Visual Studio Code includes a full featured integrated terminal that starts at the root of your workspace. It provides integration with the editor to support features like links and error detection. The integrated terminal can run commands such as mkdir and git just like a standalone terminal.
Remove terminal instances by hovering a tab and selecting the Trash Can button, selecting a tab item and pressing Delete, using Terminal: Kill the Active Terminal Instance command, or via the right-click context menu.
Icons may appear to the right of the terminal title on the tab label when a terminal's status changes. Some examples are a bell (macOS) and for tasks, displaying a check mark when there are no errors and an X otherwise. Hover the icon to read status information, which may contain actions.
You can open terminals in the editor area (terminal editors) with the Terminal: Create New Terminal in Editor Area command, the Terminal: Create New Terminal in Editor Area to the Side command, or by dragging a terminal from the terminal view into the editor area. Terminal editors are presented like regular editor tabs:
The content in the terminal is called the buffer, with the section right above the bottom viewport being called "scrollback". The amount of scrollback kept is determined by the terminal.integrated.scrollback setting and defaults to 1000 lines.
The terminal features sophisticated link detection with editor integration and even extension contributed link handlers. Hover over a link to display an underline, then hold the Ctrl/Cmd key and click.
File links: Links to files that have been verified to exist on the system. These will open the file in a new editor tab and support many common line/column formats such as file:1:2, file:line 1, column 2.
Word links: Fallback link type that uses the terminal.integrated.wordSeparators setting. The setting defines word boundaries and make nearly all text into words. Activating a word link searches the workspace for the word. If there is a single result it will open, otherwise it will present the search results. Word links are considered "low confidence" and will not show an underline or tooltip unless you hold the Ctrl/Cmd key. They also have limited support for line and column suffixes.
By default, there is a warning when pasting multiple lines, which can be disabled with the terminal.integrated.enableMultiLinePasteWarning setting. This is only done when the shell does not support "bracketed paste mode". When that mode is enabled, the shell is indicating that it can handle multiple line pasting.
Alt and left-click will reposition the cursor to underneath the mouse. This works by simulating arrow keystrokes, which may not work reliably for some shells or programs. This feature can be disabled with the terminal.integrated.altClickMovesCursor setting.
When applications running in the terminal turn on mouse events mode, such as Vim mouse mode, mouse interaction is sent to the application instead of the terminal. This means that clicking and dragging will no longer create a selection. Terminal selection can be forced by holding the Alt key on Windows and Linux, this can also be done with the Option key on macOS but requires enabling the terminal.integrated.macOptionClickForcesSelection setting first.
The terminal view can be maximized by clicking the maximize panel size button with the upwards chevron icon. This will temporarily hide the editors and maximize the panel. This is useful to temporarily focus on a large amount of output. Some developers use VS Code as a standalone terminal by opening a new window, maximizing the panel, and hiding the side bar.
There is a Terminal: Select All command, which is bound to Cmd+A on macOS, but does not have a default keybinding on Windows and Linux as it may conflict with shell hotkeys. To use Ctrl+A to select all, add this custom keybinding:
The Tasks feature can be used to automate the launching of terminals, for example, the following .vscode/tasks.json file will launch a Command Prompt and PowerShell terminal in a single terminal group when the window starts:
Split terminals on Windows will start in the directory that the parent terminal started with. On macOS and Linux, split terminals will inherit the current working directory of the parent terminal. This behavior can be changed using the terminal.integrated.splitCwd setting:
The Terminal: Set Fixed Dimensions command allows changing the number of columns and rows that the terminal and it's backing pseudoterminal uses. This will add scroll bars when necessary, which may lead to an unpleasant UX and is generally not recommended, but it is a common ask on Windows in particular for reading logs or long lines when paging tools aren't available.
The integrated terminal shell is running with the permissions of VS Code. If you need to run a shell command with elevated (administrator) or different permissions, use platform utilities such as runas.exe within a terminal.
To resolve this issue, you need to track down where the old npm is installed and remove both it and its out-of-date node_modules. Find the nvm initialization script and run which npm before it runs, which should print the path when you launch a new terminal.
By default, the integrated terminal will render using GPU acceleration on most machines. Typically when there are rendering problems it's an issue of something in your hardware/OS/drivers not playing nicely with the GPU renderer. The first thing to try is to disable GPU acceleration, trading off rendering speed for DOM-based rendering, which is more reliable:
One of our accessibility features we enable by default is to ensure a minimum contrast ratio of at least 4.5 is met for the foreground text. This feature ensures that text is readable regardless of the shell and theme used which is not possible otherwise. To disable this feature, you can set:
hey,
So our developers who are using ubuntu 20.04lts are not able to push or pull code to gitlab from thier vs code terminal.
It was working fine all these days but then suddenly they are facing the issue lately.
Can you browse gitlab.com website, or do you see a looping screen about checking your browser? If so, probably there is an issue with your IP addresses. Try a VPN or from a different location so different IP and see if you can access.
yeah, we are using the latest version of vs code.
we have also tried updating the git password too.
i am not sure what the problem is
will looking into logs in the git production machine help?
cuz the error means it is mostly an authentication issue.
I downloaded PyTorch with pip in two Conda environments and one base environment but PyTorch only works in my Mac terminal and not in visual studio code. How will I be able to get PyTorch working in visual studio code?
The extension uses the ESLint library installed in the opened workspace folder. If the folder doesn't provide one the extension looks for a global install version. If you haven't installed ESLint either locally or globally do so by running npm install eslint in the workspace folder for a local install or npm install -g eslint for a global install.
On new folders you might also need to create an .eslintrc configuration file. You can do this by either using the VS Code command Create ESLint configuration or by running the eslint command in a terminal with npx eslint --init.
Added support for ESLint V8.0 Beta. To stay backwards compatible with eslint settings the version still uses the CLIEngine if available. However users can force the use of the new ESLint API using the setting eslint.useESLintClass. Beware that the ESLint npm module changed how options are interpreted. It also changed the names of certain options. If you used eslint.options to pass special options to the ESLint npm module you might need to adapt the setting to the new form.
Asking for confirmation of the eslint.nodePath value revealed a setup where that value is defined separately on a workspace folder level although a multi workspace folder setup is open (e.g. a code-workspace file). These setups need to define the eslint.nodePath value in the corresponding code-workspace file and the extension now warns the user about it. Below an example of such a code-workspace file
To follow VS Code's model to confirm workspace local settings that impact code execution the two settings eslint.runtime and eslint.nodePath now need user confirmation if defined locally in a workspace folder or a workspace file. Users using these settings in those local scopes will see a notification reminding them of the confirmation need.
Also note that there is a time budget of 750ms to run code actions on save which might not be enough for large JavaScript / TypeScript file. You can increase the time budget using the editor.codeActionsOnSaveTimeout setting.
eslint.debug: enables ESLint's debug mode (same as --debug command line option). Please see the ESLint output channel for the debug output. This options is very helpful to track down configuration and installation problems with ESLint since it provides verbose information about how ESLint is validating a file.
eslint.lintTask.options: Command line options applied when running the task for linting the whole workspace ( -guide/command-line-interface).An example to point to a custom .eslintrc.json file and a custom .eslintignore is:
The old eslint.packageManager setting is now deprecated and can safely be removed. This controlled the package manager to be used to resolve the ESLint library. This has only an influence if the ESLint library is resolved globally. Valid values are "npm" or "yarn" or "pnpm".
eslint.options: options to configure how ESLint is started using either the ESLint class API or the CLIEngine API. The extension uses the ESLint class API if ESLint version 8 or higher is used or if ESLint version 7 is used and the setting eslint.useESLintCLass is set to true. In all other cases the CLIEngine API is used.An example to point to a custom .eslintrc.json file using the new ESLint API is:
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