Netflix crunched cold, hard viewing data for more than two dozen TV shows and says it has determined which specific episode grabbed most subscribers to the point where they watched the entire first season.
For the study, Netflix analyzed data from accounts of subs who started watching season one of the selected series between January and July 2015 in Brazil, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Mexico, Netherlands, Norway, Sweden, the U.K. and the U.S., and between April and July 2015 for Australia and New Zealand. The company noted that the hooked episode had no correlation to overall viewership numbers or viewer attrition for a particular series.
This experience is the result of tweaks and optimizations over the years to craft a well-thought UX. To understand the decisions made, we first need to understand the goal of Netflix. They succeed when people watch. This is obvious from the binge watching" movement they created by simply making entire seasons of shows we loved available at once. And that was good enough for a while.
The clear first step for Netflix was to show a prompt for the next episode. This was an external trigger to send someone back into the hook. But this still required a decision on whether you wanted to continue watching (i.e. investing) or not.
As with any good product, Netflix deeply understands its customers and what job they are being hired to fulfill. They understand the behavioral hook triggered by boredom and how to optimize it. The product lesson here is that optimization can often be removing steps entirely, not only making them easier.
Hello adventures and adventurer planners of fifth edition Dungeons & Dragons. At Nerdarchy cleave to the concept that whether you are a player looking to make a backstory or a Dungeon Master developing an adventure hook you can get inspiration from anywhere. I am always looking at whatever I am doing to see how it can inform or inspire the games I run and the material I create. If you are familiar enough with Nerdarchist Ted, you are probably aware of my go to game. If not you can check it out here. Recently I have been bingeing the Locke & Key show on Netflix. I am not going to spoil the show so worry not. All you need to know for this post, which is in the trailer, is there is a house and it has keys that are magic. This is a simple enough concept to run with.
For those who have not seen the show I am not going to tell you about the keys to avoid spoilers, but I will say I am incredibly inspired to alter my Haunted Mansion game with a series of magical keys allowing characters to do fun and interesting things.
We know from the opening scene the magical keys are not limited to a specific location, but if you wanted to run the haunted house game the keys could be magically tied to the location, giving you a lot of liberty as to what they can do, without the concern they are too powerful and will wreck your game later.
They could be less powerful and have the ability to work outside the location where the keys are found. Lastly the keys could be somewhere in between. They could be very powerful at a specific location but their powers are lessened when removed from those grounds.
This gives you the best of both worlds and if you want to be really sneaky create another location that activates the full powers of the keys. Inquisitive players might be curious about why these locations are linked? Does it mean there are more locations like this? Are there more keys to find? This could be a powerful subplot or linked directly to your main plot if you are creative about how everything ties together.
Barring powers in the show, I have a few ideas for sure. Generically they could function like other magic items. Are they a magical focus or something that functions like a wand? They could have charges and allow certain spell usage, but it would not require any components.
As a nice takeaway remember as you are walking through a store or watching a show or movie, inspiration for our favorite tabletop game can literally come from anywhere. So keep those eyes and ears open.
The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group. I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.
You register these plugins by means of the HystrixPlugins service. Hystrix will then apply them to all HystrixCommand, HystrixObservableCommand, and HystrixCollapser implementations, overriding all others.
If you wish to use Servo, which is an in-memory system that supports various mechanisms of retrieving the data such as through pollers or JMX, please see the documentation at -contrib/hystrix-servo-metrics-publisher
The wrapCallable() method allows you to decorate every Callable executed by Hystrix. This can be essential to systems that rely upon ThreadLocal state for application functionality. The wrapping Callable can capture and copy state from parent to child thread as needed.
A HystrixCommandExecutionHook implementation gives you access to the execution lifecycle of a HystrixInvokable (HystrixCommand or HystrixObservableCommand) so that you can inject behavior, logging, override responses, alter thread state, etc. You do this by overriding one or more of the following hooks:
When you invoke a HystrixCommand for the first time, it begins to access functionality that is governed by plugins. Since you cannot swap out plugins at runtime, the plugins that the HystrixCommand uses during this first invocation become the plugins that the HystrixCommand will use for the duration of the JVM run.
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Kan du huske en tid, hvor ganske f s serier og hvor film af spilletidslngde, var det eneste, der virkelig fik os til at stte os foran fjernsynet om aftenen? Hvor DR havde monopol, og vi var flles om de store danske fortllinger som Matador, Pigen og Millionren og den virkelighed, der blev portrtteret i TV-Avisen?
Den tid er slut. I dag er tilbuddet strre, mere varieret og langt fra s enkelt. Og dermed er jagten get ind p den flygtige lytter, seer og lser. Det glder om at hooke sine modtagere, f dem til at zoome ind og blive ved med at vlge vores historier til i deres ellers s mediefyldte hverdag.
Klik her, hvis du vil blive klogere p 'hvordan du hooker din modtager' - og hvad du samtidig skal passe p. Get Ajours nyhedsbrev om strategisk storytelling udkommer hver den 1. mandag i mneden. Rigtig god lselyst!
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