Forfirst-time users, connect one of your accounts to
wilds.io. This will enable you to set a username so that people may recognize you, enter and create tribes, and also allows you to collect coins which you can use to buy items, weapons and trinkets.
After finishing the tutorial, enter a ruins game and play around a little to get use to the controls. Click to attack. Movement is WASD, with 1 and 2 triggering potion inventory slots respective to the number, and Q and E for items and weapons. Scroll down to activate your shield, which stays up for a little while. This blocks most attacks from enemies and stuns them. While they are stunned, they cannot attack you. Scroll up to roll, which is used to break people's shields and knock them down. Right click to kick, which is used to kick projectiles and people who are rolling back, but be careful because you will be stunned if you kick someone with their shield up! Press R or scroll up and hold right click at the same time to trigger your special attack, which charges up every once in a while. The special attack depends on the weapon you are holding. Press F to throw your weapon, which most of the time is never a good idea. If you hold right click for a few seconds, you can perform a charge attack. This is good for attacking groups of people, because it damages people in all directions. TIP: If the controls don't sit right, you could change the controls in the settings menu.
The main menu is pretty easy to navigate. Click play and the different gamemode options will pop up, with the server at the bottom. On the right are buttons that will take you to the game settings, tribe info, leaderboards, this wiki, patreon page, twitter, facebook, and discord. Clicking "watch" will take give you a set of spectating options, which will take you to spectate matches. At the bottom are quests, and below are the changelogs. As of fall 2018, the changelogs are to the left of the screen along with forum posts. At the very top, there is a golden box containing the number of how much gold you have earned in-game. Right of that is a brown and green box that shows your recruits. As of the new interface, this box has been removed. Right next to your name is a question mark which allows you to change country flags.
The user interface is fairly simple. At the top left, there is a sound button which can be activated or deactivated to turn sound on or off. Under it is a "full screen" button which activates a full screen mode. You will have to allow the website to perform this action to use this feature.
In-game, the UI is similar. At the top right however, is an In-Game Leaderboard ranked by the number of bones each player has. This has been removed, to see the In-Game Leaderboard, you need to press and hold tab. Bones can be obtained by killing people and picking their own bones up. At the bottom right you will find a chat, which can be activated by pressing enter. Type, and press enter to send your message. At the bottom is your inventory. Your inventory can hold two potions, (regardless of type), and two items. You may only equip one weapon at the same time. On the left of the inventory is a thermometer which slowly decreases due to cold weather . When empty the player walking speed decreases, you need to light a campfire or stove , kill Orcs and destroy crates which drops heat orbs . Above the inventory is a white bar. This shows your stamina. Your stamina automatically charges up halfway, and to get more you will either have to collect the white Stamina Orbs lying around from dead people, or use a Stamina Potion. To the right of that is the attack indicator for your special attack. When it turns green, that means that you can use it by pressing R or scrolling up while holding right click.
When you die, you may choose your team. Auto assigns you to the team with the least players, brown to brown team, grey to grey team, and none to the renegade team (everyone is an enemy for a renegade). The gold is shown below the team selector. Next to that is your total bones and your bone rank. Under that is a link that you can share to invite your friends to play as a team. Press help for basic info on combat, menu to return to the menu, and ideas and problems to go to the wilds userecho forum page or go to the in-game forum .
Items are picked up either from little grey platforms called Item Pedestals scattered around the map or obtained from breaking Crates.They can also be picked up by killing other players. Here is a list of items and the basic mechanics of each:
Collecting and spending coins is another essential part of
wilds.io gameplay for players that log in. Coins can be obtained by killing players and NPCs, breaking treasure chests and picking them up, trading items for coins, or buying them by becoming a Patreon. Coins can be used to buy weapons, hats, capes, and shields. The only items that change the gameplay are the weapons; the rest: pure decoration.
Bones are used as a score counter in the game. They can be picked up from the ground after killing someone or NPCs. The latest feature is that a player can level up via picking a certain amount of bones, while levelling up brings a boost on one's HP, attack damage, and moving speed.
Hammer: The Hammer is used for slow, controlled damage. It is good for new players, because it enables thg off players on low health, but takes skill to use. It is basically an axe with a better special move, better damage, but slower attack speed. This is often the weapon of choice for learning players.
Sword: The Sword is primarily a crowd-control weapon, and the middle ground in between claws and hammer. The attack speed is faster than hammer and axe, and does 1.5 damage. The best part about this weapon is the special attack which does 2 damage to all surrounding players and has a slight knockback. It also makes the player invincible while it is activating. This is often the weapon of choice for experienced players.
Claws: The Claws are likely the hardest, yet most effective weapons to use. The claws do 1.25 damage, and have the highest attack speed among all weapons. The special does 2 damage, and send a shock wave that pushes the opponents forward and knocks them down. While the sword leaves the player vulnerable at the end of the special, the claws get the player out of the way, while doing the same damage. It also makes the player invincible. This is often the weapon of choice for highly experienced players.
Bow: The Bow is usually the weapon of choice for people who like ranged weapons. It is fairly easy to use and can do a ridiculous amount of damage when using a mirage potion. Each shot does 2 damage, and the special also does 2 damage and knocks the enemy down. The arrows do not follow your mouse, so range does matter. What's important when you're using a bow (and an Ice Staff), is that you have to keep your distance.
Axe: The Axe is the default weapon. It is basically the same as hammer with lower damage but faster attack speed. However, the Axe has an unblockable shockwave special that deals 1 damage and can disable or enable bombs. The only ways to not get hit by the shockwave is to avoid it or jump over it. The golden axe dropped by Orc Commander is a more powerful version of this weapon.
Spear: Spear is basically claws with a slower attack speed, but an extended range. The special pole vault skill can be extremely useful when running away, and also do damage while leaping over an opponent. It is the most unique of the weapons with its fast throw and lunging charge attack. There are mixed opinions on how good the weapon is, but it is still used less than the primary weapons.
Ice Staff: The Ice Staff is like a rapid-firing bow. The projectiles do 1 damage and do not follow the mouse. The special, when it hits a player, does not do any damage but freezes them for several seconds. Frozen players are highly vulnerable, and should be harmed as much as possible before they return to their normal state.
Zoom trick: By pressing CMD - or CTRL -, you can zoom out of the window. This is especially good for range weapons that follow the mouse (none as of 5/31/2017). The Plus/Minus buttons in game next to the volume button also control the zoom level.
A Key Tip: Using Mirage Potion and bow, you can easily create a fleet of archers or mages. Furthermore, by zooming out, you can see players who cannot see you yet. With 1 shot, you could shoot 4-5 projectiles and kill a player in a single play.
Closing Space: If you are playing a melee weapon or want to go in for a melee, you need to close the space and reach the enemy player. You can do this by sprint jumping to the enemy, rolling to the enemy to get close, 'sliding' into the enemy by double-tapping a movement key, or using the yellow speed potion to close space between you and the enemy.
Creating space: If you are playing a ranged weapon or are at low health, you want to create space between you and the enemy. You can do this by sprint jumping away from the enemy, rolling away from the enemy, 'sliding' away from the enemy by double-tapping a movement key, or using the yellow speed potion to create space between you and the enemy.
Bomb Trick: After activating a bomb, rolling into someone can push them into the bomb radius and stun them, therefore guaranteeing a hit. This can also be done by luring a player by throwing a bomb to them, using the special of axe to activate it, then rolling them in.
Pin rolling: Pin rolling is when a player repeatedly rolls, kicks, or shield bashes the opponent down, making the opponent cannot get up to strike back. This can be effective against even experienced players. This can be done by anticipating the pinned enemies' rolls, (countered by kicking), kicks, (countered with shield and bash), and shields (countered by rolling and bash). You can think of it as a rock, paper, scissors game.
Anti pin roll mechanics: Players or NPCs knocked down will stand up to their feet while performing a spinning attack when an opponent is nearby, doing 0.5 damage. Such mechanics make pin roll more of a challenge, but it is still possible to perform albeit more difficult. It would be easier to do by adding dash move.
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