[Auto Potion Mu Online Free 100

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Oludare Padilla

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Jun 12, 2024, 6:52:09 AM6/12/24
to faighesabpie

I've been trying to make a program that automatically pushes set keys when the Health meter drops below a certain point (in th game Conquer Online). The set keys would be the hotkeys for health/mana potions. Here' what I got:

Ok, so when I run it, it searches the whole screen instead of the designated coordinates. I think this, because when it is running, the player/monster names (which are normally mouse-over) are blinking rapidly. I've tried PixelSearch with the same results. Can anyone help me please? I know this is a noob question, but I've searched the forums and haven't found an answer....

Auto Potion Mu Online Free 100


Download File >>> https://t.co/JMMatBCEeP



if you used 6 potions the 7. will be 7sec / 90hp
if the time of x seconds has past it will be back to 6 seconds / 90hp for the next potion, if the timer has past again, its down to 6sec /100hp and so on.)

I think having only 1 potion type in the game would be sufficient and makeit % based. so a health potion would restore 50% hp instantly with 15% moe hp retored over 15 seconds or something along those lines. I would love to use an auto potion pick up but have an inventory slot dedicated to a health or mana pot. this way you can associate the auto-pick up feature to that inventory location as the only thing that can be picked up by that slot. once the stack is full, you can no longer pick up potions. Then you could add in an upgrade feature that could let you carry more potions or add to the effectiveness of potions.

Another option could be to give everyone one health potion only. Put it on a CD timer and add crafting recipies that alter the function of the potion. That could open a whole new level of gameplay and customization and also take less to implement since you could quite literally cut potions from the loot table entirely. crafting could do things like
-add %based healing
-reduce cooldown
-add instant health restoration
-add curative properties for posion and other status affects
-increase the base healing properties of the potion
-add additional usses to the pot before you hit the cooldown.

You could add quests rewards to the game that include some generic potion upgrades so that players will progress into the pots at a given difficulty level. That should add alot of balancing and alot less mess overall.

Regarding potion pickup: I guess it pretty much depends on how many potions will drop - which will depend on how potions are used - as it is discussed earlier in this thread. If pots drop in a frequency as they did as in TQ, then yes please, give us auto pot pickup.

You can activate the Auto-Potion System by dragging a selected potion to the area with a black box next to your character bar. Turn it on by checking the box. Then type in a number in percentage so that it automatically heals your HP when your health drops below that number.

In the heat of combat it can get pretty difficult to keep an eye on your health. With the auto-potion system you can set certain potions to be used by your character and at what health percentage they should use those potions.

Simply drag potions from your inventory or hotkey bar to the auto-potion window in the upper left and set the percentage of health at which your character should start automatically using potions. Going against weaker monsters? Set the percentage low as to not lose potions. Going against tough boss monsters? Set the percentage high to start spamming potions earlier and not risk getting knocked out by a lucky critical!

Hi everyone new in the DBOG community, in this guide I will help you find and get access to the best potions in game, you have probably seen them forum.dboglobal.to/wsc/index.php?attachment/12388/ forum.dboglobal.to/wsc/index.php?attachment/12389/ being sold for a lot in the auction house (Im not talking about auto pots, they can be obtained from the tokenshop and cash shop).

Now you pretty much on your own, the map isn't revealed, but if you head east from the crash landing and follow the beach you will find the general merchant and to your big surprise he sells them cheap.

Now you wont get scammed by anyone of the scums on the auction house that sells the potions for a lot more than they actually cost, you can almost buy 500 with the money the scum want on this picture.

Take them out with Love. One by one.
Spoiler:
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no, you can just click the same potion multiple times to stack the hours. Exp bag is only useful for storing exp-related stuff like the copper man cards that you can't store in pot cabinet. You can set it to auto use cap (stupid unless you too lazy to cap....) and auto use pot, the pot you can use different types and set auto use each type.

@pswk2: yea ik how to use exp bag n thanks for the info bout stacking exp pot's hrs! :D rlly helpful cuz i only have 1 exp bag and have to transfer it among my chars x.x bout caps, i save them for much later maybe when exp from shark has gotten so much lower xD

i'll surely use caps too when lvling by traning's getting so much harder or i'm just too bored to train xD whoa u've got loads of caps there :O i just hope i can wake up in time for 15r every week for those 25% caps xD

so..saving n using caps on hi-lvled rb chars isnt any better than using caps when ur lvl, lets say, 90-100ish? suggestion pls xD cuz i'm collecting caps only from 15r n considering i do it every week, i can only lvl up once a month using 25% caps per week from that event :/

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