> But why it seems so unpopular ? And when 1.0 will be out?
I think the "unpolularity" is mainly due to 3 reasons:
- We're new. We went "distro" just a couple of years ago (actually,
december 2007), and started to make a bit of "ads" about one year ago.
A couple of years is the minimum to be "noticed" in this field;
even .NET languages, with all the power of Microsoft behind them, took
no less than a couple of years to be at least considered...
- We still have a small set of bindings. We concentrated in the
development of the engine, and modules production still need a bit of
handly care. We have an automatic binding system working with C, and
we're adapting it to C++ libraries, but it's still experimental.
- We miss a killer application. On this regard, we have started
"nest", a 'revolutionary' web application framework, and we're
allocating all our main devel resources to that, starting this week
(first, we had to stabilize 0.9.6, which happened last week). Consider
it a "durpal with steroids" and written in Falcon.
- We miss media coverage. With this regard, we have readied a program
called TEG (the evolution game); we plan to start a contest for Falcon
programmers based on this game: self-evolutionary program fighting
each other for supremacy :-). The code is standing, and we're issuing
a stable version on Win, Lin and Mac asap. Then, it's a matter of 2
phase announce: 1) call for ideas; a couple of months in which we want
to select the rules that may make the game more interesting from our
users comment, and 2) the contest itself.
1.0 was planned by june of this year; we went a couple of months late
because of unexpected bugs, and rescheduling of other features (i.e.
falpack) sooner in time, but OTHO we're very probably having new hands
coding in this days + more commitment from the core developers, so
it's still not unlikely that we can reach 1.0 by july. Steps are very
probably:
- 0.9.8: phoenix (april) with redesign of the compiler-module system
and introduction of first optimizations. Math bignums and a better
stream support (a set of more platform-specific file and directory
handlers) should be in as well.
- 0.9.10: (may-june) - with type contracts and rule-based programming
(the heart of it, continuations, that we need to select branchpoints
are already in). And more compiler optimizations.
Since 1.0 we'll concentrate in cleaning docs, supporting stable
embedders, writing tons of modules and so on.
Giancarlo.
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