I am sure that my dear readers are very familiar with the original Alone in the Dark, and its Cthulhu-sized influence on the survival horror genre. And you probably know from my previous writings that I am a zealous follower of the series. So it will surely come as no surprise that I am insatiably excited for the reboot of the seminal survival horror series that was announced back in late 2022. I still to this day occasionally return to the 1992 classic and take a tour through the Derceto manor, but time has not been as kind to the gameplay of the original as it has been to its legacy. I would love to be able to experience a similar experience that utilized modern gaming conventions and preferably took longer than 2 hours to beat. And so of course when my trip to PAX East presented me with the opportunity to speak with the producer for Alone in the Dark reboot, I seized the opportunity to uncover the arcane answers to my burning questions.
The short gameplay demo certainly shows that the team at Pieces Interactive has a good eye for the movement and general machinations of modern survival horror games. The minimalist and non-intrusive UI elements were greatly appreciated. I found myself admiring the smart decisions made in displaying information to the player as I made my way around. While the demo did not feature any combat and was generally devoid of any risk to the player, it did convey the dark atmosphere and uncertainty of existing in an eldritch world. As Grace made her way through the manor on the way to deliver the letter, the architecture, and interior of the manor seemed to take on drastic changes. As the stress of possible threats loomed over me, Grace made her way along as though the odd and off-putting environment was nothing new to her. After making a bridge out of a taxidermized bear and avoiding indoor bayous and their accompanying alligators, the letter is delivered by Grace, and does indeed make its way to Emily, in turn setting up the events for the full title. All does not end well though as the teaser ends abruptly as a fearsome maw of meat and teeth leaped from the darkness to, assumedly, eat the hell out of the small child. While the trailers seem to indicate that is not the final fate for Grace, we will have to wait and see how the events play into Alone in the Dark at release.
After completing the prologue I met with Andreas Schmiedecker to talk about the series, its history, and the development of the reboot. I also took the opportunity to get some answers for myself and the other Camp Carnby superfans. After taking a moment to thank him for taking time to meet with me during the event, we exchanged introductions, and I began the interview amidst the sounds of con attendees and frightened gamers.
I asked Andreas if he had a lot of experience with the first Alone in the Dark, and what it was like to work on the reboot of a game that founded a genre which has changed drastically in the 30 years since its release?
As a follow up I asked Andreas how the team aimed to take modern survival horror conventions and apply them to the world of Alone in the Dark without sacrificing the spirit of the original series?
On the topic of the story and history of the series, I was curious as to how the reboot would handle the lore of Alone in the Dark. So I asked Andreas if the story of this game would fit in the original canon of the series, the way that the Resident Evil remakes all exist in the original timeline, or would the new title be a jumping off point for an entirely new story, separate and distinctly different from the original generation-spanning tale of the original Edward Carnby?
It was good to hear that the new series would not be tied to the original Alone in the Dark, and would have a chance to create a new story that drew from the best parts of the cult classic. I told Andreas that I think a lot of people will be glad to hear that the 2008 reboot will not be in the same canon as the new game, and that I was excited to see how the series reimagined the story of the original.
I liked what I was hearing, and on the topic of the setting, I made a comparison to the original Spencer mansion from Resident Evil, which, while very memorable, felt very sterile, and did not feel like a home as much as a front for a laboratory. With this in mind I took a moment to compliment the team on how lived-in the environments seemed to be, and how it seemed like the home of an eccentric uncle instead of just being the setting for a horror game.
Moving on to the topic of gameplay in the title, I was curious as to how Emily and Edward would handle the task at hand. In the original the two played similarly, as opposed to The New Nightmare, which drastically changed the game depending on the character, as one campaign would feature puzzles and the other would feature typical tank controlled combat. With this in mind, I asked Andreas if there would be a drastic difference in the campaigns between the two playable characters, aside from the beats of the story?
If you want to stay up to date on the release of the Alone in the Dark reboot, you can find THQ Nordic on their website as well as Youtube and Twitter, or if you are on PC you can wishlist the item on Steam to be notified when it releases. And as always, if you are absolutely fiending for the latest and greatest in gruesome, ghoulish gaming, be sure to head back to DreadXP and read more of our spooky scoops!
I yell, louder than I mean to, into the enveloping darkness, "Come On Foot!" I load my ankle. Ouch. Good stuff. Let's try full pressure. Ouch. Nice. Alright, I'm just banged up a bit. The pain's dying down. Nothing some tequila won't fix. Problem one solved.
Now for problem two. Somewhere in that crash my headlamp unplugged. It's an easy trail so I had my bar light turned off to conserve battery. I'm not sure where my bike is. Having the bar light on would be really helpful. Maybe if I fumble with the cable...
It's a short in the extension cable. "Sigh." I'm up and moving and can now see the lights from houses in the distance. I fumble in my pack, find my Petzl, turn it on, and take stock of the situation. It was a dumb, hard, crash but I'm not really that hurt. My helmet light is fine but for an extension cable. I'm out a few bucks but that's mountain biking.
My bike went over the side of the trail but it's loamy down there so barring a direct blow from a buried rock I can slide down on my ass and continue on my way. The trail straightens around the next bend and my bar light is plenty bright to ride out.
I'm an unabashed night riding evangelist, but I understand those who won't ride solo. For one, misery-loves-company and if you're chasing some winter fitness and amortizing the cost of lights that means getting after it on some less than pleasant evenings. No one will motivate you to get out on a cold and wet November evening like the unforgiving jerks you call friends. They think they're so funny.
And the good news is we're long past days of plodding through the woods packing ten pounds of mood lighting that barely illuminates the knobs on my tire or having to forego a new fork to pay for a light system that is effective.
I have the bad luck with extension cables, so, while it saves a lot of weight to ride with a battery in my pack and just a lamp on my head, I now prefer an all-in-one light for the lid. I never go into the woods with just one light, so my top-end-a-few-years-back Niterider does handlebar duty.
There are some really good all-in-one light systems for very reasonable money currently. NiteRider has the Lumina 1200 Boost, Light & Motion has the Trail 1000, and there is a tonne of other options. Personally I'm picky about light systems with great support because I crash more at night and it's usually raining.
I'm currently a half-dozen rides in on a test of Bontrager's new Ion Pro and compared to single-unit light options in a similar output range, 1300 lumens claimed in this case, the colour of the Ion Pro is much warmer. The warmth works really well, helping my eyes map trail definition on dank evenings. At 140 CAD 100 USD and compatible with any GoPro helmet mount, it may be the perfect option for trying out night riding for the first time. It runs 1.5hrs on high, which is a solid ride assuming good light management*.
As mentioned earlier, I'd recommend running two trail-worthy lights (bar & helmet) for challenging trails. And while in some ways more light is always better, a 1000+ Lumen light mounted on a helmet, along with some kind of hike-out light source in a pack*, is a totally acceptable starting point, especially on slower trails.
The nature of family, work, and everything else means a lot of my riding happens at night. There hasn't been a month in the last few years - including July and August when the days are longest - that I haven't been on a night ride. That means a lot of my product testing happens after dark, when the only noises I hear are me and my bike.
Things that are meant click, like loud hubs or shifters, are so loud that trees vibrate. Some tires are incredibly loud while others are surprisingly quiet; sometimes both when the trail surface changes.When parts like bottom brackets or chains start to speak it's impossible to ignore them.
Solo ride product failures have occasionally made for a long walk out and that's pushed my preference toward reliable and, when possible, field-serviceable gear. I'll happily roll up on a few hundred extra grams of tires and pack plenty of tools, water, and food when the sun goes down.
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