'Create an instance of the fantomEngine and store it into the field 'eng'
eng = New engine
scrnW = eng.GetCanvasWidth()
scrnH = eng.GetCanvasHeight()
If scrnW = 576 And scrnH = 768 'html test mode
scale = 0.75; keyTilt = 1; deviceName = "html test mode"; imFolder = "L/"; sndFolder = "OGG/"; sndType = ".ogg"
EndIf
If scrnW = 320 And scrnH = 480 'old iPhone
scale = 1.0; keyTilt = 0; deviceName = "old iPhone"; imFolder = "M/"; sndFolder = "ACC/"; sndType = ".mp4a"
EndIf
If scrnW = 640 And scrnH = 960 'short retina iPhone, iPod Touch
scale = 2.0; keyTilt = 0; deviceName = "short retina iPhone or iPod Touch"; imFolder = "M/"; sndFolder = "ACC/"; sndType = ".mp4a"
EndIf
If scrnW = 1136 And scrnH = 640 'tall retina iPhone
scale = 2.0; keyTilt = 0; deviceName = "tall retina iPhone"; imFolder = "M/"; sndFolder = "ACC/"; sndType = ".mp4a"
EndIf
If scrnW = 768 And scrnH = 1024 'iPad 1, iPad 2, iPad Mini
scale = 1.0; keyTilt = 0; deviceName = "iPad 1, iPad 2, or iPad Mini"; imFolder = "L/"; sndFolder = "ACC/"; sndType = ".mp4a"
EndIf
If scrnW = 1536 And scrnH = 2048 'iPad 3 retina
scale = 2.0; keyTilt = 0; deviceName = "iPad 3 retina"; imFolder = "H/"; sndFolder = "ACC/"; sndType = ".mp4a"
EndIfAre you sure you picked the right Device in the simulator? You have to restart the app after you picked one.
Which Xcode, OSX, Monkey, fantomEngine version are you using?