I got the same possessed glaive from the vulgrim shop for 20 boatman coins. Since I am only in the second realm, the weapon is only level 14 after leveling it 3 times. But I have been feeding it strength, resistance and critical chance.
The game absolutely refused to give me a proper Hammer in the final acts. From like lvl 15+ I didn't get a single "proper" hammer. I was committed to using the hammer from the start cause I like smacking the shit out of things with large blunt objects, but sadly I had to change my style of play a little bit towards the last half.
To be fair I gamed the system a bit to get the models of the weapons i wanted, especially the scythes. Because at the ending levels weapons have several models each, which are applied randomly regardless of stats or anything when they are spawned.
For example the scythes at 30 have 3-4 deferent looks. So what you acn do is save right before buying a possessed weapon from Vulgrim, if you don't get the look you want, altF4 and reload to try buying it again.
I think I've got the best weapon of you all. And my two handed mace grants me insta-wrath on one hit. 54% melee crit, you can't see but 45% magic crit. My character is basically a '' mage '', since I only have Necro talents. When I launch '' Frenzy '', the last spell, oh man. The game turns into god mode, so much that I might respect due to the total lack of any form of challenge. I've got nearly guaranteed executions on mobs and supreme life-leech.
Do you mean the execution stat on that weapon (because otherwise it seems fairly standard if lacking a 4th stat)? Not a fan of it at all personally, for me it's faster to kill mobs without the execution animation even on Apocalyptic difficulty due to the sheer dmg numbers. And it not affecting boss tier monsters.
Execution meter does affect the mini-boss *large* enemies like the beetles and bone giants. The big-ass angels are also easily downed with it, making the game a lot easier on Apo. difficulty. As I said, I'm playing as a mage-like character, so I rush in for the finisher when the fights gets really tough, especially in the late 50 parts of the crucible. Combining all this with 45% crit, health and wrath leech, I think I've built the best ( to my style ) weapon possible.
Now that you mention it I can definately see how execution is great for a mage setup with lower overall physical damage. Tho the crit on that scythe seems wasted. (for the same reason). I would suggest putting arcane on it as well. Don't remember if you can put arcane crit and arcane crit damage on a weapon.
Thanks for the idea btw, execution for a mage seems brilliant in retrospect, gonna definately try it out on my mage playthrough with that 1 life mode (don't recall what its called atm), when i come back to it.
It's random (for feeding purposes anyway) I've seen Healthsteal maybe 5-7 times total, wrath steal once or twice. But i did visit traders quite frequently to upgrade my armor so always kept an eye out untill i found healthsteal again (wasted my first one). After that just kept it by feeding old posessed weapons to new.
Yep. Basically when you are in the feed menu about item to a posessed weapon, you can see 3 levels of "brightness" on the stats of the item you have seleceted atm. The dimmest grey means that stat can't be added to a weapon at all, normal bright white means that stat can be added, bright blueish means the stat is already on the possessed weapon.
When you feed an item with eligible stats those stats will be added to the list of stats available to choose from at levelup of the possessed weapon. Feed it an item with STR for example and STR will be added to the list you get when the weapon levels; feed it crit chance and you will have crit chance at level up etc. That's what normally happens. Problem is that there can only be so many stats on the list when the possessed weapon levels up, so if you add too many different stats then some of them will get bumped off and won't appear, just what determines the stat that gets discarded is a bit unclear. So to be safe i usually feed only the stats i want to have on the weapon, and then either feed it statless weapons or items with the same general stats
If let's say my weapon has a "Strength +x" stat on in, will it increase more Strength per level if I feed it more +Strength items (in terms of quantity and/or quality) or will it just increase at a fixed rate? Do not take into account me choose to increase that stat as the bonus per level increase.
I also have lvl 30 possessed scythes which I got for beating the Crucible on apocalyptic but I can't equip them yet. When I can I'll add the same additional stats like the one I have here. They will be better ofc because the of the level of the weapon.
@White: Stats basically only affect what choice of stats you have during level up, the amount is only dependent on the possessed weapon level. All feeding it extra STR items will do is keep giving you the option for STR during the weapon level up, which you can select again, so yes technically you can boost STR further that way, but the increase is tiny.
@Jonny_Anonymous: The later. Look doesn't change as you upgrade them. The looks change as you find higher level gear. Some scythe models are a bit too gaudy and exotic for me personally :P
Start simple for the first one maybe some elemental damage etc get a feel for how it works. I also posted some of the mechanics of feeding in this thread. But don't wait too long. The earlier you feed ot to the max the more use you will get out of it obviously. Early on when you are leveling quite fast you might find a better weapon soon anyway by sheer virtue of being higher level. Again no need to get all theorycrafty and try to have the best stats on your first one, you'll find more later on and you will understand the system better by then.
Eventually I was usually carrying enough varied loot to instantly upgrade any possessed weapon i found to the max as soon as i got one. You can even feed your old possessed weapon to your new one, this is very usefull for those rare stats (like health steal % for example)
@Jonny_Anonymous: On feeding possessed weapons, not really, most of the stuff i already mentioned in this thread, as far as what stats to go for i don't want to force my own playstyle on people :)
About one other general tip i have in relation to possessed weapons, is that Vulgrim can be used as a sort of possessed weapon fallback option, if you are not getting one to drop for many levels and feel underpowered go ahead and buy a guaranteed possessed weapon box from him (its a chance between scythes and a secondary weapon however). His special coins are easy enough to accumulate if you explore and there is no need to waste those on his other gear boxes. Combined with exploring everything finding little secret chests I was pretty much almost always using possessed weapons after a certain point. Collecting tome pages also unlocks tombs with a bunch of chests in them.
You also don't need any of this stuff to finish the game, but it can be fun if you're into loot, ultimately the main path is not that hard, main challanges are the side stuff like optional bosses, crucible and arbiters maze. (carefull about the crucible wait a bit, going into it as soon as it unlocks can mess up progression for some people)
Current possesed weapon I'd post pics but don't know how to. Dmg 257-291 Crit chance 31% Crit dmg 32% Str 72 Health steal 28% My secondary is "abyssal forge hammer" I really never use my secondary I just have in that slot because it adds 106 str which is a nice boost. My overall dps is currently 6525 Overall crit chance 59% Crit damage 302% (still in search of a decent talisman with crit chance and damage) So if someone wants to gift something nice over for the pay it forward trophy ill gladly return the favor! :)
OK I am a little late to the Party it seams. I just picked up the game again to make another run through and I figured I would check out how everyone else feeds their possessed weapons. I should have checked this out the weekend the game came out. The biggest contributing factor to damage is strength as Pauldoura has shown above, although I do use critical chance and critical damage, without strength the damage per second is significantly less. Then you add in Ice, Inferno, or lightning your increasing the damage on the critical hits due to the fact that the elemental damage continues to hurt them even if you stop attacking.
So basically every other hit is a critical and with Ice damage I freeze enemies in a block of ice then hit them with the inferno damage once with my axe and even if it doesn't finish them off I can concentrate on another enemy while they are taking both ice and inferno damage for a few more seconds while I am attacking another enemy.
So this comment is actually ONLY A LITTLE BIT late but hey, who cares. Ive been playing the game again recently and have made one of my favourite scythe setups yet. Basically, i wanted a complete executioner class cause i like the animations that comes with killing them and some of the bonuses you can get for performing them. So i went in and farmed for some possessed scythes and secondary's until i got exactly what i needed. Here is what i eventually created:
Basically, with my 93% execution chance, i kill 9 out of every 10 enemies (statistically) and im given 972 health in return. Combine that with the armour i farmed to give me a little over 350 strength my attacks bring the monsters health down real fast. It amazes me quite often by how many circles (ps3 version) appear on my screen at once. I quite litteraly go in and do the Scythe, Scyther (pause) Scythe Scythe wide area attack and all the health of my foes just shrinks down to reveal the vulnerable executions beneath.
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