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!! DISCUSSIONS HAVE MOVED !!
Please visit
https://github.com/
excaliburjs/Excalibur/
discussions
to ask questions or show us what you've been working on!
Discussion group for the Excalibur.js game engine. Go to
http://excaliburjs.com
or
https://github.com/
excaliburjs/Excalibur
to find out more.
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Atanas Bozhkov
,
Erik Onarheim
2
11/9/18
Typescript Events
Hi Nasco, You are correct, you unfortunately cannot use the exported types as values in typescript.
unread,
Feature
TypeScript
question
Typescript Events
Hi Nasco, You are correct, you unfortunately cannot use the exported types as values in typescript.
11/9/18
bobk
,
Kamran Ayub
4
2/9/18
Can you re-size the game canvas?
Yep let us know if you run into issues! On Fri, Feb 9, 2018 at 4:53 PM bobk <parc...@gmail.com
unread,
Excalibur
Feature
Can you re-size the game canvas?
Yep let us know if you run into issues! On Fri, Feb 9, 2018 at 4:53 PM bobk <parc...@gmail.com
2/9/18
Phil
,
Erik Onarheim
4
12/11/17
Create animations from single sprites?
Issue posted! https://github.com/excaliburjs/Excalibur/issues/918 We'll take a look at the docs
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Actor
Feature
question
Create animations from single sprites?
Issue posted! https://github.com/excaliburjs/Excalibur/issues/918 We'll take a look at the docs
12/11/17
Rosanqodrian Nurfikri Soffian
,
Kamran Ayub
3
2/8/16
Q&A
pass argument to callMethod
One more thing I should add, by default, the "this" context will be the current actor, if
unread,
Feature
Q&A
pass argument to callMethod
One more thing I should add, by default, the "this" context will be the current actor, if
2/8/16