The doctrine bonus causes several codex units to particularly stand out for Imperial Fists. Mostly, these units are things that have significant volume of heavy weapon fire to maximize the benefits from the doctrine.
In addition to what we can now say for sure are the four standard pieces of Special-Issue Wargear, the Imperial Fists and their successors have four unique items. As seems to be common, the unique bolt ammo is underwhelming; however some of the others are competitive with the genuine Relics of the Fists as options to take in a list.
The Imperial Fists and the Crimson Fists each have their own unique set of warlord traits, with the Imperial Fists having six and the Crimson Fists having three. There is an additional trait for each chapter gated behind Specialist Detachments, and the Field Commander stratagem can be used to have as many as three separate characters with warlord traits.
The primary detachment is Indomitus Crusaders, so the Primaris Lieutenant can take the Greyshield trait, allowing both Siege Masters and No Matter the Odds to be used by the entire detachment, so every 6 to-hit turns into three hits, and one unit can use Bolter Drill as well so each 6 turns into 4 hits. The supplement has also given this army a 50% buff to its anti-tank power, previously based around volume of low strength 2-damage shots, now hitting for 3-damage. Assuming that the Siegebreaker Cohort version of the Indomitable trait remains available, this army has 160 wounds that will nearly always be in cover and immune to morale, a tough ask to push through.
The Primaris Chaplain is a bit of more of a toolbox. Depending on opponent, he can take any of Recitation of Focus, Litany of Faith, or Catechism of Fire, or maybe just throw Mantra of Strength on himself and pick up the relic crozius in order to act as a linebacker.
Overall, Imperial Fists are already one of the stronger Space Marine chapters, and while this supplement may not push them up to the pre-FAQ Iron Hands level it is certainly a bump in both flavor and power, and will lead to more variations on Marines getting fielded.
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The Imperial Fists are the most stalwart of all Adeptus Astartes, and their stoicism in battle is legendary. When not serving in their celebrated role as Sentinels of Terra, the Imperial Fists ply the stars aboard their matchless battle station, Phalanx, to defeat the Emperor's foes wherever they may be found. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Imperial Fists in battle, plus thrilling lore and art to inspire your own collection.
Excellent // An item with very minor, if any, shelfwear. Occasional scuffs on exterior but spine and interior pages in like-new condition. May have price / shop sticker on packaging or book cover. Packaging for long-OOP items may be worn or damaged, but items are complete and without damage.
Today we have the new codex supplements for Imperial Fists and Salamanders up for pre order alongside some new Space Marine kits! If you would like to support the site then please make your order from Element Games, and save yourself some cash off RRP too!
The Impulsor is a lightly armoured, fast-moving assault transport favoured by Vanguard Space Marine forces. Benefiting from the same advanced gravitic-impulsion technology employed by the heavier Repulsor-class chassis, the Impulsor boasts vectored thrusters that offer the it far greater manoeuvrability. Its open-backed design allows it to transport a squad of Space Marines swiftly into battle, entirely bypassing such obstacles and delivering its deadly cargo into the heart of the battle.
The Impulsor is equipped with a pair of storm bolters as standard, but these can be swapped out for two fragstorm grenade launchers. The vehicle can also be upgraded with additional weapons in the form of an ironhail heavy stubber and a choice of bellicatus missile array or ironhail skytalon array. Alternatively, the Impulsor can be outfitted with an orbital comms array with which to summon a devastating barrage from space, or a shield dome to offer it additional protection with a powerful force field.
Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy sees is a cascade of choking smog as the Infiltrators hurl a barrage of smoke grenades, masking their advance. As the foe peers into the swirling cloud, the Space Marines bring their targets down with disciplined bursts of fire, the augur-scopes of their marksman bolt carbines lighting each victim up for the kill.
Each Infiltrator is armed with a marksman bolt carbine and wears Mark X Phobos armour festooned with pouches for their infiltration gear. Additional parts are included to build up to two Sergeants and up to two models with comms arrays.
This kit contains two identical frames, each containing five models which can be built as Infiltrators or Incursors. The set comprises a total of 266 components, 10 Citadel 32mm round bases and a Space Marines Infantry Transfer Sheet.
Show your allegiance to the Sons of Dorn with this set of upgrades and transfers for your Primaris Space Marines. It can be used to upgrade a variety of squads with iconography and details specific to the Imperial Fists and Crimson Fists Chapters.
Show your allegiance to the Sons of Vulkan with this set of upgrades and transfers for your Primaris Space Marines. It can be used to upgrade a variety of squads with iconography and details specific to the Salamanders Chapter.
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