Hi,
I was hoping to create a game that would contain a bit more complex menu (I want to make an online multiplayer mode with joining, etc.). To do that I'll need some sort of GUI, since the engine does not seem to be providing one I was thinking of simply using HTML elements. However whenever I'm creating game engine instance it seems to be stealing all of the events from my html objects (even when the game is paused or not started yet). I was wondering if there's some mode in which I could disable reading the user input completely from the engine and enable it later when needed. As a workaround I could do two things probably:
1) manually pass every event from Excalibur to GUI - but that seems very weird solution IMHO
2) do not create engine instance until the game starts, but that would mean that every time when user would like to go back to menu they'd have to reload the page (which is not very terrible, but just not elegant).
Please, let me know how could I deal with my problem :)
Cheers,
Mariusz