The game is based off a card-style playstyle, where characters, equipment and other aspects of the game are displayed as cards. Players always assign teams of 3 character cards, with additional cards equipped to increase the characters' stats. Character cards range from four different rankings; Bronze, Silver, Gold, and Diamond. Additional cards range from equipment and character support cards. Players can equip every card with 3 cards of equipment, while Diamond characters gain a 4th equipment card of any slot.
The overall strength and performance of each card is based on their value, with Bronze characters having the lowest stats while Diamond cards have the highest stats. Few Gold cards have stats that allow them to surpass Diamond ranked cards. Cards can be leveled up to level 50, at which their stats will no longer increase. Players can upgrade their cards, both character, equipment and support, by fusing them with another, identical card, increasing their stats and unlocking additional effects for equipment. Every card can be fused to Tier X at which their stats will be maximized to their full potential. For character cards, this will also unlock the ability to level them up to level 60, further increasing stats and performance. Character cards can only reach level 60 once they reach Tier X.
Cards have specific attacks based on their card value, with Bronze Cards being restricted to just two special attacks, while Silver, Gold and Diamond Cards are granted three. Gold and Diamond Cards are able to use X-Ray attacks or Fatal Blows, with MKX related cards using their X-Rays while MK11 related cards use Fatal Blows. MK11 related cards are also able to use Krushing Blows, which will deal additional damage and apply additional effects or apply effects to attacks that don't already have any. Unlike in MK11, Krushing Blows in this game can be used at an unlimited amount.
Character card attributes can be augmented with the addition of Talent Tree skills, which will boost or grant new effects for offensive, defensive, or self and team supporting effects. Completing Feats of Strength will also apply a permanent bonus to the specific character once unlocked or completed, granting a permanent upgrade to the character's stats.
Special attacks are performed by building up an energy bar through attacking or receiving damage. For all card tiers, Special 1 is unlocked by default. Special 2 can be unlocked and upgraded only when your character reaches lvl 5. Special 3 for silver and X-Ray for gold/diamond tier cards can be unlocked and upgraded only when your character reaches lvl 20 and also require Special 2 to be unlocked.
Every character card in the game has a passive which automatically triggers during battle or apply depending on the teammates used. With diamond tier cards, the %age of effects triggered in the passive ability can be increased to the maximum by upgrading the passive by 2 levels. This is done by spending souls.
Factions return with competitive weekly challenges that give players rewards, including costumes that can be carried over to the console version of the game if you have your WBPlay linked to your account. The online competitive mode Faction Wars returns from the consoles and allows players to challenge others in a fight with their teams.
Battle Mode is a single player mode in which the player fights a series of Towers with any assigned team, progressing through to level up their characters, their profile and acquire Coins and Souls. Additionally, there are chances for Equipment awards, however these items are the lowest graded items in the game.
Each Tower will increase in difficulty with opponents increasing in Level and Tier. Additionally, modifiers may be enabled for the current fight of the Tower, affecting the player based on the effect. Occasionally, a Fighter will join the player's team. This Fighter is set at a certain Level and Tier, cannot be modified nor can they be changed out. Certain conditions require the Card to be alive during the progression of the Tower, and players will automatically lose the fight should this specific fighter be defeated.
Faction Wars is the base PvP game mode in the game, allowing players to assign teams to play against other opposing teams. Players do not actually play against real players when matched up, rather playing their teams that are controlled by AIs.
Every player is required to set up a team of 3 Cards. Opposing teams are determined by the Card Class, Fusion Level and Stats of the player's team. Fusion Boost, a new feature, allows players to boost the Fusion and Stats of a single card on their team, the card chosen being the lowest Fusion Card on the team. The boosted card will automatically match the maximum Fusion of the other cards. In the event that all cards have differing Fusions. the lowest Tiered card will be boosted to the second highest card.
Survivor is a Faction Wars game mode that is different from the standard PvP in the game. Players must assign designated teams for corresponding Towers and go through a series of fights to progress. Unlike standard Faction Wars, the results of the previous fight carry over to the next fight, where Character stats and whether or not a teammate has died will carry over. If a character is defeated, they, along with their Equipment will be destroyed and be unusable. Should a character survive a Tower, they will also be unusable for another Tower. Players can spend Blood Rubies to buy additional cards that will restore destroyed Equipment and heal their team in an ongoing Tower.
Towers increase in difficulty and will generate a specific modifier for fights. a standard, consistent modifier is the player's team receiving reduced healing from all sources, except from Cards spent with Blood Rubies.
Quest Mode is a game mode introduced in Update 1.16. Players will select available Towers that have a non-playable quest to complete. Depending on the time, a random character selected by the character will be sent out and complete the quest. Some quests will also require certain characters to complete in addition to restricting certain characters based on the storyline of the current quest. Quest Mode features two maps: the Outworld and the Netherrealm Maps. The Netherealm Map features much harder quests but offer greater rewards for completing.
Completing any quest rewards Renown, which is a percentage that increases each time a quest is finished successfully, and resets to zero every time it reaches 100%. Failing a quest reverts the percentage of Renown back to 0% and requires the player to acquire more to obtain the Renown again. Upon completing the Quest, in addition to the Renown, Coins, Souls and the chance for an Item or Character Card will be rewarded after the quest is completed. Players can repeat Quest to earn the same rewards. The Quest is affected by the character, character type, and Equipment Cards placed on the character, which can allow for better rewards at the end of the Quest and even finish the quest faster. Certain character will also offer better results should they be selected for it, allowing for better succession when the Quest is over.
Once a month, a Moon will appear on the map as the initiation of the Reptile Event. After completing Quests, players will be rewarded Reptile's Eye, depending on the Quest completed. Once the player reaches a certain amount of Eyes, a green Tower with a question mark "?" will appear, allowing for players to fight Klassic Reptile. Defeating him for the first time grants the player his Diamond Card. After each fight with Reptile, the number of Eyes to summon him increases with each summon. Defeating him again will reward more cards, increasing his Fusion and Tier levels.
Challenge Mode is a weekly rotating challenge that rewards a character card based on the challenge. Players can acquire Gold Characters by completing a series of Tower challenges then fighting a final boss. Defeating the boss on each of the final Towers rewards the respective Character Card. Each Tower grants different rewards, but completing will always give the designated challenge character.
Shao Kahn's Tower is a single player mode designed to acquire tokens to improve the player's Talent Tree, allowing them to obtain 100 Tokens to use to improve their characters in any game mode. Additionally, Relic Fragments can be collected and used to unlock Konqueror Shao Kahn, a Diamond Card only unlockable in this mode.
During certain intervals, players can participate in Towers consisting of 200 fights designed specifically for certain characters in addition to gaining exclusive rewards catering to these Towers. The Equipment Cards gained offer minor to heavy bonuses when they reach max level. Additionally, these Equipment Cards grant massive Health and Damage bonuses to the Character Card they are equipped to, however these two bonuses are only exclusive to the Tower, that Tower specifically and no other game mode. Players are also rewarded in-game currency as well as the chance for Diamond Cards, with the rewards increasing the higher the player proceeds up the Tower.
Similar to previous iterations of The Krypt, players can travel through a series of tunnels and open chests for rewards. Rewards, such as Hearts, are built up during the weekly Season in exchange for Diamond or Gold characters available in the Store, as well as up to three different Equipment Cards from standard character equipment to exclusive equipment found in special Event Towers.
As mentioned above, Mortal Kombat X features cross-platform unlocks. By playing the mobile game and completing certain challenges, you can unlock content for the console version of the game. You can also unlock content for the mobile version by completing challenges on the console version. Some of the rewards include character skins, koins, Kombat Kard items, and more. These unlocks can only be obtained through cross-platform unlocking. Below is a complete list of all cross-platform unlockables. On October 4th, 2016, all players were given these rewards, regardless of their progress in the game.
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