Real Time Rendering In 3ds Max

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Geralyn

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Aug 4, 2024, 6:10:59 PM8/4/24
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Realtime computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.

Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics.


Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and advanced hardware, computers can now render images quickly enough to create the illusion of motion while simultaneously accepting user input. This means that the user can respond to rendered images in real time, producing an interactive experience.


Real-time graphics systems must render each image in less than 1/30th of a second. Ray tracing is far too slow for these systems; instead, they employ the technique of z-buffer triangle rasterization. In this technique, every object is decomposed into individual primitives, usually triangles. Each triangle gets positioned, rotated and scaled on the screen, and rasterizer hardware (or a software emulator) generates pixels inside each triangle. These triangles are then decomposed into atomic units called fragments that are suitable for displaying on a display screen. The fragments are drawn on the screen using a color that is computed in several steps. For example, a texture can be used to "paint" a triangle based on a stored image, and then shadow mapping can alter that triangle's colors based on line-of-sight to light sources.


Real-time graphics are typically employed when interactivity (e.g., player feedback) is crucial. When real-time graphics are used in films, the director has complete control of what has to be drawn on each frame, which can sometimes involve lengthy decision-making. Teams of people are typically involved in the making of these decisions.


Real-time previewing with graphics software, especially when adjusting lighting effects, can increase work speed.[3] Some parameter adjustments in fractal generating software may be made while viewing changes to the image in real time.


The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics.[4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.


The application stage is responsible for generating "scenes", or 3D settings that are drawn to a 2D display. This stage is implemented in software that developers optimize for performance. This stage may perform processing such as collision detection, speed-up techniques, animation and force feedback, in addition to handling user input.


Collision detection is an example of an operation that would be performed in the application stage. Collision detection uses algorithms to detect and respond to collisions between (virtual) objects. For example, the application may calculate new positions for the colliding objects and provide feedback via a force feedback device such as a vibrating game controller.


The application stage also prepares graphics data for the next stage. This includes texture animation, animation of 3D models, animation via transforms, and geometry morphing. Finally, it produces primitives (points, lines, and triangles) based on scene information and feeds those primitives into the geometry stage of the pipeline.


The geometry stage manipulates polygons and vertices to compute what to draw, how to draw it and where to draw it. Usually, these operations are performed by specialized hardware or GPUs.[5] Variations across graphics hardware mean that the "geometry stage" may actually be implemented as several consecutive stages.


Before the final model is shown on the output device, the model is transformed onto multiple spaces or coordinate systems. Transformations move and manipulate objects by altering their vertices. Transformation is the general term for the four specific ways that manipulate the shape or position of a point, line or shape.


In order to give the model a more realistic appearance, one or more light sources are usually established during transformation. However, this stage cannot be reached without first transforming the 3D scene into view space. In view space, the observer (camera) is typically placed at the origin. If using a right-handed coordinate system (which is considered standard), the observer looks in the direction of the negative z-axis with the y-axis pointing upwards and the x-axis pointing to the right.


Projection is a transformation used to represent a 3D model in a 2D space. The two main types of projection are orthographic projection (also called parallel) and perspective projection. The main characteristic of an orthographic projection is that parallel lines remain parallel after the transformation. Perspective projection utilizes the concept that if the distance between the observer and model increases, the model appears smaller than before. Essentially, perspective projection mimics human sight.


Clipping is the process of removing primitives that are outside of the view box in order to facilitate the rasterizer stage. Once those primitives are removed, the primitives that remain will be drawn into new triangles that reach the next stage.


Real-time rendering is a field of computer graphics focused on analysing and producing images in real time. The benefit of real-time rendering is that users can interact with the render as it is developed. Real-time rendering is most often referenced in relation to interactive 3D computer graphics or 3D environments in video games to quickly render motion.


In real-time 3D rendering, computers work to photorealistically convert 3D models into 2D images. 3D images are calculated in real time, so that it appears as though many images are occurring in real time.


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Architectural rendering, also known as architectural visualization, is a process that involves creating 2D and 3D images and animations that illustrate proposed architectural designs. It can create stunning and realistic visualizations that help showcase projects.


What was once a time-consuming process reserved for specialists, the introduction of real-time rendering software has made architectural visualization accessible for architects and designers.


Enscape is the best tool for real-time architectural visualization and ideal for any design workflow. It is a real-time 3D architectural rendering software that empowers the user to tap into their creativity and explore design possibilities. With just one click, you can instantly transform your model into a 3D building and landscape rendering.


Enscape is an easy tool to use. No special training is needed and information is available via video tutorials and the Knowledge Base to help users get the best out of their real-time rendering experience.


A staggering 98% of Enscape customers find that using real-time rendering helps them to communicate their ideas. An architecture rendering significantly reduces the risk of misunderstanding, since it enables everyone to view a building or space from the same perspective.


Design is always an iterative process, but Enscape has made it a dynamic one at Turner Fleischer: the tools we use can now keep-up with our creativity, allowing quick decision making and letting our clients instantly see the impact of their choices.


Thanks to real-time rendering software, architectural rendering has become a tool for daily workflows. No longer a slow and expensive process, it has become much more accessible with speedier rendering times and ease of use. Here are some of the reasons why it is the perfect companion for your design workflow:


Architectural visualization gives you an edge with your clients. With Enscape, you can expect high-quality, realistic-looking 3D renders in a real-time manner. Simultaneous editing and visualization mean any changes can be made on the fly.


With Enscape, on top of beautiful images, you can also showcase your designs via virtual reality. Architectural visualization through virtual reality allows you to enhance your design and can add more value for clients. Architectural VR is not only great for client presentations, but also internal presentations, and internal design reviews.


A VR architectural presentation offers a full 360 view, allowing you to create immersive experiences. You can get a feeling of the full scale of the project, and fully engage with the space and design.


Now a more feasible option, thanks to the reduced costs of headsets such as Oculus Rift, HTC Vive, or Microsoft Mixed Reality, architects and designers can join nine out of the 20 major architectural companies worldwide that use VR in test cases or in their daily business. Find out more about Enscape-supported headsets for VR architecture on our Knowledge Base.

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