The main protagonist is a contract killer named John Jack, who gets recruited by H.A.R.M. to sabotage a rival criminal organization called Danger Danger. Unlike NOLF and NOLF2, this game does not involve sneaking.
The nickel Desert Eagle Mark XIX is the default handgun in the game. While it is called ".50 Handgun", in reality it is the .357 Magnum variant, noted by its fluted barrel and 9-round capacity. The gun operates in DAO (instead of the correct SA), and the slide locks back automatically when a reload is initiated. The pistol fires continuously if the fire key is held.
The Thompson Center Arms Contender appears in the game as the "Bakalov Corrector." The in-game version fires High Explosive bullets (known simply as "HE") and is fitted with a scope. Ammo for it is very scarce.
Interestingly, ".32" caliber bullets can be found throughout the single player campaign, but the Beretta 82FS "Cheetah" is only accessible via cheats. The 9-round capacity and the .32 ACP ammo indicates that it is the 82 variant from the Cheetah series, while the "combat" trigger guard (also seen on the majority of 92/96/98 models) points out that it is the F/FS variant. (Please note that imfdb does not differentiate the F and FS models, since the differences are not visible during casual inspection.)
The sawed-off Ithaca 37 appear in the game as "Combat Shotgun". Despite having a sawed-off barrel (and tubular mag), the gun somehow manages to hold 8 shells at max. Can fire normal and phosphorus shells.Unlike No One Lives Forever 2, enemies can now be armed with the shotgun but they notably lack unique animations. (resulting in enemies firing the shotgun with one hand grasping an invisible side-mounted magazine due to using the Sterling L2A3's animations for instance.)
The M1921AC Thompson returns from NOLF2, this time called simply ".45 SMG". Fires in 2-round burst when the mouse is clicked. Used by elite Danger Danger operatives. This is easily the most powerful weapon in the game, excluding the two fictional guns; the Plasma Cannon and Pulse Rifle.
The Sterling L2A3 appears as "9mm SMG" in the game, and is used by possibly every faction, including Czechoslovak soldiers, Danger Danger troopers, mobsters and everyone else. Holds only 30 rounds instead of the correct 34, and fires in 3-round burst when the mouse is clicked.
It is modeled with open AK-style front sights and the stamped receiver and smooth cover of a Norinco Type 56. The default ammo for it is labeled as "7.62". Can also fire "7.62x39" rounds, which are incendiary rounds with high damage that can set targets on fire.
The Steyr SSG 69 PII is known in the game as the "Sniper Rifle". It is modeled with standard 5-round magazines, which hold 10 rounds. (10-rounder magazines were available, but are now discontinued). The ammo for it is known as ".308", so that players do not confuse it with the AK-47's "7.62" ammo.
This book provides a detailed guide to the principles and practice of construction contracts. It is written for both students and professionals working in all branches of surveying and construction. Based around the JCT 05 Standard Building Contracts, it has been fully revised and updated to reflect the latest versions of these contracts. The book sets out clearly what should be done at each stage of the construction contract process. Each step is illustrated with examples of good practice making clear the role and responsibilities of the surveyor and how responsibilities are best delivered. This fourth edition of Contract Practice for Surveyors builds on the book's reputation for clarity and simplicity to provide the most accessible and useful introductory guide to construction contracts available today.
A story-driven game set in the 1960s, No One Lives Forever has been critically acclaimed for its stylistic representation of the era in the spirit of many spy films and television series of that decade, as well as for its humor. Players control female protagonist Cate Archer, who works for a secret organization that watches over world peace. In addition to a range of firearms, the game contains several gadgets disguised as ordinary female fashion items.
At the time of its release, many reviewers felt that No One Lives Forever was one of the best first-person shooters since 1998's Half-Life. After receiving several Game of the Year awards in the press, a special Game of the Year Edition was released in 2001, which included an additional mission on a remote island in the South Pacific. The Operative: No One Lives Forever was followed by a sequel, No One Lives Forever 2: A Spy in H.A.R.M.'s Way, in 2002, and a spin-off that takes place during the time between the first two games entitled Contract J.A.C.K. released in 2003, both developed by Monolith.
A re-release of the game has been hampered by the complicated state of the series' intellectual property (IP) rights, with even parties assumed to be in possession of the IP having publicly admitted not knowing the precise legal situation of the series.[1]
The game is a mixture of a first-person shooter and a stealth game. Most, but not all, missions can be solved in multiple ways: using sneaking to avoid danger or by going in with guns blazing. A stealthy approach can be taken to evade security cameras, guard dogs and other obstacles. Enemies are aware of noise made by the player, including footsteps and weapon fire, and they also react to footprints in the snow, and dead bodies left lying around. The game features a wide variety of firearms, including a semi-automatic pistol, a revolver, a submachine gun, a sniper rifle, and an assault rifle. Some of the weapons can be loaded with different types of ammunition, including standard full metal jacket bullets, dum dum rounds that expand on impact and cause bleeding damage, and phosphorus-coated tracer bullets that continue to burn upon impact. Silencers and scopes can also be fitted on some weapons.
A novel feature of the game is its array of gadgets, often disguised as ordinary female fashion objects. For example, lipsticks double as various explosives, perfume bottles hold materials such as sleeping gas, a barrette also functions as a lockpick and poison dagger, sunglasses can be used for photographing evidence and detecting land mines, and a belt buckle hides a zip line inside it. Other gadgets include a body-removing powder for disposing of incriminating corpses, a robotic poodle to distract guard dogs, and a rocket launcher disguised as a briefcase. An ordinary coin can be thrown to confuse enemies, giving the player the opportunity to sneak by without a guard noticing. A cigarette lighter can also be used as a miniature welding torch. These ingenious gadgets come from UNITY's gadget lab, led by its main inventor and scientist, Santa. "Santa's Workshop" continuously works on these covert gadgets and provides Cate with them as the game progresses.
In various sections of the game, the player can ride a motorcycle, or a snowmobile.[2] Other segments of the game involve boss fights. If the player chooses to be stealthy, they can overhear humorous conversations between non-player characters, such as guards, scientists and civilians. Occasionally, the player can engage in conversations with such characters. In certain cutscenes, the game uses a dialog tree, where the player can choose between different questions and responses when talking to another character.
The missions in the game are littered with "intelligence items": briefcases, envelopes, and manila folders containing textual notes which often provide humorous side-notes and helpful hints to the game. The collection of intelligence items is optional. Special power-ups, called "gear" items are also available for collection during the game, such as "fuzzy slippers" that reduce noise made by movement, earplugs that reduce damage from explosions, and a fire extinguisher that protects the player from burn damage. These gear items are sometimes located in hard-to-reach areas. At the start of each mission, the player can choose which weapons, gadgets and gear to take with them. Some intelligence and gear items cannot be collected on the first playthrough of the game, as the necessary gadgets to reach them are not unlocked until later in the game. If the player wants to collect these items, they have to revisit the mission with the appropriate equipment.[i][3]
At the end of each mission, the game displays various statistics, as well as any awards and bonuses earned during the mission. Awards are humorous textual notes given for the player's performance during a mission; these include awards for using a very low or a very high number of bullets, or a "Thanks For Not Getting Hurt Award" for avoiding damage. The player also receives a rank, such as "Trainee" or "Super Spy", which is based on the number of intelligence items obtained during the mission. Achieving a high mission rank increases the player's maximum health, armor and ammo capacity, as well as stealth, the amount of inflicted damage, and the accuracy of their shots.[3][4][5]
No One Lives Forever also includes multiplayer gameplay online or over a local area network. There are two multiplayer modes available: standard deathmatch, and "H.A.R.M. vs. UNITY". The latter is a team deathmatch mode, where the goal is to capture as much intelligence for a player's team as possible, by sneaking in to the enemy team's base, finding the item, and photographing it.
UNITY is a secret international organization headquartered somewhere in England that protects humanity from outsiders who want to take over the world. In 1967, over half of the UNITY's elite agents are murdered by an unknown assassin within a week, leaving UNITY with a critical manpower shortage. They are forced to send UNITY agent Cate Archer and her mentor, Bruno Lawrie, on a series of high-profile missions. Cate is an ex-cat burglar, and is UNITY's first female spy operative. UNITY's leaders, Jones and Smith, are skeptical of Cate working as a field agent, and have previously relegated her to more mundane assignments. Intelligence reveals that a Russian assassin named Dmitrij Volkov and a new terrorist organization named H.A.R.M. are responsible for the murders of UNITY's former agents. Cate and Bruno embark on a dangerous assignment in Morocco, which later turns out to be an ambush set up by Volkov and his men. Cate manages to escape Morocco whilst Bruno is shot by Volkov. In the UNITY headquarters, Jones and Smith reveal that Volkov killed Bruno simply because he was the traitor, to which Cate reacts with disbelief.
c80f0f1006