Fast Break Basketball Simulation

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Rosham Rosebure

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Aug 3, 2024, 5:06:55 PM8/3/24
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Fast Break Pro Basketball brings you the option to simulate the past, present, and future of professional basketball. The new historical database includes past players starting with the 1946 season. Draft classes can be fictional, historical, imported from Fast Break College Basketball, or imported from custom draft files. The game universe now has room for multiple active leagues at once. Advanced customization options allow for leagues with up to 40 teams as well as developmental leagues or tiered leagues with promotion between leagues. The simulation possibilities are endless.

Fast and accurate sim engine allows automatic simulation of multiple seasons to allow you to build the league history before playing. Multiple leagues can be active at once with league sizes ranging from 8 to 40 teams.

Tired of your alma mater never getting to a bowl? Think a coach is past his prime? Or just tired of your team not getting the elite recruits? Then grab your playbook and prepare to challenge your football knowledge in Bowl Bound College Football.

The Online Basketball World League is a fantasy basketball league established on May 2nd, 2011. It initially utilized the Jump Shot Pro Basketball and Fast Break College Basketball software engines to create a fictional fantasy basketball universe. Recently, we elected to switch completely over to the Fast Break Basketball engine for both college (OCBL) and professional leagues (OBWL). Members of the league assume the role of the General Manager of either one of the pro league's 28 teams or one of those team's developmental league affiliates. Members are responsible for directing those teams in a quest for a championship that starts with each new season. The members are also expected to contribute to the community - common means of doing so are to create fictional characters, write press releases, cover stories, feature stories, podcasts, blogs, and other league related media. It is the endeavor of this community to impart a measure of realism and depth to the league in order to make their fantasy sports experience more immersive.

Participation in the OBWL is free of charge; however, in order to participate, each GM must own a copy of the Fast Break Basketball 3 application. The FBB3 GUI is the means through which a player will manage their team in this universe. Copies can be secured directly from Grey Dog Software at

The league offices will send out newsletters and mailing lists for league announcements and press releases. Should a league member have a comment on an email announcement, they should take it to the discussion forum (see below). The league discussion forum is a better place for discussions and casual conversation, you should not send unnecessary messages to league mailing lists.

OBWL Home Court is the official message board for the league. All members will be signed up as a registered user on this message board. Like email, league members are expected to check it regularly in order to stay current on league announcements and discussions.

This league is a highly social one. Members are not required to download or use any specific instant messaging or chat programs, although several of those programs (i.e. Facebook, Twitter, Messenger, mIRC, ICQ, etc.) are useful in socializing with fellow members. The forum has a built in chat feature located in the toolbar at the bottom of the page.

Each member's GM Tools menu (a menu that appears when logged into the website) has a link to the Address Book, a secure webpage containing profile information for every member, including e-mail address. Each member is required to keep this information current and inform the Commissioner in the event of a change in contact info.

During this trial period, the Commissioner will be closely monitoring all activity by GMs who adopt a persona. The web site is equipped with a number of tools that track user information and any suspicious behavior will be dealt with swiftly. Past events have demonstrated that fictional personas can greatly add to the league experience but only by providing 100% transparency to ensure fairness.

Sometimes GMs also may find a loophole in the rules and be tempted to take advantage of it. Abusing a loophole that provides unfair competitive advantage is prohibited. In such cases, the situation will be handled according to the spirit of the rules and the loophole will be closed immediately.

There are some conventions, a kind of standard procedure along with some policies that develop which, for some reason or another, haven't found their way to the rulebook yet. In such situations, the Commissioner understandably doesn't really have other option except to do as always has been done -- simply because that's what has always been done. That's not the strongest argument, but inconsistent decisions are not any better course of action. Of course, it is the desire of the League to codify such "unwritten rules" for eventual addition to the rulebook so there is no uncertainty in the rules governing the league.

"Enlightened dictatorship" is a pretty good term to describe the decision-making system in the OBWL. The league is run by the Commissioner who is the last and final word in decisions concerning league rules and operations. Frequently, the Commissioner will consult with GMs and other league officials on major issues so members are encouraged to express themselves but the Commissioner is the final word in matters of league operations like simulating the games, directing league personnel, and conducting official league events.

The Deputy Commissioner is responsible for assisting the Commissioner in all league duties as needed. The Deputy Commissioner is empowered to act on the Commissioner's behalf on any matter should the Commissioner be unavailable. Periodically, the Deputy Commissioner may be required to undertake duties as assigned by the Commissioner.

The Director of Operations is the member who is primarily responsible for maintaining the website. The Director of Operations will upload data to the website, maintain and develop online tools, manage web services (such as e-mail, data backups, website security and permissions, etc), FTP, and address website bugs and technical difficulties.

The Director of Media Production is responsible for the creation and maintenance of logos, uniforms, player avatars and other official graphics used by the Online Basketball World League. The Director of Media Production will also assist in the creation and production of other media for by use.

Articles must be sent to the press list by using the web utility. HTML is possible but more advanced HTML has potential to break the utility so we request that GMs submit press using basic formatting. Notepad is a very effective means of submitting basic formatting. Programs like MS Word can inject formatting that will break your article due to the way it interacts with the press module. Articles that are broken will be removed and not count toward the PR requirement until fixed by the GM. A tutorial on proper formatting (including inserting images) using the utility will be provided in the future.

There is also constant need for all kind of general league articles to the site front page. These Cover Stories and Feature Stories are welcome at any time though they may be released at a metered rate by the Commissioner. GMs who would like to write one but can't come up with a subject can email the Commissioner for an assignment.

The league will thrive with GM participation. This comes in many forms including (but not limited to) press releases, assisting with league events, and writing Cover Stories. As compensation for time invested in the league, participation delivered in measurable amounts will earn points that can be spent in a number of ways to gain benefits in-game.

Generally, a GM can earn two points each season. A season is defined as the span of time between the initialization of an off season and the initialization of next years off season. One point can be earned for team-based participation (a Team Point is earned by publishing 6 press releases of no less than 250 words in a season and is associated to the team for which it is written) and one for league-based participation (a League Point earned by writing cover stories, feature articles, or other league-wide features).

This buy-out amount is charged to the team as cut salary and therefore counts against both the salary cap and owner budget. If the player had more than one season left on his contract, then the buy-out amount is distributed evenly among those seasons.

A team that has bought out a player cannot then re-sign that player to a free agent contract (in-season or off-season) until after the buyout amount is off their contracts page (one or two seasons depending on the contract).

A GM utilizing this option may do so only once per season for the cost a participation point and only if their affiliate is not assigned to another human GM. Using this option enables the GM to exercise control over the Depth Chart and Gameplan of his Developmental League Affiliate. This option may be exercised any time between completion of the off season and will run from until the end of that same season.

Practically speaking, this will be an exception to Rule 1.4 Cheating & In-Game Identities. The GM exercising this option will have a distinct FBB3 account created for them to represent the affiliate access. The account will be named by the League Office so as to not be confused with a GM's primary identity. This GM account will be accessed via the FBB3 user interface just GMs do with their professional team but, instead of their GM name, the affiliate manager name will be used. The team will also have a password assigned to it just like their professional team.The management options that will be enabled are Gameplan and Depth Chart and other aspects of Roster Management will be left under computer control. Manipulation of options via the Team Settings in the FBB3 application will result in revocation of access to the affiliate and possible disciplinary measures by the League Office. Signing players from waivers and trades between D-League affiliates are not permitted. Failure to maintain a legal roster will result in forfeiture of the benefit.

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