Hey guys, I recently got the courage to post my mod here. I want to be honest from the start, this is a very amature mod, the code is messy and nearly everything is copy and pasted from other mods but given a blood paint job (This is the main reason I was reluctant to post this, I know someone is going to call this lame/lazy). In a nutshell , this is my personal edit of project reblood but I expanded upon it. This is pretty much a one man project (aside from art) so nothing too fancy. If you are a fan of blood or horror in general you should like this. I dont want to make this thread too long but this gameplay mod has 22 weapons,combined enemies from project malice + project reblood + vanilla doom plus and treasure. Please contact me if you would like to help, I have other ideas but no idea how to implement them.
I know this mod is dead (no pun intended) but I updated it. You can now get the hand cannon without cheating and added aiming to the railgun. Probably other small bug fixes but I forgot. Also nerfed the amount of rivet ammo pick ups.
Sorry the day got away from me and I got buried in both snow and the Dead Space remake lol. I am honestly impressed with this mod, especially if you are new to modding. As the OP says, it may borrow other mods, but the horror theme and "Blood" coat of paint is honestly pretty unique, in my experience. Some extremely cool and unique weapons and sound effects I don't think I've encountered before either.
Like you said, this may be an amateur mod, but more horror themed mods are always appreciated and everyone has to start somewhere! I am excited to see what updates you make to this one next or if you make another mod. Keep it up!
Thanks so much for taking the time to play my mod and to write a review. I am really flattered. Yea, my whole goal was to expand on the blood arsenal. Blood gameplay mods in general are kinda rare and the ones that do exist usually dont add new weapons so I decided to think of weapons that would fit the setting. Did you use my music pack?
The real hard part was trying to balance the mod lol. Most of the weapons damages are unaltered from the original mod I got it from (I just assumed the original author knew what he was doing). I do want the weapons to be better than vanilla doom but not too strong like russian overkill or trailblazer. I played like 6 megawads with my mod and it went fine. My mod even has an inventory system but too be honest 99% of the time I never use inventory items, I only have it there incase my mod made a map too hard and you need a lifeline.
Should I add recoil to the m1 garand? It is able to melt an arachatron in 1 clip if you spam the fire button. I know its semi auto and I dont want to nerf the damage so im thinking adding recoil might make sense.
Nerf the rivertgun? I want it to do similar damage to the super nailgun in quake. However I think it is balanced because it sucks at range and I got the code from realm667 so im guessing it was tested before.
Thought about removing the necronomicon, it looks cool but I rarely find a reason to resurrect something. I mean I would keep it if the "enemy" glowed and followed you around but 0 idea how to code that.
Might postpone/cancel the grease gun idea, overlays are beyond my copy/paste skills. Feel free to post ideas and assets. Assets are hard to come by, most sprites look too futuristic or bland. Im really sticking to this old/occultic/steam punk/flint lock/western vibe.
Short update, I made contact with the author of reblood (the mod that blood dead redemption extended). Nice guy and really smart, he has his own projects but hes to going to help out a bit from now on. Expect an update within the week. Please keep me posted with ideas.
Small update, just fixed sprites for the scythe and increased tommy gun ammo cap from 500 to 600. I know it sounds silly but the grease guns chew through tommy gun ammo fast so I might even increase it again later.
This is a dead thread but long story short I got like 20 comments on my youtube of people saying hey can I play your mod. So im adding a newer version of it. If you're a coder or artist feel free to contact me.
Broadly speaking, players know what they're getting into with Red Dead Redemption 2. It's a Wild West tale examining the dangerous and complicated lives of the Dutch van der Linde gang. Much like the original title, a great deal of realism regarding gameplay is given a major priority in the sequel. While most people love how immersive the game feels, some argue that too much realism came at the detriment of the gameplay, which felt tedious at times.
Nevertheless, mods have a natural tendency to change how a game is played. Some make a game even more realistic, while others are simply ridiculous. Exploring the rabbit hole that characterizes the Red Dead Redemption 2 modding community can take some time, so players can rest assured that this collection of RDR 2 mods is just the tip of the iceberg when it comes to altered gameplay.
Updated on April 15, 2024, by Ritwik Mitra: Red Dead Redemption 2 is one of the best video games ever made. Not only did Rockstar wow players with its amazing open world, but its storytelling was also notably improved, permitting players to enjoy one of the finest narratives ever told in a video game. Fans can only hope that Grand Theft Auto 6 continues this tradition of epic storytelling and lets players experience a narrative that is on the same level as Arthur Morgan's journey of redemption. Although Red Dead Redemption 2 is still a fine game, players who check it out on PC will be glad to know that there are several mods available that improve the game considerably. The best of the bunch are downright unmissable for those who want the in-game systems to shine even brighter.
The survival mechanics in Red Dead Redemption 2 were a novel concept, but even the most ardent defenders of the game can't argue against the fact that the system isn't used to its full potential. There aren't enough hot or cool areas to really compel players to try and experiment with their outfits, which is a huge waste of a mechanic that could've reached the same heights as Breath of the Wild when it came to forcing players to figure out innovative solutions to combat extreme temperatures.
With this mod, players not only have to change their outfits more frequently, but they also have to switch up their layers from time to time based on the intensity of the temperature in any given area. It's a great way to add more importance to this mechanic and make the gameplay as dynamic as possible.
Camping is a pretty novel mechanic in Red Dead Redemption 2, but there's no denying that the act of setting up camp is as restrictive as it comes. Players can't camp wherever they want, which is understandable given the errors this can cause, but there are other restrictions that make less sense.
With this mod, not only can players camp anywhere they wish, but they can also generate certain aspects of the camp without going for the full shebang every single time. As long as players don't intentionally try to break the game with this mod, they'll be more than impressed by its amazing capabilities.
Combat in Red Dead Redemption 2 is certainly one of the game's highlights, with the many cinematic firefights in this title being as engaging as they come. Gamers who want to make this aspect of the game even more hardcore and realistic can download a mod that makes every firefight a tactical affair where a single mistake can lead to the player's demise.
Ped Damage Overhaul reduces anyone's tendency to be bullet sponges, ensuring that enemies can be downed in a few shots instead of tanking numerous hits without facing so much as an inconvenience. This also makes Arthur pretty fragile, and a single well-placed headshot is all it takes for the player to be taken out in a tense firefight, encouraging a careful approach to any combat scenario.
Arthur is already a rather large and intimidating fellow. He can hold his own in a fight, whether it's with guns or his fists. However, for those who want to see Arthur truly dominate a fight, they may want to consider the MiniNPCs mod.
There are a few customization options in this mod, one of which makes NPCs ridiculously puny. Arthur, who remains the same size, now appears massive. If players ever wanted to feel like the Jolly Green Giant in a game, this mod should be at the top of their download list.
Gamers don't always have to settle for realism. For those who get tired of dispatching enemies the normal way, there's no shortage of wacky death-dealing mods available to download for Red Dead Redemption 2. One of the more interesting choices is assuredly the Telekinesis mod.
Arthur doesn't need traditional firearms with this mod. Instead, he utilizes the power of his mind. Objects and NPCs can be grasped and flung across the map with humorous effect. With this mod, enemies won't know what hit them.
The Honor system in Red Dead Redemption 2 may get the job done in the majority of instances, but there are times when players might feel like this system restricts them a bit too much for their own good. Some people go so far as to call this system dated, which is a pretty sound argument given how the concept of morality being black and white isn't as prevalent in video games as it once was.
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