I'm designing an algorithm that uses dynamic programming. I've written
it with an array, and it works, but it is still very slow and needs
way too much memory.
Then I realized that the array was very sparse (at most a O(\sqrt(n))
of its size is actually used). Now I want to rewrite it with a
Data.Map, but since I do not know a priori what the keys are, I need a
mutable ref somewhere.
Which is fine, but... the array solution allowed me to explore the
subsolutions in parallel with Control.Parallel, and use items already
evaluated by other threads in the array, while an STRef forbids it.
Can someone know how to do it (outside IO, and without using
unsafePerformIO, of course) ?
Thanks
Pierre-Etienne Meunier
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I don't know how you drew that conclusion.
In fact, no mutable ref is necessary. Your keys are (or can be mapped
to) integers, since you used an array. A solution is to use a trie of
integers. You could, for example, store the values at the nodes of
an infinite tree that looks like:
0
1 2
3 4 5 6
7 8 9 10 11 12 13 14
...
There are various implementations of this around. For a quick
solution, though, you can try the data-memocombinators package:
import qualified Data.MemoCombinators as Memo
let f = Memo.integral go
where
go = ... f ...
See how that performs. It has asymptotically better space performance
for sparse usage, but the devil can be in the constant factors.
Luke
fibonacci n=
fst $ fib n Map.empty
where
fib 0 m=(0,m)
fib 1 m=(1,m)
fib n m=
case Map.lookup n m of
Just x->(x,m)
Nothing->
let (n',m')=memoMap (n-2) m
(n'',m'')=memoMap (n-1) m'
in
(n'+n'',Map.insert n (n'+n'') m'')
And I could do it even with the implementation of maps in Data.IntMap.
I've tried your solution, and looked at your source code; There is a
small performance difference between your solution and this one :
since you rely on laziness, and my structure is really sparse (a
O(\sqrt(n)) is used in the best cases), it performs slightly better
than an array, but this is still too slow : the tree does not
rebalance itself, contrarily to what the trees in Data.IntMap do.
But my question is mainly a question about Haskell's parallelism :
imagine I'm solving the problem of attributing m pairs of skis to n
skiers, while trying to minimize the sum of the differences between
the size of the skiers and the size of their skis. With an array, I'd
write :
import GHC.Arr
import Control.Parallel
n=1000 --skiers
m=1500 --skis
skis=listArray (1,m) [150..]
skiers=listArray (1,n) [139..]
costs=listArray ((1,1), (n,m)) $ map cost $ range ((1,1),(n,m))
cost (i,j)
| j<i = 1/0
| i==1 = abs $ skis!j-skiers!i
| otherwise = let a=costs!(i,j-1)
b=(abs $ skis!j-skiers!i)+costs!(i-1,j-1)
in
(a`par`b)`seq`(min a b)
main=print $ costs!(n,m)
I'd first like to know if the difference in execution time that I can
measure when profiling really comes from thunks in the array being
executed in parallel, or from my imagination (the difference is quite
small with these numbers of skis and skiers).
Now imagine the same problem with at most 1% of the items used. If
your computer does not have infinite memory (or you don't want to
spend 90% allocating an array in GHC's runtime), how do you write
that, with the memoization table shared, of course ?
Pierre-Etienne
El 08-nov-09, a las 14:08, Luke Palmer escribi�: