The Canvas, acting like a canvas for painting, shows the scene onto which you place, modify, and arrange all elements ranging from created ones (e.g. text, shapes, buttons) to imported ones (e.g. images, audio, video, HTML widgets). Scenes in Saola Animate are used to split up separate animations. The concept of scenes is similar to that of slides in MS PowerPoint, so scenes are of help when you have distinct sets of elements and you want to put them indistinct places. You can create transition effects between scenes, making animated storybooks, for example. Scenes are also effective when it comes to interactivity as you can jump from this scene to that scene in a matter of clicks.
Most designers will create a graphic in Adobe Illustrator, animate it with After Effects, and then turn it into a Lottie file using plugins like Bodymovin or LottieFiles. For those who want a less involved process, there are other options out there like the now open-source Haiku Animator that offers an all-in-one platform of web animation tools for creating Lottie animations, without having to rely on external plugins.
From meticulously animated UI elements, to huge morphing background animations, Rive gives you the web animation tools you need to add eye-catching and interactive visuals to your design projects. Rive is a no-code tool but also includes its own scripting called Rivescript which looks and feels very similar to JavaScript, giving you even more control over your animations.
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