Super Hostile Infernal Sky

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Bran Bast

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Aug 5, 2024, 7:42:53 AM8/5/24
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Seaof Flame II is a remake of the first map of the series, which was showing its' age, and really needed an update. Sea of Flame II contains all new locations and areas, and will be great fun for new people to the series, and also Super Hostile veterans.

This map is a network of linked underground caverns. The map takes place entirely underground, and the whole thing is wrapped in a giant cube of bedrock (no escape!) This was the first map of the series where I introduced the Victory Monument goal system. To me, it has a very "Super Metroid" or "Castlevania: Symphony of the Night" feel to it.


(This map is old, and is scheduled for a complete remake, "Canopy Carnage II". Not just an update, but a completely new map, but with the same style and theme. You might want to play another map instead of this one.)


A dark, brutal world of nothing but despair. Voted for and requested by the community, this map starts out brutal and stays that way. Unlike Legendary, in which the difficulty gradually increased the farther you got into the map, Nightmare Realm is the real deal from the very second you load into the map.


The map reminds me a little of the old NES Megaman games. Your spawning area is a central hub, from which you can access the other areas of the map, which surround it. There are many paths and routes you could take from the start, and don't be afraid to unzip fresh copies of the map to try a new starting strategy.


Oh man, things have been rough for awhile. Are you tired of dying every 5 seconds? Do feel like you need a vacation? Do you need your hot heart chilled with a cool island song? Oh no wait, I mean... cool heart warmed with a hot island song? Or was it... Bah, whatever.


This is the first Super Hostile map made from the ground up supporting enchanting and brewing, and the first map created after the armor changes in Minecraft 1.0. Expect wonderful loot, enchanted items, potions, and plenty of monsters to put your awesome items to use against!


This map features shuffling, of chests, spawners, and the Victory Monument. Each letter variant (a, b, c, and d) is the same, but the loot chests and spawners have been randomized. The Victory Monument is also in a different location in each variant. Now, if you are watching a LP of one variant, you can play another and have a different experience.


Explore the vast mining operation left behind by a team of miners and explorers. Deep underground, a huge network of caves, tunnels, and massive chasms contains treasure, adventure, and extreme dangers. Defeat all-new enemies made possible with the Minecraft 1.5 update, and venture even deeper into areas no human has tread for thousands of years.


Based on a short story of the same name by Andrea J. Buchanan, this CTM map is a wicked and challenging experience, which has been officially adopted as part of the Super Hostile series. Fans of Kaizo Caverns and Spellbound Caves will really enjoy this map. But, fair warning, it's very difficult.


This map is currently under construction. Endless Deep used to occupy the #2 slot of Super Hostile, however I want to give that spot to my upcomming Fallen Kingdom map. Instead, Endless Deep will have the #2 spot on my Mini Hostile series, and be a shorter map taking place in an underwater fortress.


My first multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! They play on mirror-image lanes, and can shoot at each other, and also trigger traps that will go off on the enemy teams lane! Please be sure to read the included README file for full details and rules.


My second multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! This map is more heavily focused on direct combat than the first RFW map, and has many TNT cannons and bow and arrow supplies to blast the other team. Please be sure to read the included README file for full details and rules.


My first "Capture the Wool" map. Two teams share one large lane, starting on either side. Teams try to retrieve their wool colors from the enemy territory, while the enemy team does the same. Expect frantic, direct, PVP action!


The jungle floor in Canopy Carnage II is going to be.... well... this map! I think it's really nice looking, so I figured some of you may enjoy it as a basic survival map before I make it into a crazy hostile super jungle.


Rarely, an infernal moon can be a super infernal moon. In the chat, it says "The "Super Infernal Moon" rises." in red text. The moon is tinted red like a normal infernal moon and more hostile mobs spawn.


Rarely, a super blue moon can happen instead of a blue moon. The chat says "A "Super Blue Moon" rises. You feel really lucky!". The moon is tinted blue like a normal blue moon and all players get the Luck VI (6) effect.


When a harvest moon rises, the chat message reads "The "Harvest Moon" rises. Your crops provide a better harvest" in green text. The moon is tinted yellow and harvesting crops drops three times more items than normal. It is unknown if a super harvest moon exists (I have not seen one yet)


The Infernal Demons, also known as Infernals, are the supernatural inhabitants of Inferno that can be summoned by the Umbra Witches as part of their role of maintaining the darkness. These demons bestow witches with great power and wisdom and are mainly used to fight and hunt down angels.


The beings of Inferno have monstrous appearances, though all seem to share certain characteristics: purple-black coloration, skeletal features with sharp teeth, and a horn/spike motif. The bodies can appear humanoid, such as Alraune and those personally contracted by witches, although others are often more diverse, with some adopting bestial forms, such as Gomorrah, or inorganic shapes that resemble machines and torture devices. Demons are normally confined to Inferno, but can be summoned to other realms via a witch's power as their conduit, usually entering through their hair. However, demons can free themselves of their physical bonds if the summoning is tampered, immediately rebelling and causing destruction after being freed.


In contrast to their rivals in Paradiso, demons are autonomous and factionless, holding loyalty to none but their own interests. As Inferno has no clear governance, order in Inferno is determined by level of power, and due to the setting's violent environment, demons are known to fight each other for dominance and/or territory. Hints to organization are given, however, through Queen Sheba, Rodin, and the enigmatic demon type of Infernal God; beings that are designated as gods of the underworld.


While witches can summon most demons of their choosing, certain demons can enter into a pact with a particular witch to grant them incredible amounts of magic, knowledge, and power. Witches who make a pact with "contracted demons" often have distinct markers, such as the shadow of their patrons instead of their own, insect patterns showing up in certain actions and other motifs. They can summon whatever demon's body parts that are needed at the time, such as wings or even the limbs of the demons when attacking enemies in combat using Wicked Weaves and Infernal Weaves.


Originally, the Infernal Demons act as Bayonetta's allies against the more powerful angels that impede her path to find out the truth of her past. After the loss of the Right Eye of the World with the death of the last of the Lumen Sages, the balance of power in the universe is tipped towards the darkness and the Infernal Demons grow strong enough to break out of the bounds of a summoning. As a result, Bayonetta is forced to fight both her former demonic allies and also lesser Infernals she encounters on her way to rescue Jeanne's soul from Inferno.


All information about the Infernal Demons are stored in two separate entry books: the Book of Infernal Demons and Lemegeton's Guidebook. Although similar in function and content, the former serves as an outline of the summoned demon and their abilities, while the latter provides information about the demons that are encountered in Inferno.


Madama Butterfly is the demoness who Bayonetta has made her pact with for most of her powers and is her main demon summoned for Wicked Weaves. When not in combat, her silhouette can be seen as Bayonetta's shadow. When executing a double jump, her wings manifest to add more height in Bayonetta's jumps and can even allow her to glide short distances.


Apart from use in movement and Wicked Weaves, Madama Butterfly's limbs are manifested during several Torture and Climax Attacks (mainly against Applauds and Affinities) in the first game. Her hands are also summoned against Sapientia, guiding the monstrous Auditio towards Phantasmaraneae and punching him back down whenever he tries to rear up. After the second time guiding Sapientia to Phantasmaraneae, Madama Butterfly will then proceed to rip off his wings. If a counter-attack is performed on an Inspired, multiple limbs will appear and she will beat the angel to death.


The demoness returns in Bayonetta 2 and takes more of a corporeal form. Instead of just her hands and feet, Butterfly's upper body can be manifested in a headbutt motion during Umbran Climax and she is fully summoned in a punish attack against an out-of-control Gomorrah and an eventual clash with Balder andTemperantia. Madama Butterfly also takes part in new Climax Finishers of her own against angels, such as Valiance. Madama Butterfly is also summoned to perform a Torture Attack against demons such as Hideous. First, her hands will manifest and she will pick up the Hideous and repeatedly slam it against the ground, then her entire upper body will manifest and she will finish it, bringing both fists down upon it and crushing the lesser demon.


Madama Butterfly is manifested in Bayonetta 3 through Demon Masquerade when Colour My World is equipped. She merges with Bayonetta to execute powerful attacks in regular combat as well as traverse the world in the transformed state. She can also be summoned in her entirety to fight against the Homunculi while using the Demon Slave ability.

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