Call Of Duty Black Ops Cold War Videos

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Morris Betoch

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Jul 18, 2024, 3:52:55 AM7/18/24
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Due to the nature of this game acting as an interquel between Call of Duty: Black Ops and Black Ops II, as well acting as an indirect prequel to Call of Duty: Modern Warfare (2019), all spoilers for the two Black Ops games may have been left unmarked and expect Late Arrival Spoilers for MW 2019. You Have Been Warned!Кто я? Что я? Я не помню, не знаю...note Who am I? What am I? I don't remember, I don't know...

call of duty black ops cold war videos


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Call of Duty: Black Ops Cold War is the seventeenth title in the long-running Call of Duty first-person shooter series, releasing on November 13th, 2020 for the PlayStation 4, Xbox One and PC, and as a launch title for the PlayStation 5 and Xbox Series XS.

As the sub(-sub)-title might suggest, the game returns to the Cold War, in particular 1981 during the presidency of Ronald Reagan, serving as an interquel between the first and second Black Ops games.

After Call of Duty: Black Ops 4 skipped having a campaign to focus on Blackout, Cold War returns to having one. You play as "Bell", a US black ops soldier who joins Alex Mason, his ol' buddy Frank Woods, and CIA agent Russell Adler to stop a Soviet agent codenamed "Perseus" from destabilising the United States and shift the balance of the Cold War.

Alongside the campaign and multiplayer, Zombies returns with a soft reboot of the Aether storyline, now known as Dark Aether. Cold War did not come out with its own Battle Royale gamemode, instead offering various bits of media into the previous year's iteration, Call of Duty: Warzone.

On May 20, 2021, the game hosted a huge '80s nostalgia event titled "'80s Action Heroes", which included a crossover with both Rambo and Die Hard with John Rambo and John McClane as playable characters and Nakatomi Plaza as a POI in Warzone. For the Halloween season, it hosted another "Haunting of Verdansk" complete with a playable Ghostface (with Roger L. Jackson reprising his role) and a Frank the Rabbit skin for Baker.

O through S

  • Once More, with Clarity: Arash's Establishing Character Moment has Mason watch him suddenly shoot the two people he arrived at the airstrip with; though since Mason is watching from a distance, we don't know why. Later in the game we find out why when we see the same scene from Bell's perspective.
  • Pin-Pulling Teeth: Both Bell and Mason, as well as the multiplayer operatives, seem to arm grenades this way, due to the throwing animation skipping the pin pulling step.
  • Politically Correct History:
  • If Bell is played as a woman, she will still be a member of Adler's MACV-SOG team in Vietnam in 1968, which is a bit of a stretch even for the Black Ops series. Subverted as it's revealed Bell was never actually in Vietnam or allied with the CIA until they were picked up by Adler and subject to brainwashing to implant false memories of being there. That said, Bell being a female in a secretive Soviet detachment is just a bit less far fetched since more opportunities for women in the USSR didn't always mean full on parity. However, the fact that Bell was part of Perseus's own outfit, who apparently couldn't care less about such things, instead of official Soviet units alleviates this somewhat.
  • The Bell one can see get shot at the start of the game via a scope uses a male model and doesn't stick out in the setting, though this is just a placeholder as the balaclava is meant to keep Bell anonymous.
  • If Bell is being played as non-binary, it's a Purely Aesthetic Gender and no one comments on it or treats them differently for it. This would be extremely unlikely for the 1980s, in both the USA where Bell spends most of the game, and in the USSR where Bell is supposedly from.
  • Red Herring: The game opens with a crash background on the Iranian hostage crisis leading into a counter-terrorist operation targeting two men with Iranian names who were apparently involved. After capturing the second one, however, he reveals that "it was never about the hostages", and the true plot kicks off.
  • The game also makes it seem like you're one of Russia's sleeper agents as a callback to Mason's brainwashing. You're not. In fact, you are kind of the opposite as your brainwashing was done by the CIA.
  • Sadistic Choice: At the conclusion of the End of the Line mission, Bell is hit with an RPG before they along with Park and Lazar can extract from the compound via skyhook. As the extraction can't be halted, they are only given a few seconds to choose which teammate to hook onto and save before they're towed away, with the agent left behind being executed by the enemies. Wait too long, and both of them get left behind. Multiplayer mode rules out the "save Lazar" route, as Park is a playable operator while he isn't.
  • Saved by Canon: Being an Interquel, you don't have to worry too much about Mason, Woods, Hudson, Kravchenko, or Zakhaev being in any serious danger.
  • This also applies to the game in and of itself. Sims, Park, and Adler are all safe as they are all Operators in Multiplayer, which starts off in 1982, about a year after the events of the Campaign. This is worth pointing out as there are multiple points in the story in which Adler and/or Park can die, and the only way the former can die is if Mason and Woods die first.
  • Shut Up, Hannibal!: Adler doesn't buy any of your excuses for betraying him and allowing Europe to get nuked by Perseus in the bad ending. If you don't radio in your position to Perseus beforehand, Adler will cut the argument short and just shoot you.
  • Shoot the Dog: The entire purpose of Operation Greenlight, which involves secretly planting neutron bombs in every major European city so that they can be detonated in the event the Soviets seize them.
  • Simulated Urban Combat Area: The mission "Redlight,Greenlight" (and multiplayer map "Amerika") takes place inside a Spetznaz training course meticulously modeled after an 80's American city. It quickly becomes a Deadly Training Area as Woods and Bell tear their way through the drilling soldiers in their escape.
  • Sliding Scale of Gameplay and Story Integration: After the Trabazon mission, the player is presented with a fairly typical character creation screen. However, the game later reveals that the character was shot during the Trabazon mission and brainwashed by Adler's team. The character creation mechanic is Adler creating a personality and backstory for "Bell" In-Universe.
  • Sniper Scope Glint: A returning feature from Call of Duty: Modern Warfare (2019) is the scopes of sniper rifles in multiplayer producing visible glints. Interestingly though, the mechanic has been tweaked, with the glint only being visible from a certain angle.
  • Soft Reboot: Can be seen such for the Black Ops games, given Hudson, Mason, and Woods are voiced by each The Other Darrininvoked (though for the former that's nothing new) and Demoted to Extra, the majority of the game is set in the past in contrast to the previous recent installments set in the future, while new characters Bell and Russell Adler are the main focuses and finally the Canon Welding with the appearance of Imran Zakhaev in the KGB headquarters, which suggests that Modern Warfare (2019) takes place in the same setting as the Black Ops universe.
  • Spoiler Cover: A subtle one, but the cover that depicts a man split between a Soviet and American uniform alludes to Bell being a Soviet asset brainwashed into being an American one.
  • Starts Stealthily, Ends Loudly: 'Desperate Measures' starts as an open-ended stealth mission but ends as an all-out gun battle.
  • Story Branching: Although it's not as major as in Black Ops II, your actions can determine whether several characters live or die, and their presence or absence will have minor effects on some of the later cutscenes.
  • Streamer-Friendly Mode: There are options to alter the matchmaker timer to appear before actual matchmaking starts and to make every visible player's username anonymous, both intended to stop people from entering streamers' games and griefing them.
  • Surreal Horror: The mission "Break on Through" is this.

T through Z

  • Team Power Walk: In the cutscene to the last mission in Solovetsky, the heroes are seen walking together on the deck of a warship, in full combat armour and with guns ready.
  • Tension-Cutting Laughter: In the hub section before the Cuba mission, a conversation with you, Woods, and Mason takes an ugly turn when you tell them that Hudson is concerned about them. They appear to threaten you for your poor choice of words, until they burst out laughing saying they were just fucking with you.
  • There's No Kill like Overkill: One of the more over-the-top melee takedowns involves stabbing someone through the neck with your knife and with the knife still lodged in their neck, drawing a pistol and shooting them in the head.
  • Time-Delayed Death: Once Charkov drinks the poisoned tea in Desperate Measures, it'll take two more lines of dialogue before he starts dying from the Nova 6. If you don't swap the cup, this can hilariously backfire when you try to say you've already killed him... after drinking the poison yourself.
  • Tomato in the Mirror: Bell eventually realizes that they are actually one of Perseus' lieutenants who has been brainwashed by the CIA to turn against him. Whether or not they do so is up to the player.
  • Translation Convention: All dialogue between the player and friendly Russian characters will be in English, as are KGB computer terminals when used by Bell, while normal chatter between NPCs will be in their native language. The latter case is justified as Bell knowing (and most likely are) Russian due to their involvement with Perseus, as the text show up in Cyrillic from another perspective during the Wham Episode. When you play as Belikov, all dialogue is in English, implying that from his perspective, everyone is actually speaking Russian.
  • Trigger Phrase: "We've got a job to do". This is the phrase Adler uses to trigger fake memories in Bell after the latter has been brainwashed by the CIA.
  • Unexpectedly Realistic Gameplay:
  • Should Bell betray their own team and face them in the bad ending, Mason and Woods, who were known for their Plot Armor in the previous Black Ops games, will go down just as easily as regular mooks the player has been killing through the game.
  • Through dialogue with Sims, you can request all sorts of exotic gear including an attack helicopter. Despite his ability to procure said gear, Sims shoots down your request. Someone has to pay for all that hardware, and Adler doesn't want to pay for it while Bell doesn't have the money.
  • During conversation with Woods and Mason, Bell can ask about the events of the original Black Ops. While both of them give a few details, namely the parts known to everyone, like the fact they stopped Dragovich from releasing Nova Six onto American soil and their botched attempt to kill Fidel Castro, they stay fairly quiet about most of it since it's well, classified. It does lead to a moment of levity, as Woods then muses that he should kill Castro and chalk it up to "collateral damage" in service to the team's present mission, only for the trope to once more take effect as he notes that Hudson would throw the book at him for stepping out of line like that.
  • Hesitating to make a decision in critical moments of the story will result in a Nonstandard Game Over, because time doesn't magically freeze so the player can weigh the pros and cons of taking someone in alive or shooting them dead on the spot.
  • Unusually Uninteresting Sight: Carrying bodies over your shoulder will not prompt any reaction from the AI if seen. This can get rather ridiculous during the mission Desperate Measures, where you can openly walk around the KGB building while carrying a dead body on your shoulder and nobody will have any comment on the act, either as Belikov or Bell.
  • Unwitting Instigator of Doom: Dwight D. Eisenhower. What else can you call rigging up every single major city in Europe with nuclear weapons, only for the Soviets to appropriate the detonation codes of said weapons for their own purposes? It's even worse in the bad endings, where Bell's defection back to Perseus leaves America with no way to stop the nukes.
  • Verbal Tic: Adler seems quite fond of the phrase "We've got a job to do." Turns out it's a trigger phrase to keep Bell under control, much like "Would you kindly?"
  • Videogame Cruelty Potential:
  • A minor one in regards to the dialogue options with Sims and Park.
  • Subverted if you choose to shoot Richter or leave him in captivity rather than free him. It turns out he's sold out to the KGB. If you read the paper, that might mitigate the guilt of killing him.
  • Violation of Common Sense: Get ready for this one. It's time to dive into the weapon attachments for this trope.
  • The Magnum has magazine attachments that allows its 6-shot cylinder to hold more than six shots (9 and 12-shot options available).
  • Most detachable magazine-fed weapons have multiple extended capacity options, with some even having a faster-reloading version of each of the extended options. However, the fast-reload versions of the extended mags, in most casesnote The MP5 being one of the few exceptions. The "fast mag" versions for the 40-round and 50-round options both use an extended straight magazine, whereas the regular 40 and 50-round options use two different drum mag models, and the only model difference between the fast 40 and fast 50 is down to the type of mag-pulling loop (Para-cord for the 40, Steel for the 50)., still use the standard-capacity magazine model rather than the model of the corresponding extended magazine.
  • Most grieviously of all, however, are the barrels. Somehow one can increase their vehicle damage just by fitting a heavy-duty barrel or increase their bore size to increase their range.
  • Villain Has a Point: While it doesn't exactly make Perseus the good guy or justify killing untold millions of innocent people, Bell brings up a valid point in Ashes to Ashes when they say: "At least Perseus never robbed me of my identity" (at least as far as Bell would know).
  • Wham Episode:
  • The mission "End of the Line". It is revealed in this mission that Perseus's plans are far more destructive than thought before, with him not using the nuke to detonate it, but to rather use it to reverse engineer its code so that he could detonate every single nuke that is a part of Operation Greenlight. Oh, and either Park or Lazar will get killed with you being forced to choose
  • The penultimate mission "Break on Through". It is revealed that Bell was once a Perseus agent who was shot twice in Trabzon by Arash Kadivar out of jealousy of them being Perseus's favourite operative. (One of the two people who get shot in a jeep by him in the very first level happens to be Bell.) Bell was then captured by Adler and brainwashed into being an operative of his to gain info on Perseus. This is the mission where you get to either betray Adler and his team or stay loyal to him and stop Perseus's plans.
  • The Worf Effect:
  • Bell is easily able to subdue enemies and take them as a Bulletproof Human Shield or kill them with a flashy melee takedown, without said enemy putting up any resistance to your attacks. Said enemies range from Spetznaz operators to your CIA field team, including legendary operators Mason and Woods.
  • In 'Redlight, Greenlight', Bell breaches a room. Despite having more than enough time to react and shoot the guard standing in front of them, the guard manages to yank Bell in, wrestle away their gun, and punch them to the ground. Keep in mind that Bell is spec ops, and can kill Spetznaz operators in melee.
  • If provoked, Imran Zakhaev manages to get the better of Bell and Adler during the events of Desperate Measures. Admittedly, given that he's up against two highly trained and experienced special forces operatives, the only way he manages to get the better of them is through surprise and they quickly counterattack and incapacitate him, but really, Bell and Adler could've reacted faster.
  • During "Brick In The Wall", Franz Kraus manages to overpower and club Bell unconscious, despite a knock to the head being rather light on the spectrum of things Bell gets savaged by.
  • Worf Had the Flu: Your normally unstoppable CIA team, including Woods and Mason, are so easy to take down because they've been caught in a massive ambush with no reinforcements or support. They're also only human, and far from bulletproof.
  • You Have Failed Me:
  • When you're captured by Volkov, he mentions that Perseus has put out a kill order on you. At first, this isn't very surprising, as you're a member of the CIA team specifically put together to kill him. As it turns out, you're actually his second-in-command who was captured and brainwashed by the CIA, so the kill order is specifically put out for preventing you to leak vital information of his operations to the CIA. However, he still reasonable enough to forgive you if you break out of your brainwashing and arrange to ambush and kill your CIA team members for him.
  • In "Ashes to Ashes", Perseus also makes no attempt to intervene if you fall for Adler's trap and he tries to knife you. Perseus will just straight up sit by and watch as you and Adler struggle for the knife, even if Adler manages to stab you with it. Some have interpreted this as a clue that Perseus isn't actually real, much like Reznov was in Black Ops, while others have interpreted this as a possible test to see if Bell truly broke out of the brainwashing.
  • You Have Outlived Your Usefulness:
  • Perseus executes his nuclear scientists after they're finished reverse-engineering the detonation codes for the Greenlight nukes.
  • After Bell fulfills their purpose in thwarting Perseus' plot, Adler attempts to execute them as a loose end.
  • Notably subverted if Bell decided to turn against Adler, as Perseus actually welcomes them back with open arms and even reinstated them as his right hand man/woman whom he entrusted with important tasks, keep in mind that these was after Bell detonates the Greenlight nukes.
"I know you won't fail us."

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