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It was and got deleted when I just dropped those so we wouldn't
have to test more stuff. Maybe if things work out, or for the next
game.
Hi,
I'm used to playing Civ5 and Civ6 where they tell you exactly what each unit in the army can and cannot do. Is there a list or maybe a post already on the forum that explains each ability of the army and how much they cost to purchase.
For example:
ScoutsToughness: 0Wealth: 1Ability: They can retreat from combat and suffer no losses, but allow you to see the opposition, if you have more scouts than the enemy. For this purpose, mounted scouts count as two, rangers as three, etc.
On the rules page, scouts are lumped with spies, making me wonder what the difference is.
Can scouts be upgraded to spies eventually? How do they become mounted scouts? And whats the negative aspect of recruiting scouts if they can always just retreat?
The same questions apply to skirmishers and militia, fishermen and sailors, slingers and archers... if they are going to be in the red table, is there a way to define them as above listed?
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Thanks.
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