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!! DISCUSSIONS HAVE MOVED !!
Please visit
https://github.com/
excaliburjs/Excalibur/
discussions
to ask questions or show us what you've been working on!
Discussion group for the Excalibur.js game engine. Go to
http://excaliburjs.com
or
https://github.com/
excaliburjs/Excalibur
to find out more.
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xorik
,
Erik Onarheim
2
5/5/19
Q&A
Type hinting for event aruments
Hi Xorik, Feels like a bug, this seems to be a factor of typescript strict function type and strict
unread,
Excalibur
TypeScript
question
Q&A
Type hinting for event aruments
Hi Xorik, Feels like a bug, this seems to be a factor of typescript strict function type and strict
5/5/19
cjge...@gmail.com
,
Erik Onarheim
2
4/19/19
Problems Understanding Physics & Framerate
The `update` method is called once per frame, given the implementation `this.velY--` will be called
unread,
Engine
Excalibur
question
Problems Understanding Physics & Framerate
The `update` method is called once per frame, given the implementation `this.velY--` will be called
4/19/19
Noizy
, …
Kamran Ayub
5
4/23/19
Issues with param canvas id for new Engine()
Thanks for the help, i resolved the issue. Like how say Erik, is about the render timing of React, so
unread,
Engine
Excalibur
Issue
Issues with param canvas id for new Engine()
Thanks for the help, i resolved the issue. Like how say Erik, is about the render timing of React, so
4/23/19
Ben Lakey
,
Erik Onarheim
2
11/24/18
When extending Scene which "engine" to use in lifecycle methods? Instance member or passed arg?
Hi Ben, Apologies on the late reply! I recommend using the onInitialize to get at an instance of
unread,
Engine
Excalibur
question
When extending Scene which "engine" to use in lifecycle methods? Instance member or passed arg?
Hi Ben, Apologies on the late reply! I recommend using the onInitialize to get at an instance of
11/24/18
Chklag
,
Erik Onarheim
3
11/1/18
Start/stop excalibur context
Thanks :)
unread,
Engine
Excalibur
TypeScript
Start/stop excalibur context
Thanks :)
11/1/18
ztzven
, …
Kamran Ayub
4
4/20/18
Creating a scroll-able UI Component.
This is awesome! If you can, keep track of anything you ran into and let us know so we can mark what
unread,
Excalibur
Creating a scroll-able UI Component.
This is awesome! If you can, keep track of anything you ran into and let us know so we can mark what
4/20/18
bobk
,
Kamran Ayub
4
2/9/18
Can you re-size the game canvas?
Yep let us know if you run into issues! On Fri, Feb 9, 2018 at 4:53 PM bobk <parc...@gmail.com
unread,
Excalibur
Feature
Can you re-size the game canvas?
Yep let us know if you run into issues! On Fri, Feb 9, 2018 at 4:53 PM bobk <parc...@gmail.com
2/9/18
Ty Connors
,
Erik Onarheim
3
1/29/18
How to use Mouse Events
Hey thanks for the quick response Erik, and congrats on 5 years of development for Excalibur! The
unread,
Actor
Excalibur
How to use Mouse Events
Hey thanks for the quick response Erik, and congrats on 5 years of development for Excalibur! The
1/29/18
Phil
,
Erik Onarheim
4
2/17/18
Prevent clicks on canvas when DOM-based elements on top?
Hi Phil, I shot you a private email around the details for chatting. I'll add this thread as an
unread,
Excalibur
Usability
question
Prevent clicks on canvas when DOM-based elements on top?
Hi Phil, I shot you a private email around the details for chatting. I'll add this thread as an
2/17/18
Alex Rudenko
,
Erik Onarheim
2
11/18/17
Q&A
Newbie question: how to use setActorToFollow?
Hi Alex, I can't fault you, the documentation is wrong here sadly. I've opened an issue to
unread,
Excalibur
question
Q&A
Newbie question: how to use setActorToFollow?
Hi Alex, I can't fault you, the documentation is wrong here sadly. I've opened an issue to
11/18/17
Rob Terrell
, …
Erik Onarheim
4
9/25/17
Bug flipping Animation sprites
Hi Rob, I can't seem to reproduce this locally with this codepen using the latest release of
unread,
Bug
Excalibur
Bug flipping Animation sprites
Hi Rob, I can't seem to reproduce this locally with this codepen using the latest release of
9/25/17
marv.in...@gmail.com
,
Erik Onarheim
3
9/12/17
Actor CollisionType Elastic
Thanks! No need to apologize, stuff like that happens :) Am 12.09.2017 02:43 schrieb "Erik
unread,
Excalibur
Issue
TypeScript
Actor CollisionType Elastic
Thanks! No need to apologize, stuff like that happens :) Am 12.09.2017 02:43 schrieb "Erik
9/12/17
Roman Akberdin
3
9/6/17
Mobile Touches on html elements being intercepted?
Alright nvm! I discovered pointer scope in the Engine class On Wednesday, September 6, 2017 at 2:25:
unread,
Excalibur
Issue
Mobile Touches on html elements being intercepted?
Alright nvm! I discovered pointer scope in the Engine class On Wednesday, September 6, 2017 at 2:25:
9/6/17
Roman Akberdin
2
9/5/17
Uncaught TypeError when loading json
actually I think im missing the process data handler, I guess for some reason I thought it would just
unread,
Excalibur
Issue
Uncaught TypeError when loading json
actually I think im missing the process data handler, I guess for some reason I thought it would just
9/5/17
Jordan Roher
, …
Erik Onarheim
14
8/10/17
Why is my game scaling itself 133%?
Yeah, that would be great! Sunday would work best for me. I'm on the Pacific coast, so 10AM-10PM
unread,
Engine
Excalibur
Issue
Why is my game scaling itself 133%?
Yeah, that would be great! Sunday would work best for me. I'm on the Pacific coast, so 10AM-10PM
8/10/17
Sylvestr Lozynskyy
,
Erik Onarheim
3
6/26/17
Instantiating an Engine class causes error
Wow, how did I miss that for 10 minutes On Monday, June 26, 2017 at 2:55:56 AM UTC+3, Erik Onarheim
unread,
Bug
Excalibur
Instantiating an Engine class causes error
Wow, how did I miss that for 10 minutes On Monday, June 26, 2017 at 2:55:56 AM UTC+3, Erik Onarheim
6/26/17
Robert O'Shea
, …
Erik Onarheim
9
6/12/17
Q&A
Error running `npm run all` (Mac OSX)
I'll finish off my work on the Button feature, then I'll take a look
unread,
Excalibur
Q&A
Error running `npm run all` (Mac OSX)
I'll finish off my work on the Button feature, then I'll take a look
6/12/17
Yury Sidorenko
, …
Kamran Ayub
8
1/9/17
Q&A
Cannot read property 'Engine' of undefined
Thanks for detailed answer !
unread,
Excalibur
Issue
TypeScript
Q&A
Cannot read property 'Engine' of undefined
Thanks for detailed answer !
1/9/17
Alexandre Ribeiro
, …
FMorrison
4
2/16/19
Q&A
Using ExcaliburJS with Angular 2
On Saturday, November 12, 2016 at 6:30:50 PM UTC-5, Alexandre Ribeiro wrote: Hello, I recently came
unread,
Excalibur
Q&A
Using ExcaliburJS with Angular 2
On Saturday, November 12, 2016 at 6:30:50 PM UTC-5, Alexandre Ribeiro wrote: Hello, I recently came
2/16/19
Geo Massar
,
Erik Onarheim
2
4/17/16
Current stable version
Hi Geo, The current stable version is 0.6.0, the latest documentation has all the details: http://
unread,
Excalibur
Current stable version
Hi Geo, The current stable version is 0.6.0, the latest documentation has all the details: http://
4/17/16
Daniel Kraft
,
Erik Onarheim
3
1/3/15
Installation Documentation?
Well, now I feel foolish. At first I thought it should be entirely clientside, but after I received
unread,
Excalibur
Installation Documentation?
Well, now I feel foolish. At first I thought it should be entirely clientside, but after I received
1/3/15
Alex
,
Kamran Ayub
9
5/27/14
Q&A
How to draw backgrounds?
Cool - thanks for the example. That game is looking really sharp!
unread,
Actor
Excalibur
Q&A
How to draw backgrounds?
Cool - thanks for the example. That game is looking really sharp!
5/27/14
Alex
,
Erik Onarheim
2
4/24/14
Hacker News post?
I think we will wait for the new documentation site to be completed (almost done). You can see the
unread,
Excalibur
Hacker News post?
I think we will wait for the new documentation site to be completed (almost done). You can see the
4/24/14