Launcher

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Niki Debruin

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Jan 25, 2024, 12:02:42 AM1/25/24
to fadamsmighdist

Same problem. Kaspersky Lab launcher 30% CPU usage. Try switching it off and on again. So go to KIS settings, click on File Anti-Virus, make sure Security level is Optimal, turn File Anti-Virus off, save, confirm. You will receive warning notifications. Turn File Anti-Virus back on, save, confirm. Kaspersky Lab launcher should now be using 0 to 0.4% CPU usage.

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Having read , I installed spotify-launcher with pacman. I ran spotify-launcher through rofi. It downloaded halfway then 'finished' and hung. I then ran spotify-launcher with cli and it this is the output

So I had the same issue this morning and the way I fixed it was deleting spotify or spotify-tui from config folder, I deleted both of them because I wanted to sign in again.
After doing that I launched spotify-launcher from terminal and it downloaded without any issue. Hopefully this fixes it for you as well or maybe you already fixed it by now.

Remove the dumb launcher. it degrades performance as well as my faith in the company to do well by its customers. Whoever on the KSP community team reads this: Go back to Take Two, tell them their forced bloatware aint working out with this title, and get rid of the thing.

You can run the game without the launcher. KSP_x64.exe from the game's directory runs just fine. For convenience, you can create a shortcut to it or even add it to Steam under Games->Add a non-Steam game... option. It seems to work just fine this way. A bit crap that PD is trying to push this, but so long as the game keeps working without the launcher, I consider it a minor annoyance rather than a barrier.

The launcher has not been proven to do anything to affect the game negatively. Why would they remove it just because "you don't like it"? There really is no arguing against someone making a plain complaint. I think the launcher is nice and should stay, it's an easy place to provide feedback to the developers without having to go to some other platform where it might not be read.

A launcher has been in the game since as long as I remember, it's just been broken in almost every version. I think what's new here is that the launcher is on Steam. I don't play KSP on Steam, but I can see that being annoying, even if there are ways around it.

Nobody liked the launcher when it was first introduced, way back when. At which point it was OPTIONAL and you could simply start the game without it. Not sure if that's still possible with the Steam version, but with the regular version it is.

There's absolutely NO NEED for that bloody launcher (or indeed for any launcher) except as a marketing tool and/or to force the player to log in on some account to be able to access their game (useful for MMOs, not for single player games unless you're going to introduce item malls. Looking at you Take-Two, EA, Ubisoft, Blizzard, et. al.).

Plenty of people dislike it simply for the fact its completely redundant in every way possible, is that not valid enough reason?
Plenty of people hate it because of the company associated with it and potential data collection routes.

Let the reviews speak for themselves, unless this launcher is mandatory for functionality in the sequel (in which case its still redundant for KSP1) most will not like it, myself included. For Jools sake i even reactivated my old KSP forum account just for this issue specifically.

It does tho. It breaks modded games. Even with circumvention it seems to bug out some mods in weird ways. They beleive the folder for the launcher is the "root folder" of KSP and store configs etc... in a gamedata folder they make inside the launcher folder. It is very strange and Im seeing more errors than usual Even with a custom install location where I litterally use commands on steam to launch from a custom location. I have my game on a seperate drive than where steam installs it.

Using the luanch parameters to make steam launch from the custom location. Yet mods are making a "gamedata" folder inside the PD launcher folder in the steam install location. Steam install does not even have the mods nor is what steam is launching. So why is this happening? It seems the new steam setups to make this launcher work is doing weird things to the way the game runs. I am now forced to launch the game without steam. Which means I loose my FPS counter, steam screenshots and the steam playtime counter.

Fixed the problem with this post. No longer an issue. And again. Before now these mods wouldnt have this problem. The launcher introduced a change that these mods didnt take into consideration, basically breaking them. And since this problem is now on all versions of the game. Proper workarounds needs to be found as older versions of mods may not be updated to solve this.

Here is the solution

This is where to locate the three types of log files. The ones called Launcher_log.txt, Launcher_log(old1, 2, 3, etc).txt are for the launcher. The ones called log.txt, log(old1,2, 3, etc).txt are the game app log files. We may want those too for good measure.

This launches my Teamspeak 3 server, leaving the terminal open which is time consuming and annoying to have a terminal open solely for this purpose. In Ubuntu I just made a .desktop file and dragged the icon onto my launcher, which is miles better. Not sure how to do that on Debian though, can someone advise?

The Freezeframe Rocket Launcher appears to be, well, an orange rocket launcher. There are two white stripes below the barrel. The end of the rocket launcher has a hole designed for an arm to be in. A hologram of a timer is shown that ticks down when pressing alt-fire. It ticks back up when pressed again, but slower. The end of the rocket launcher moves back when fired. (Someone update the newly updated rocket techs pls...)

The Blackboard Collaborate Launcher is a utility for Windows and Mac. It provides a convenient and reliable way for you to launch your Blackboard Collaborate web conferencing sessions and recordings. When you click Join Room on the Room Details page or a recording link in the Recordings table, Blackboard Collaborate checks to see if you have the launcher installed. If you do not, Blackboard Collaborate prompts you to download it.

When the launcher is installed, clicking a session or recording link triggers the download of a .collab file. The launcher uses this file to launch Blackboard Collaborate using a known and stable version of Java. Because the launcher includes the required Java, you do not need to install and maintain the system version of Java.

By default, the launcher resides in the Downloads folder. When you open your session or recording .collab file, Blackboard Collaborate gives you the option to move the launcher to your Applications folder.

Byrna's Essential Pistol provides users with a no-frills all business self-defense tool at the most affordable price of any of Byrna's .68 caliber launchers. The EP is 0.375 inches narrower than the Byrna SD but uses the same form factor and patented pull-pierce technology as the SD.

One of the most important things that sets Byrna's handheld launchers apart from the competition is Byrna's patented "pull-pierce" technology. This enables the Byrna to both pierce the CO2 and fire the projectile with the first trigger pull.

This allows your Byrna to sit for days, weeks, months or even years and always be in a "ready" state. Most other launchers pierce the CO2 canister when loaded into the launcher. Once the CO2 canister is punctured it will slowly leak out over 24-48 hours leaving the launcher inoperable.

Why is this important? It is important because it allows your Byrna to sit for days, weeks, months or even years and still be ready to fire on the first pull of the trigger. Most other launchers pierce the CO2 cannister when it is loaded. Once pierced, the CO2 will start to leak out, fully discharging over the next 24 to 48 hours, leaving the launcher inoperable. The alternative is not to load the CO2 until it is needed, however, in that case, the launcher will not be ready to use when it is needed. It is like carrying a gun without bullets in the magazine.

With the Byrna, the installed CO2 cylinder is not punctured until the trigger is pulled. This means you can leave your launcher fully loaded knowing that it will be ready to fire when needed on the very first pull of the trigger.

Since we have quite an extensive pipeline already developed around using an in-house launcher (for better or worse), it would be a massive pain to try and get everything working using Shotgun Desktop.

If you are using the old shotgun config, you would just change the paths.yml to a path to your program_launcher.py
If you are using the new config2 then you could easily change the windows/linux/mac paths to your launcher.py paths.

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