In case it helps anyone, this is my lazy-man's fix to the eye deformation.Remove the following id blocks from the morph file to bypass any eye deformations.Example:[ 3337, 0.1301969, -0.0407410, -0.1015968 ],~[ 3711, 0.2125492, 0.1123810, -0.0949588 ],The ID is the first numberGenesis 1lEye: 3337 to 3711rEye: 12652 to 13026Genesis 2 Male / FemalelEye: 2179 to 9295rEye: 13011 to 19961