Servus,
in a couple of FDS+EVAC projects it appeared that the delay in front of a door seems to be larger than in front of a hole or an opening with the same size. This appeared especially when comparing different door widhts. Also in front of stairs (evss) this flow phenomena is quite obvious.
To break this topic down to its core problem, I made some test simulations with the following scenario.
Room 1: A = 10 m x 5 m
Door or opening to connect the rooms: b = 1,20 m
Room 2: A = 5 m x 5 m
EXIT: b = 1,20 m
(see also the attached files)
I simulated two set-ups:
1) Opening (hole) to connect the two rooms.
2) Door-Door connection to connect the two Rooms.
I varieed the number of People in steps of 50 from 50 to 200.
I made 10 monte-carlo-simulations for each variation.
The result is as follows:
The egress time with 50 people is "almost" the same. With an increasing number of people the egress time also rises.
Sometimes problems like barricades or putting people into the other room appear, which leads to rised standard deviation (stabw in the graph).
Question: How is this delay defined? Is it possible to manipulate/set it? Sometimes it could be usefull, sometimes not. For example at a door connection on the same level the delay should (maybe) be zero, but at a door connection in front of stairs/EVSS it could model the real waiting time in front of stairs (somehow). It could also be a factor to simulate the time for someone to open a door etc. In any case it would be useful to set it manually. Is it possible?

I am very happy for every professional answer / hint.
Thank you very much.
Bastian
attached:
1) FDS+EVAC-File (opening):
2) FDS+EVAC-File (door connection):
FDS+EVAC-File (opening):
opening_200P.fds
Generated by PyroSim - Version 2019.3.1204
25.02.2020 14:10:53
&HEAD CHID='opening_200P'/
&TIME T_END=200.0/
&DUMP DT_RESTART=300.0, DT_SL3D=0.25/
&MISC EVACUATION_MC_MODE=.TRUE.
EVACUATION_DRILL=.TRUE./
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
AUSGABE $$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&SLCF PBZ=1.0, QUANTITY='VELOCITY', VECTOR=.TRUE., EVACUATION=.TRUE./
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
MESH $$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&MESH IJK=198,54,1, XB=-10.0,9.8,0.0,5.4,0.9,1.1,
EVACUATION=.TRUE., EVAC_HUMANS=.TRUE., ID='EMesh_EG', EVAC_Z_OFFSET=1.0 /
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
PERSONEN $$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&PERS ID='Adult',
FYI='Male+Female diameter and velocity',
DEFAULT_PROPERTIES='Adult',
HUMAN_SMOKE_HEIGHT=1.60,
DET_EVAC_DIST=1,
DET_MEAN=0.0,DET_LOW=0.00,DET_HIGH=0.0,
DENS_INIT=4.0,
COLOR_METHOD=0, I_HERDING_TYPE=0,
AVATAR_COLOR= 'BLACK',
OUTPUT_SPEED=.TRUE. /
$$$$$$$$ Etage OG2 $$$$$$$$
&EVAC ID = 'Personen',
NUMBER_INITIAL_PERSONS = 200,
XB=-9.1,4.5,0.7,4.7,0.9,1.1,
PRE_EVAC_DIST=0,
PRE_MEAN=0,
AVATAR_COLOR = 'YELLOW', AGENT_TYPE=1,
KNOWN_DOOR_NAMES = 'EXIT',
PERS_ID = 'Adult' /
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
TÜREN UND AUSGÄNGE $$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&EXIT ID='EXIT', XB=9.7,9.7,2.1,3.3,0.9,1.1, IOR=+1/
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
GEOMETRIE $$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&OBST ID='Obstruction', XB=-10.0,9.8,5.3,5.4,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=5.0,5.1,0.1,5.3,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=-10.0,-9.9,0.1,5.3,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=-10.0,9.8,0.0,0.1,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=9.7,9.8,0.1,5.3,0.9,1.1, SURF_ID='INERT'/
&HOLE ID='Hole', XB=4.9,5.2,2.1,3.3,0.0,2.0/
&TAIL /
FDS+EVAC-File (door connection):
door_200P.fds
Generated by PyroSim - Version 2019.3.1204
25.02.2020 14:10:53
&HEAD CHID='door_200P'/
&TIME T_END=200.0/
&DUMP DT_RESTART=300.0, DT_SL3D=0.25/
&MISC EVACUATION_MC_MODE=.TRUE.
EVACUATION_DRILL=.TRUE./
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
AUSGABE $$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&SLCF PBZ=1.0, QUANTITY='VELOCITY', VECTOR=.TRUE., EVACUATION=.TRUE./
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
MESH $$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&MESH IJK=198,54,1, XB=-10.0,9.8,0.0,5.4,0.9,1.1,
EVACUATION=.TRUE., EVAC_HUMANS=.TRUE., ID='EMesh_EG', EVAC_Z_OFFSET=1.0 /
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
PERSONEN $$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&PERS ID='Adult',
FYI='Male+Female diameter and velocity',
DEFAULT_PROPERTIES='Adult',
HUMAN_SMOKE_HEIGHT=1.60,
DET_EVAC_DIST=1,
DET_MEAN=0.0,DET_LOW=0.00,DET_HIGH=0.0,
DENS_INIT=4.0,
COLOR_METHOD=0, I_HERDING_TYPE=0,
AVATAR_COLOR= 'BLACK',
OUTPUT_SPEED=.TRUE. /
$$$$$$$$ Etage OG2 $$$$$$$$
&EVAC ID = 'Personen',
NUMBER_INITIAL_PERSONS = 200,
XB=-9.1,4.5,0.7,4.7,0.9,1.1,
PRE_EVAC_DIST=0,
PRE_MEAN=0,
AVATAR_COLOR = 'YELLOW', AGENT_TYPE=1,
KNOWN_DOOR_NAMES = 'EXIT','Raum1_out',
PERS_ID = 'Adult' /
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
TÜREN UND AUSGÄNGE $$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&EXIT ID='EXIT', XB=9.7,9.7,2.1,3.3,0.9,1.1, IOR=+1/
&DOOR ID='Raum1_out', IOR=+1,
EXIT_SIGN=.TRUE.,
TO_NODE= 'Raum2_in'
XB=5.0,5.0,2.1,3.3,0.9,1.1,/
&DOOR ID='Raum2_in', IOR=-1,
EXIT_SIGN=.FALSE.,
TO_NODE= 'Raum1_out'
XB=5.1,5.1,2.1,3.3,0.9,1.1,/
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
GEOMETRIE $$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
&OBST ID='Obstruction', XB=-10.0,9.8,5.3,5.4,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=5.0,5.1,0.1,5.3,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=-10.0,-9.9,0.1,5.3,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=-10.0,9.8,0.0,0.1,0.9,1.1, SURF_ID='INERT'/
&OBST ID='Obstruction', XB=9.7,9.8,0.1,5.3,0.9,1.1, SURF_ID='INERT'/
&TAIL /