the pool issue fixed) with and without sprinklers. Your sprinklers are not at the ceiling; therefore, they will only operate if the head winds up immersed in the fire plume. In both cases the pool fire ignites the bottom of the fuel packages about the time the pool burns out. In the case with sprinklers, when the sprinkler operates the water spray pushes the fire plume away from the other sprinkler heads. The initial head is the only head that activates (at least for the first couple of minutes). The sprinkler is not centered over the initially burning package, so one side remains somewhat in the lee of the spay pattern and the bottom can still burn.
Hello.
Why the calculation in FDS 660 ends for "Numerical Instability ..." and in FDS 553 the calculation runs normály.:::?
Francis