Voice Dream app for iPhone is nice in combination with the free PC software Calibre. Calibre can be used for getting past the DRM text lock and then something like Dropbox can be used to bridge the content pass of unlocked ebook text between Calibre and the nice iPhone app Voice Dream.
I just realized I had left the comments up from the original version of this article which followed a different method. As far as I know, this new method does not work with Logos. I would look into some of the text-to-speech functionality in Android to see if you can get it to read the Logos text for you.
Is it also supposed to work if you have Kindle on the IPad? Because I do not seem to be able to get it working, or do you have to have a separate Kindle device? i do not have the kind of phone that will use this method.
The kindle books is not avaible in the app without amazon echo or other device :( is not that simple like how you explain. If you have a solution to have kindle avaible in alexa app withouth device, please let me know
I can confirm that alexa app is not showing kindle books. In fact, I tried alexa.amazon.com to check and if you choose to stream kindle to an app, it will tell you that kindle streaming is not available for this device. Apparently amazon decides that it can make more money selling echos so they no longer let you stream kindle books to the app on your phone. I used to listen to my kindle books in my car from the phone and now I am not able to anymore.
This happens sometimes for me as well for many books while Alexa narrates, so probably not select to it. I wish I could find out what causes this issue, sometimes it occurs frequently in short bursts and sometimes nothing happens at all. IDK. );
I recently discovered that near the end of last year Amazon released an update (v5.16.4) on its e-readers (Kindle, Paperwhite, Oasis, Scribe) and they completely revamped the built-in web browser. I know, it sounds incredible, but now it works quite well.
Second, I read simultaneously both a normal ebook and a CoG game, but I never turned off the wifi or navigated the web. I only opened the browser to play my game and then closed the browser before locking my e-reader, every single time.
Now, I think it should be useful to try all possible kindle-based scenarios and to check if some of them cause progress lost (I still had not try to turn on/off wifi between sessions, to lock the kindle without exiting the browser, to surf other pages and return to the CoG website later, and so on and so forth).
Anyway, to be honest I never felt the need of active content on my kindle (in the Scribe it makes more sense, I guess, since you can use it for writing and so on), but the ability to access my CoG library on the browser is a welcome feature.
I have a kindle fire and use the Pandora app with the Premium subscription. When I go to play downloaded music offline it won't work. It flashes the songs across the bottom and won't play them. Any ideas? I've uninstalled and reinstalled and did a factory reboot.
For Christmas, we gave Ella a new Kids Kindle (this post has been updated with the most recent kids kindle that was released at the end of 2022) and after I mentioned it in my annual post about what we were giving the girls for Christmas, I got SO many questions about it.
The Kindle for Kids ALSO comes with a year of Amazon FreeTime Unlimited, which includes thousands of books your child can read or listen to on their Kindle. You can also use Amazon FreeTime Unlimited to watch videos or use apps on a Fire Tablet or listen to audiobooks through an Echo or Echo dot.
My 7 year old daughter got a kids kindle for Christmas and takes it everywhere with her and reads every spare second she can find. I would like to know if anyone has been able to fine a way to see a list of books that have been read. I know I can go in the parent dashboard and see the last 3 opened books. Can anyone help with this? Thanks
I want to
Us a kid kindle for my granddaughter. When I go to purchase it says that I agree to the yearly subscription to continue after the first year. What does this cost and what is the advantage of having it?
Thank you !
As far as I can tell, it seems that when the Event.ACTIVATE fires, the app runs and Amazon just tosses a screen-lock overlay on top. My app is running at full frame rate (and playing audio) underneath the screen lock, but there are no events I can listen for to tell when the unlock happens.
Yeah, this is a problem I had to solve about a year ago. Android's guidelines suggest you should pause your game on a DEACTIVATE event and then require user input, like a tap on a pause screen, before resuming your app. So that's what I ended up doing. I built a semi-transparent pause screen that overlays the entire screen and app, and then unpauses on the next tap. And I also had to handle resizing the pause screen when the app auto-orients.
For audio I'd originally built a sound class that listened to ACTIVATE and DEACTIVATE events and would pause themselves accordingly, but I ended up tying their pause/unpause mechanism to the app's pause resume.
Oh, and you will probably want to build a lock parameter into your pause method, so that in some situations the only code that can unpause the app is the code that passes the same lock/unlock string. Otherwise, you might find your app resuming when it wasn't suppose to.
Hope that helps. Oh, and testers with the Samsung App Store sometimes think they are designers and sometimes may reject your app because they say the pause screen should have gone away automatically. Don't listen to them. Try filing a petition explaining your app is following Android guidelines or just resubmit the app and hope for a different tester. And one of the first tests a Samsung tester does is power off and on the screen and see if your app can handle it correctly. So yeah, they are tougher than Amazon.
But warning. The worst is Google Play. If one app goofs up and inadvertently violates one of their guidelines they may just ban your entire account - nevermind that you may have a 100 other apps published through that account. And they will tell you nothing. Not the name of the app that caused the violation, or even what the violation was - just a "please read our guidelines again." And it could be something as seemingly innocuous as key word stuffing in the apps description - but you won't know what caused it. Sorry, now I'm venting a little. But if you need to publish a large number of apps consider finding a way to spread them out over multiple accounts if you can to protect yourself.
They really do think they are designers, and will sometimes fail an app not because of a true bug, but because they think something trivial should work a certain way, which, on inspection, is a matter of preference and "as designed" as far as I am concerned. I like the videos we get back from them, and the detailed html report; but on the other hand their process is extremely inconsistent. Kind of a joke, really -- even though they put some effort into it.
Another good one is, after asking in the app description if this is an Adobe AIR app, failing it because it is not working on some ARMv6 device, when the minimum requirements for Adobe AIR-Android is Armv7 ( and Android 2.3 ) minimum. That happened to me 2 or 3 times! Kind of infuriating when it takes up to a week sometimes to get an app through + the UI on their publisher's portal is aweful.
The Google Play thing is scarry. What you are describing, fortunately, hasn't happened to me, but I have had another issue before with them regarding a refund for a fee I paid by mistake: impossible to get a human to fix the problem and get a refund. I resorted to contesting the charge with my bank. With Google, you really get the sense that algorithms are in charge, not people. And when something undesireable happens, you are on your own.
When I plug my headphones into my Kindle Fire the audio will not play. My Kindle Fire plays audio when I do not have headphones in it. I have made sure that the audio volume is turned up when my headphones are plugged in, but having the volume turned up has not fixed the problem.
It sounds like the headphones you are using are broken. Try using a different pair of headphones. If the problem persists with new headphones, jiggle the plug around the headphone jack. If you can hear sound or static, the headphone jack is most likely the problem and will need to be replaced. For more information, check out our troubleshooting guide.
It could also be a DRM issue that prevents playback when something is plugged into the headphones jack. I can hear my Amazon Music and alerts just fine, but when I try text-to-speech or the add-on audible version of a particular audiobook, it will not play, except over the tiny Kindle Fire speaker. It worked a couple of weeks ago, but I noticed that my Fire updated itself on May 5th. I did download the same book (but not the Audible version) on a newer Kindle I got on eBay last weekend, so maybe there's a limit on the number of devices authorized. It kind of flies in the face of customer loyalty, as the authorization ought to just transfer to the current device.
Please note that only those games available through the Kindle Store will work on the Kindle. Online and downloadable games purchased from the Big Fish Games website are not compatible with the Kindle.
Since these games can only be purchased from the Kindle Store, the Big Fish Games purchasing system is not used. As such, Game Club credits, Punch Card credits, and coupon codes cannot be applied to the purchase of these games.
Our game walkthroughs are a great first stop whether you're stuck in a game or just looking for a few gameplay tips. You can find detailed instructions, helpful screenshots, and plenty of hints to get you through the game. Please note that these walkthroughs may be slightly different because they are based on the PC and Mac versions of a game, but most of the advice should be helpful for Kindle users.
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