Problems with this game: 1) No ship upkeep means every war between two space faring races will turn into an endless war of attrition. 2) Unexplained and apparently arbitrary popularity system allows a non space faring NPC race to develop space travel, catch up in technology and outpace a more developed race (more than twice their size) in a war of attrition. 3) Unexplained and apparently meaningless “Culture” system, which was supposed to give some kind of bonus dealing with NPC races, becomes useless when the typical NPC race doesn’t even know what “Negotiation” means. |
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Low taxes means you have 0 control over what your people reasearch. I had extremely low taxes for several turns. All my people would research is ship tech (also meaningless, judging from battle reports) as opposed to techs which would actually yield profitable results and create marketable products for the companies supposedly doing the research. This would only really make sense if I was ruling over bloodthirsty klingons or something. However, when war actually starts, my people become the biggest pacifists you've ever seen and the amount of money I've needed to spend on maintaining control is obscene. |
BTW. My explorers found a coded key that will "Release the elder gods from their slumber." My leaders are suggesting I use it as a weapon against the Aslan. I'm planning to launch it into a star, instead. You're welcome. |
BTW. My explorers found a coded key that will "Release the elder gods from their slumber." My leaders are suggesting I use it as a weapon against the Aslan. I'm planning to launch it into a star, instead. You're welcome.
I did. He specifically said that production gained through low production. I didn't earn, therefore I did not get to allocate where the time goes. |
Er, well, no clue why your people are ignoring your directives for R&D, they shouldn't be doing so, you should be able to pick R&D targets. That sounds like something to have taken up with Mike, might just be he misread your orders. Unless he's specifically saying low taxes means you don't get to pick R&D, but that really sounds like something that should be in the rule book. As to control, best thing I didn't R&D was that aphrodisiac. Cryonics only worked for a short while. Neither of those were my picks, GM accidents that I just rolled with. On Sun, Oct 27, 2013 at 6:43 PM, Christian Truog <christi...@yahoo.com> wrote:
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Correction: I did not get to allocate where the tech goes. |
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Then you are screwed anyway because if the Aslan get a hold of it they will be sure to use it. Then you will have to face the horrors of Space Kitteh riding Shoggoths into battle. |
On Sun, Oct 27, 2013 at 6:50 PM, Christian Truog <christi...@yahoo.com> wrote:
Thank you! Unless launching it into a star is what "turns the key"... |
Problems with this game:
1) No ship upkeep means every war between two space faring races will turn into an endless war of attrition.
2) Unexplained and apparently arbitrary popularity system allows a non space faring NPC race to develop space travel, catch up in technology and outpace a more developed race (more than twice their size) in a war of attrition.
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3) Unexplained and apparently meaningless “Culture” system, which was supposed to give some kind of bonus dealing with NPC races, becomes useless when the typical NPC race doesn’t even know what “Negotiation” means.
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Well, um...it's your game. If R&D is out of whack, make some changes. Maybe hive minds are less creative due to having no differing points of view, so penalize them. Or make R&D dependent on economic output and population size. Or...whatever. Just balance things. Or even do it by fiat - more "interesting" things happen to hive minds.
Honestly, it's really damn hard to balance individual minds vs. hive minds in these types of games, really. U can see it taking some trial and error.
On Sun, Oct 27, 2013 at 11:00 PM, ME Brines <s...@cox.net> wrote:
Possibly
On 10/27/2013 2:10 PM, Christian Truog wrote:
Problems with this game:
1) No ship upkeep means every war between two space faring races will turn into an endless war of attrition.
You mean the Aslan? No, I think it's more a matter of problem #1. It's too difficult given limitations on shipbuilding to make enough ships to smash people unless they're relatively small.
2) Unexplained and apparently arbitrary popularity system allows a non space faring NPC race to develop space travel, catch up in technology and outpace a more developed race (more than twice their size) in a war of attrition.
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3) Unexplained and apparently meaningless �Culture� system, which was supposed to give some kind of bonus dealing with NPC races, becomes useless when the typical NPC race doesn�t even know what �Negotiation� means.
Some of that is because of the nature of the races encountered. The Aslan wouldn't deal regardless. You haven't met too many other races.
You left out 4= that hive mind races earn more R&D points because they can achieve a greater % growth. The R&D points should have been awarded based on some other system than growth.
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Could just require hive minds to directly invest and do away with natural R&D growth. That would help some.
AN has a lot of potential as it's RP, so my vote is adjust on the fly. :) As the Space Brotherhood my races ideal goal is to conquer enough races to genetically sequence them to try and alter the SB followers DNA to give them the full mantle if divinity and not just the tiny spark they have. Their ultimate goal is ascension. They do this through total devotion to the SB precepts that spiritual ascension is attained by pursuiif scientific research and advancement. So it makes logical sense for me to directly invest rather than gaining natural growth.
I will start a genetic sequencing program once we have a few more worlds to sample from.
I also think no ship maint means vast fleets of scrap being used as warships shielding the more advanced ships from damage in a massive engagement a likely scenario. Now the second engagement will help solve this as most the old ships will be destroyed. It does sound Starwars-ish.
Sent from Mytouch4G
Again, I'm reluctant to tinker.
Most of these "problems" go back to the basic design.
But it is interesting to see them play out.
On 10/27/2013 6:53 PM, Joey Browning wrote:
Well, um...it's your game. If R&D is out of whack, make some changes. Maybe hive minds are less creative due to having no differing points of view, so penalize them. Or make R&D dependent on economic output and population size. Or...whatever. Just balance things. Or even do it by fiat - more "interesting" things happen to hive minds.
Honestly, it's really damn hard to balance individual minds vs. hive minds in these types of games, really. U can see it taking some trial and error.
On Sun, Oct 27, 2013 at 11:00 PM, ME Brines <s...@cox.net> wrote:
Possibly
On 10/27/2013 2:10 PM, Christian Truog wrote:
Problems with this game:
1) No ship upkeep means every war between two space faring races will turn into an endless war of attrition.
You mean the Aslan? No, I think it's more a matter of problem #1. It's too difficult given limitations on shipbuilding to make enough ships to smash people unless they're relatively small.
2) Unexplained and apparently arbitrary popularity system allows a non space faring NPC race to develop space travel, catch up in technology and outpace a more developed race (more than twice their size) in a war of attrition.
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3) Unexplained and apparently meaningless “Culture” system, which was supposed to give some kind of bonus dealing with NPC races, becomes useless when the typical NPC race doesn’t even know what “Negotiation” means.
Some of that is because of the nature of the races encountered. The Aslan wouldn't deal regardless. You haven't met too many other races.
You left out 4= that hive mind races earn more R&D points because they can achieve a greater % growth. The R&D points should have been awarded based on some other system than growth.
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I also think no ship maint means vast fleets of scrap being used as warships shielding the more advanced ships from damage in a massive engagement a likely scenario. Now the second engagement will help solve this as most the old ships will be destroyed. It does sound Starwars-ish.
Yep, and that leaves players with masses of phase one and phase two ships, which will jusy be cannon fodder in phase three.
Sent from Mytouch4G
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Yep, and that leaves players with masses of phase one and phase two ships, which will jusy be cannon fodder in phase three.
Nod. It would get your good ships closer. They would be good to soak up damage from the first shots, but little else. Which is the way of things with no upkeep.
Ever read The Ecolitan Enigma by L.E. Modesitt jr? Modesitt has some very good books with differing view points than the norm in regards to war, society, and preventing them.
Sent from Mytouch4G
A fellow recluse fan? I hope so, very few of us around these days. Hehe
Sent from Mytouch4G
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Yep, thats the series.
I haven't ”read” a book in years, thank goodness for audible.com
Sent from Mytouch4G
"Now I'm jonesing for a good Honor Harrington novel." Too bad he stopped writing those years ago.
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Take a look at Brit Ringel. Ebook only I think, but "This Corner of the Universe" and "No Way to Start a War" are well done and entertaining. Very good for a self published series. He even goes to some lengths to explain away some obvious physics errors from the first book and does a decent job of it. Well worth the $2.99 per book.
Found and read a bunch of them in the library a while back (pre-kids). Recluse is the one that starts out with the blacksmith discovering he can do black magic, where black magic is slow order based magic, and is in balance with quick chaotic white magic?
My book reading has seriously declined over the last five years to reading free sci-fi/fantasy ebooks off Amazon (a few good, a few stinkers, many that demonstrate the immense value of a good editor in the writing process and that writers need mentors and feedback to get better and past the first book honeymoon :), mostly due to work's long commute were I have to drive or talk to the driver and being married with two kids. The stack of real books is slowly creeping up in size as I just can't pass up on the occasionally here and there purchase. Having read a few blurbs, I do remember the Ecolitan series, I think I've read a few of them, but if not, I'm going to have to, just the blurbs are immensely good. I'm listening to old Freakanomics podcasts on the commute, and that's like little doses of the book. I wish I'd had a better idea what economists do when I was in high school, twould have made it a possible career option.