Studio Hdri Images Free Download

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Mariela Coxon

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Aug 3, 2024, 4:34:50 PM8/3/24
to exsteepmozxa

I understand I am JUST using these images to create something outside a window or behind a forest full of trees, but these are extremely out of focus and I don't want to DOF on every image so looks better. I don't know anything about HDRI backgrounds but my impression is that these should be 4K ish... All I am doing is double clicking them on Render Setttings, so I assume I am missing a major configurations step.

HDRI images are not necessarily high resolution images, they are high dynamic range images. For example, the default HDRI for the Iray render engine in Studio is only 512x256. The full-sized high-res version (8K x 4K) is included with Studio in "DAZ Studio Iray HDR Outdoor Environments" and is suitable for background images as well as lighting. Some are 16K, some even 32K, but they really slow things down. Some might have built-in DoF. There are many "light probe" HDRI's that are intended only for lighting, so check which type you are using.

I wasn't suer what you were saying was 3K. Whatever size the HDRI is, divide its width by 360 to get the number of pixels available for each degree - how many degrees the view you are rendering subtends will depend on your camera's focal length (and other settings that are less often varied). Because a lot of the HDRI is out of sight you need a high resolution to give sharp results, especially with a narrow field of view (high focal length).

If you want high resolution background with a forested view, maybe Skies of Gaia isn't the right starting point. They are all the same long shot of mountains, with a some greenery scattered on the slopes. Skies of Sylva uses shots in a forest from the mddle of a dirt path, so the trees are maybe 50 feet away. There are also products purely made for backgrounds, not the sharpest images, but they do fill a niche. Or, render your own background from a forest scene and use it as a backdrop or background billboard.

The max resolutikn on one of my shaders in my image is 3K. So the entire image is as well. The resolution of That part of the image looks more like 200. Not exaggerating. It is blatantly obvious when you know to look. It look like someone took CGI camo turned it into vinyl decal and stuck it on the window. I stopped the render early but you'll get the idea: -That-Jaesa-863371528?ga_submit_new=10:1607337842&ga_type=edit&ga_changes=1 Take a look outside the window on the left behind the statue.

The patch of green from the HDRI sticks out like a sore thumb in the image, and that's why you notice it more, and why the blurriness becomes a problem. The viewer's attention is also drawn away from the main character because of that. You'd be better off with a background that blends in better with the other colours in the scene. Also, I would use depth of field, so that far wall is about as blurry as the HDRI, and that will help your character stand out, as well.

8k should be enough for a background out a window unless it's going to be a major part of the image, I use 8k HDRI's as backgrounds quite a lot and they are almost always good enough, but I source from hdrihaven and they have very high standards for the images used.

So if I use a 16K still get the same crappy resolution, I can't beleive no resolution from the daz store is good enough to use. When using an HDRI I HAVE to assume there something you do besides double click on the render/backdrop and hit "Render".

I am having the same issue using the: -notions--quantum-landscape-8k-hdris HDRI's. These are GORGEOUS in the promos, but I cannot for the life of me recreate the effects that I paid money for.... Any suggestion to getting the HDRI's to look like they do in the Promo would be fantastic. I have tried pasting the HDRI image on an imported rectangle to no avail, and was able to get a floor to act reflective but without the wavy effect. Nothing in the surfaces tab suggests being able to make a wavy reflectioon either.

HDRI stands for High Dynamic Range Imaging and is not specvific to DAZ Studio. It is an image that can be used for providing a light source for rendering. You could Google it to find out lots more. The recent Iray render engine can use HDRI images to light scenes, and there is one that comes with Iray, and it loads by default.

So, it sounds like the idea is you just load this instead of creating specific lights sources and backgrounds. I got the yosemite HDRI in the bundle over the weekend, and eventually found it in the content library and brought it in. It seems to work fine in 3delight, but just shows blackness in Iray.

In Iray you apply the HDRI in the Environment group - click on Environment map and select it there. Play with the first two options for modes. Pick Finite Sphere, and rotate the image to cast the light the way you want it, rather than moving objects and camera.

While HDRs can provide light sources, it is not uncommon to also add scene lights as needed. These augment the environment light, providing things like fill, eye ligrts, back lights, rim light, and so on.

When picking HDR scenes, try to find those with good contrast, and if you want shadows, with a strong single point light source. Many of the free (and several paid) HDR's give a muted lighting because they don't contain much variance. Your results may be disappointing with these.

When you stand outdoor there is actually light hitting you from all directions. The sky is scattering light, clouds reflect and scatter light, the ground and other objects around you are reflecting light at you. An unbiased render engine can raytrace all the relection off objects in the scene, but it would be extremely expensive to try to model the interaction of sunlight with the atmosphere and clouds. One solution used in 3D rendering is to use a picture of sky and surronding enviroment to specify the intensity of light coming from all directions. If you use just a regular JPEG image for this, you will not get a very good result. JPEG images cannot represent the dynamic range of a real sky with the sun. For this reason people use a High Dynamic Range Images (HDRI).

Now many HDRIs were not made with enough dynamic range to really represent the brightness of the sun. Many of the free HDRIs you can find are intended to be use with a distant light to represent the sun and aligned with the HDRI. In this case the HDRI is modeling the ambient light. Some render engines may have support for this HDRI+distant light kind of lighting, but Iray does not. This, of course, does not stop you from using those HDRIs with Iray and adding the distant light yourself. I know some of the sunny day outdoor HDRIs sold here in the DAZ store for Iray are bright enough to cast shadows without any additional scene lighting.

It is fairly common for the HDRIs to be low resolution images. By default both Iray and UE2 do not show the HDRI picture in a render. They only use it for lighting the scene. They both have options to draw the HDRI in the render too, but many HDRI images are too low resolution for good renders. Many HDRI sets come with a low resolution HDRI to model the lighting and a high resolution JPEG image to use on a sky dome. This can be made to work well with UE2 in 3Delight, but it does not work in Iray. If you add a skydome in Iray, it will block the light from the HDRI.

The quality and dynamic range varies widely, so just know that not all of these will give optimal results. Be sure to check the usage rights as well if you intend to sell anything rendered using the free resources.

Also, when using different HDRIs, be mindful of your tone mapping settings in the render settings. If your render is coming out darker (but not all black) than you want, try lowering the number in shutter speed or f-stop, or raising the ISO value. Or a combination of those. Do the opposite if the scene is coming out too bright or too many details are washed out.

If you have access to Photoshop, you can selectively increase the exposure level of the sun in HDRIs that don't have good dynamic range. It is best to do this with HDRIs that aren't going to be visible in your render (i.e. "render dome" is turned off) since it the brightness of the objects in your scene will not match well with the background. You also don't want to increase it way too much as that ends up throwing the natural light balance from the HRDI way out of whack.

Just got a few from the Digidotz site which can be used in DS, Bryce, Poser, Blender, etc. What I would like to know is how to bring them into DAZ Studio and Bryce for use in those two programs. In DAZ Studio I use the 3Delight render engine, as my computers are not powerful enough for the other render engines available for DAZ Studio.

Check this out! There's a new product for both render engines in DS by Parris, the IBL Master. Here's the commercial thread with a lot of info on how to use it and other tips: -master-image-based-lighting-control-for-both-renderers-a-new-ibl-for-3delight-commercial/p1

In hdri lighting, if just using the light from the hdri, how does one remedy the "pasted on" appearance of a character that's in the scene, but looks as though he/she is "glued on" to a backgrouund image. I'm trying to achieve the sort of subtle ambient shadows that the character woud cast upon itself and the area or things around it.

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