Arg Editor Questions

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Michael Gott

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Feb 24, 2020, 8:35:35 AM2/24/20
to Formula One Grand Prix / World Circuit
Me again GP1 fans. With more questions. Lol. This time it's about the new Arg editor that I've downloaded.

Q1- After changing something do you press Import or Export to make changes inside the game?

Q2- At the bottom of the editor there's a box you can name your settings file. I've pointed it to GP saves and can see this settings file inside the game in the load files section. Am I right in pointing this to the GP saves folder? and then attempt to load this file inside the game, through the load files?

Q3- I made a change to the driver performance? Where you can set it to easy, medium, or hard difficulty, through a drop down box. When I press export or import? a tick box comes up with various options like car colours and damage settings. I've un-ticked every box there, except the driver performance (for my easy, medium, hard setting) but at the side a little yellow warning sign appears. I think it's saying that I've done something wrong? So probably the difficulty setting is not working in the game. Any ideas people.
Thanks for reading everybody. Cheers

F1GP Archive

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Feb 24, 2020, 7:46:19 PM2/24/20
to Formula One Grand Prix / World Circuit
1) Export. This writes the changes that you made to GP.EXE and the name file. 
Import means that you are loading the settings from the GP.EXE and name file into ArgEditor.


2) If you are talking about the Name File, then yes. ArgEditor writes the driver names into a *.nam file which you can load into the game. 

Game Options Menu > Startup Files > Load Driver Names: Yes
Names Filename: location of *.nam file in the game folder.

You can also load a multi-setup car setup file using the Load Setups option.


3) This drop down box doesn't change the driver settings. It only estimates the difference in lap times on a slow, medium or fast track. 

To change the driver settings you have to edit one of the following things:
a) On the Performance tab, modify the HP value for the team. 
This will make those car have better acceleration and a faster top speed.
b) On the Performance tab, modify the Qual/Race setting for each driver. 
The higher the value the slower they will be through the corners in the qualifying/race.
c) In the Game Settings section, modify AI Grip level. 
The higher the value the faster all the cars will be through the corners.

Based on the settings that you're using, the Slow/Medium/Fast panel will estimate the relative lap time difference between the cars.

You are getting a warning because you are only exporting the Driver Performance Values without the Driver Numbers. You can see the warning message when you place your cursor over the warning sign.


If you are slower than the AI on Ace level, I recommend you don't change the AI settings for now. Instead, you can modify their difficulty through the game by changing the Opposition Standard setting. Once you become faster than the AI cars, then you use ArgEditor to make them faster as well.



Cheers

Michael Gott

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Feb 25, 2020, 3:59:51 AM2/25/20
to f1g...@googlegroups.com
Thank you once more. I really appreciate your help.

So if I import the game info. Then make changes, then export those changes. That should help change the game to my liking?

Another thing to work on, but really enjoying this at present. I thought GP2 and Grand Prix Legends were the only  exciting games, but GP1 is right up there too. Cheers

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F1GP Archive

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Feb 25, 2020, 5:46:58 PM2/25/20
to Formula One Grand Prix / World Circuit
Yes, that is correct. 
By importing you load all data from the EXE (car design, pit crew design, car power, driver skill, and the other game settings like the grip level, damage and camera settings, etc.).

Alternatively, you can load all this data from a car set (Load Car Set), and then export it to GP.EXE.
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