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!! DISCUSSIONS HAVE MOVED !!
Please visit
https://github.com/
excaliburjs/Excalibur/
discussions
to ask questions or show us what you've been working on!
Discussion group for the Excalibur.js game engine. Go to
http://excaliburjs.com
or
https://github.com/
excaliburjs/Excalibur
to find out more.
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Thomer Gil
, …
DaVince
14
4/26/20
Q&A
How to start() after stop()?
This is nice! I like all the configurable settings you've added. Op zaterdag 25 april 2020 17:10:
unread,
question
Q&A
How to start() after stop()?
This is nice! I like all the configurable settings you've added. Op zaterdag 25 april 2020 17:10:
4/26/20
DaVince
,
Erik Onarheim
6
4/24/20
Let's make active development more visible
Awesome! My game now runs on the latest release without locking up. You might want to make a release
unread,
question
Let's make active development more visible
Awesome! My game now runs on the latest release without locking up. You might want to make a release
4/24/20
Maurizio C
,
Erik Onarheim
2
11/15/19
save date in file
Hi Maurizio, Currently Excalibur has no built in facilities for saving game state. This may be a
unread,
question
save date in file
Hi Maurizio, Currently Excalibur has no built in facilities for saving game state. This may be a
11/15/19
Henri Lämsä
10/7/19
Set vector momentum and calculate x and y values according to the new magnitude
Hi, I find using actor acceleration and velocity quite useful. Only problem seems to be that I can
unread,
question
Set vector momentum and calculate x and y values according to the new magnitude
Hi, I find using actor acceleration and velocity quite useful. Only problem seems to be that I can
10/7/19
DaVince
,
Kamran Ayub
3
7/12/19
Putting text on top of a UIActor?
Glad you figured it out! I know we will soon be removing the "child" actor feature in favor
unread,
Issue
question
Putting text on top of a UIActor?
Glad you figured it out! I know we will soon be removing the "child" actor feature in favor
7/12/19
xorik
,
Erik Onarheim
2
5/5/19
Q&A
Type hinting for event aruments
Hi Xorik, Feels like a bug, this seems to be a factor of typescript strict function type and strict
unread,
Excalibur
TypeScript
question
Q&A
Type hinting for event aruments
Hi Xorik, Feels like a bug, this seems to be a factor of typescript strict function type and strict
5/5/19
cjge...@gmail.com
,
Erik Onarheim
2
4/19/19
Problems Understanding Physics & Framerate
The `update` method is called once per frame, given the implementation `this.velY--` will be called
unread,
Engine
Excalibur
question
Problems Understanding Physics & Framerate
The `update` method is called once per frame, given the implementation `this.velY--` will be called
4/19/19
jtgbu...@gmail.com
12/1/18
Game Resizing with fixed floor
This is my first time using excalibur, and I am trying to make a side scroller. The problem is I cant
unread,
question
Game Resizing with fixed floor
This is my first time using excalibur, and I am trying to make a side scroller. The problem is I cant
12/1/18
Ben Lakey
,
Erik Onarheim
2
11/24/18
When extending Scene which "engine" to use in lifecycle methods? Instance member or passed arg?
Hi Ben, Apologies on the late reply! I recommend using the onInitialize to get at an instance of
unread,
Engine
Excalibur
question
When extending Scene which "engine" to use in lifecycle methods? Instance member or passed arg?
Hi Ben, Apologies on the late reply! I recommend using the onInitialize to get at an instance of
11/24/18
Atanas Bozhkov
,
Erik Onarheim
2
11/9/18
Typescript Events
Hi Nasco, You are correct, you unfortunately cannot use the exported types as values in typescript.
unread,
Feature
TypeScript
question
Typescript Events
Hi Nasco, You are correct, you unfortunately cannot use the exported types as values in typescript.
11/9/18
szayel...@gmail.com
, …
Kamran Ayub
5
7/13/18
Q&A
How would I go about creating a main menu?
Have you guys thought of using Discord? I've read most of the sites documentation it's not
unread,
question
Q&A
How would I go about creating a main menu?
Have you guys thought of using Discord? I've read most of the sites documentation it's not
7/13/18
Alessandro Lioi
,
Kamran Ayub
2
6/28/18
Q&A
excalibur-tiled typings
Dang, it's written in TS but it looks like I may have missed generating a declaration file or
unread,
Issue
TypeScript
question
Q&A
excalibur-tiled typings
Dang, it's written in TS but it looks like I may have missed generating a declaration file or
6/28/18
Val
,
Kamran Ayub
5
6/25/18
Using Excalibur in a multiplayer game without having full map data on the client
Will do. Op ma 25 jun. 2018 om 18:41 schreef Kamran Ayub <kamra...@gmail.com> Feel free to
unread,
question
Using Excalibur in a multiplayer game without having full map data on the client
Will do. Op ma 25 jun. 2018 om 18:41 schreef Kamran Ayub <kamra...@gmail.com> Feel free to
6/25/18
Val
, …
Kamran Ayub
6
6/21/18
Release v0.17.0 large amount of warnings
Thanks, I'll try your workaround. Op donderdag 21 juni 2018 02:01:57 UTC+2 schreef Kamran Ayub:
unread,
question
Release v0.17.0 large amount of warnings
Thanks, I'll try your workaround. Op donderdag 21 juni 2018 02:01:57 UTC+2 schreef Kamran Ayub:
6/21/18
Val
, …
Erik Onarheim
5
6/19/18
TileSprite as SpriteImpl?
Hello Val, Thanks for using Excalibur! The naming is confusing, we may be able to make it an
unread,
question
TileSprite as SpriteImpl?
Hello Val, Thanks for using Excalibur! The naming is confusing, we may be able to make it an
6/19/18
dgpark...@gmail.com
, …
Erik Onarheim
7
4/7/18
collision events not firing / no collisions
Awesome i'll upgrade tonight then. No worries, the work around right now isn't all that bad.
unread,
TypeScript
question
collision events not firing / no collisions
Awesome i'll upgrade tonight then. No worries, the work around right now isn't all that bad.
4/7/18
Phil
,
Erik Onarheim
4
2/17/18
Prevent clicks on canvas when DOM-based elements on top?
Hi Phil, I shot you a private email around the details for chatting. I'll add this thread as an
unread,
Excalibur
Usability
question
Prevent clicks on canvas when DOM-based elements on top?
Hi Phil, I shot you a private email around the details for chatting. I'll add this thread as an
2/17/18
dgpark...@gmail.com
, …
Erik Onarheim
11
12/18/17
Issue with new actors and initialization
Hi Dylan, I was able to correct this issue with the initialize by removing the extra update in the
unread,
Actor
question
Issue with new actors and initialization
Hi Dylan, I was able to correct this issue with the initialize by removing the extra update in the
12/18/17
Phil
,
Erik Onarheim
4
12/11/17
Create animations from single sprites?
Issue posted! https://github.com/excaliburjs/Excalibur/issues/918 We'll take a look at the docs
unread,
Actor
Feature
question
Create animations from single sprites?
Issue posted! https://github.com/excaliburjs/Excalibur/issues/918 We'll take a look at the docs
12/11/17
Alex Rudenko
,
Erik Onarheim
2
11/18/17
Q&A
Newbie question: how to use setActorToFollow?
Hi Alex, I can't fault you, the documentation is wrong here sadly. I've opened an issue to
unread,
Excalibur
question
Q&A
Newbie question: how to use setActorToFollow?
Hi Alex, I can't fault you, the documentation is wrong here sadly. I've opened an issue to
11/18/17
Maxime FB
,
Erik Onarheim
2
9/27/17
Q&A
How do I use Z index to get an parent actor draw on a children actor?
Hi Maxime, I'm able to reproduce the issue you are seeing with child actor z-index (codepen https
unread,
Actor
Issue
question
Q&A
How do I use Z index to get an parent actor draw on a children actor?
Hi Maxime, I'm able to reproduce the issue you are seeing with child actor z-index (codepen https
9/27/17
Phil
, …
Josh Edeen
3
9/25/17
Scene Management
PS: You're game looks great! Looking forward to seeing it as it develops! PPS: I can't seem
unread,
Engine
question
show-and-tell
Scene Management
PS: You're game looks great! Looking forward to seeing it as it develops! PPS: I can't seem
9/25/17