Note that there are plans to replace the parent-child actor system with something else entirely, though.
I'm using childActor.parent = parentActor, then move the position the parentActor, which means it suppose to along with it right?Anyway, I found a workaround for the game.
Note that there are plans to replace the parent-child actor system with something else entirely, though.containers? I moved from Phaser 3 because of that, Phaser 2 was simple enough to use when it comes to hierarchical game objects.
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