CHERRYON TOP is a sumptuous collection of soul samples, each one crafted to perfection with a sweetness that captures the essence of the most indulgent musical experiences. These samples are the cherry on top of your production, adding a layer of richness and sophistication that sets your tracks apart.
DARKER THE BERRY is an evocative collection of dark soul samples, meticulously crafted to capture the raw, gritty essence of the underground soul scene. Each sample is drenched in emotion and shadow, providing a haunting backdrop that adds depth and intensity to your music.
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This piece has such a cool atmosphere, I think you hit the nail on the head regarding epic dark fantasy. You have such a high quality in your sound samples, that low piano note is super crisp. Loved all the extra decorations too, mimicking screams from far away and such, or the string effects sounding like bats.
Sounds cool, fits alright, no complains and not much to say either, whenever I hear this kind of epic, good sounding themes I always wonder whether I myself will be able to make something similar at some point in the future. I mean, it's a matter of just getting the proper sound libraries and of course know what to do with them right?
Anyway, congrats. ?'d and subscribed. Ah, never played dark souls either, much less newer games from the franchise but who cares the music's good.
Hi man, this theme really sounds like an ancient war theme, and I really find the strings and the brass extremely grand. The choice of a low end and D-minor was excellent. However, I would have really loved it, if you had using some low end rock guitars. This would have made your theme seem legendary.
Sounds cool, fits alright, no complains and not much to say either, whenever I hear this kind of epic, good sounding themes I always wonder whether I myself will be able to make something similar at some point in the future. I mean, it's a matter of just getting the proper sound libraries and of course know what to do with them right?
Anyway, congrats. ?'d and subscribed. Ah, never played dark souls either, much less newer games from the franchise but who cares the music's good.
I was 31, married to my dearest friend on earth, and had a precious baby boy. I was leading a new and rapidly growing ministry, working alongside a mentor and friend I loved and esteemed highly. We were part of a growing, healthy, vibrant church that was reaching its local community and sending people to the far reaches of the globe with the gospel. My wife and I were involved with my brother and his wife in the gestational stage of what would become an inner-city, truly multicultural church plant reaching hard-to-reach and hardly-reached people. Life was mostly ministry, and mostly wonderful.
It took no time for the void of God to produce in me the void of meaning. The vanity, emptiness, and striving after the wind that the preacher proclaimed I understood as never before (Ecclesiastes 1:14). Everything appeared hollow. Work appeared meaningless, rest appeared meaningless, leisure appeared meaningless, the cosmos appeared meaningless. Life appeared meaningless.
The bleak darkness was horrible in its truest sense. I did not wish to commit suicide, but I knew I could not endure this darkness indefinitely. And whatever secret envy I had ever harbored for unbelievers, who seemed free to pursue whatever sinful pleasures they wished, was gone. The bankruptcy of that deceitful fantasy was fully exposed.
And then light dawned. It was Saturday, August 23, 1997. In the afternoon, my wife and child were running errands, and I was alone in the house. I threw myself on the living room floor and pleaded with God for light and deliverance.
About 9:30 that night I received a phone call from the new worship pastor at church. He told me the elder who was scheduled to read the sermon text the next morning was in the ER with a sudden illness, and asked if I would be willing to step in and read.
Consider him who endured from sinners such hostility against himself, so that you may not grow weary or fainthearted. In your struggle against sin you have not yet resisted to the point of shedding your blood. And have you forgotten the exhortation that addresses you as sons?
It is for discipline that you have to endure. God is treating you as sons. For what son is there whom his father does not discipline? If you are left without discipline, in which all have participated, then you are illegitimate children and not sons. Besides this, we have had earthly fathers who disciplined us and we respected them. Shall we not much more be subject to the Father of spirits and live? For they disciplined us for a short time as it seemed best to them, but he disciplines us for our good, that we may share his holiness. For the moment all discipline seems painful rather than pleasant, but later it yields the peaceful fruit of righteousness to those who have been trained by it.
I sat in bed stunned, remembering my living room prayer. As suddenly as the eclipse had come, light now dawned. And though it would take a long time for my weakened soul to recover fully, the night was over. I read the Scripture the next morning before the pastor preached with a heart full of trembling awe.
I write this article as a memorial stone twenty years later. My God answered. He answered when I was disturbed by the idolatry I saw growing in my heart and asked for deliverance. He answered when I asked that he not allow me to lose my faith altogether. He answered by staying imperceptibly near when I feared he was gone forever. And he answered with light when the time was right.
Dark Souls is a series that has come to be renowned worldwide. The From Software trilogy began with the critically acclaimed Dark Souls in 2011 and ended in 2017 with The Ringed City DLC for Dark Souls 3 in 2017. It is a dark and bleak RPG in which you traverse across dying worlds devoid of life and hope. Your character is faced with insurmountable odds, as you try to overcome giant monsters and crazed warriors alone.
On this episode of Sound Test, we delve into the music of the trilogy as well as Bloodborne, the 2015 From Software title that came between Dark Souls II and Dark Souls III. I will be covering the trilogy while Robert tackles Bloodborne. It is composed in a very similar manner by the same group of people and definitely fits in the discussion with them. Be warned, here there be spoilers for the trilogy primarily!
A fight I mentioned earlier that is one of my absolute favorites is the Gaping Dragon. Not only is it one of my favorites aesthetically, it also has one of my favorite cutscenes and themes of the game. As you descend into its lair, the dragon suddenly climbs up over a cliff at the edge of its arena in all its gruesome glory. It roars at you ferociously and charges and the fight immediately begins, the opening panic of its theme sounds like a horror film. It gets your heart pounding immediately.
My last highlighted track for the first game is one that requires a bit more exposition to fully understand how masterful it is. The end boss of the game, Gwyn, Lord of Cinder, is a character at this point you have heard a lot about. The opening cutscene is the first place he is seen, as it tells you about him slaughtering the dragons he is at war with. He is a strong and mighty being, heaving bolts of lightning at these huge beasts and taking them down with ease.
Gwyn is a god. He brought about the age of fire in which life flourished for so long. But now the first flame is dying, and with it dies the world. Gwyn has retreated to the Kiln of the First Flame, where he attempts to guard the fading flame as long as he can, to keep his age of fire alive. The whole game you hear of Gwyn, the Lord of Sunlight, and his conquests. You see his castle, magnificent in stature and grand. You fight some of his loyal subjects, fierce warriors who are sure to kill you at least once upon your first encounter. And then, you find Gwyn.
When you enter The Kiln of the First Flame, a slow piano melody begins to play. The keys plink along in discordant dread, a haunting and absolutely beautiful theme. And you see Gwyn. He is no longer the Great Lord you saw him as before. He is not what he is described as. He is a husk of a man, turned hollow by the plague that has swept the land. He lashes out at you ferociously and without technique. If you are good at parrying, the fight can be over in less than a minute.
Dark Souls II follows the same conventions as the first. You find yourself in a desolate and dying world and are again tasked with going on a grand quest to vanquish the Great Lords and use the power of their souls to restart the current cycle or end it for good. Your protagonist is destined to become the next monarch, and you are faced with impossible odds before that can happen. The overworld is bleak and barren, and devoid of music aside from boss encounters and hub areas. The main hub in II, Majula, actually has one of my top tracks in the series.
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