This is a renaming guide for Matt Dickie's Wrestling Revolution 3D (Also will work with the recently released Wrestling Empire) The names of the wrestlers in this game are whacky, absurd and at times, hilarious. I have gone through and listed their real-life counterpart for those who wish to make the WR3D experience as "real world" as possible.
Some characterizations were obvious, others could be a couple of different wrestlers, in that case, I went with who I thought was the most likely person it was meant to be. I hope this helps anyone that might be confused.
Despite this massive list of wrestlers, this does not cover everyone in the game. There are dozens of original characters in Wrestling Revolution 3D and again the characterizations go from the intriguing to the insane, then onto hysterical.
You can overwrite anyone in-game to add a missing wrestler, a newer version, or maybe your favorite star has changed their appearance since the game's release, whatever the case is I hope this guide proves useful and you manage to create your own world of fun because in Wrestling Revolution 3D, the landscape is wide open and the possibilities are endless.
As mentioned already, Wrestling Empire apes the classic Nintendo 64 wrestling games when it comes to its control scheme. Wrestlers have adrenaline metres that will increase with every successful move and taunt your wrestler performs, and when it fills completely, you will have a brief window in which you will be able to deliver a devastating finishing manoeuvre. To perform the finisher, you simply have to grapple your opponent and flick the right analogue stick again, at which point you will deliver the move.
You can instigate a grapple by pressing the B button, at which point you can then either perform grapple moves by pressing Y, B or A with a direction on the controller or Irish Whip your opponent by pressing the X button. Y attacks tend to be easier to perform but do less damage, whilst A attacks tend to be more powerful but are easier for the opposing wrestler to counter. In a nice touch, you can turn a number of moves right into a pinning situation by holding the right stick down when you perform them, as well as turning some of them into submission holds.
Wrestling Empire has a pretty intuitive grappling system, and you can actually cinch up on holds by moving the left stick when you apply them, with holds often flowing into different positions and situations, meaning that you have to adjust your grip accordingly. For instance, you might sneak behind an opponent by pressing the shoulder buttons when grappling and then apply a standing sleeper hold, but after wrenching on that, you might find that the move organically changes into a rear naked choke, which can then even turn into a modified camel clutch if your opponent rolls onto their front. It really gives the feeling like an actual fight is going on that you have to react to rather than just pressing a button to lock in a hold for a pre-determined amount of time.
The game is certainly not bereft of gameplay options, with numerous match types to select from and the ability to jump into any match you like in exhibition mode with minimal loading time. It really is quite impressive the amount of options available for selection, with an assortment of wacky stipulations to pick as well. Fancy a cage match with 22 people where the only way to win is to throw people through office desks? Well, you can do that! I did a multi-person cage match at one stage, which descended into absolute anarchy as everyone just piled onto one another in one section of the cage. Sadly, it was impossible to escape the cage due to so much carnage going on, and I had to eventually just exit the match, and this, unfortunately, happened more than once.
I remember at one stage I put together a ten-woman gauntlet-styled bout where a wrestler would enter the ring every minute, and eliminations were caused via pins and submissions. However, for some reason the referee decided to sprint all the way down to the entrance area, which meant that whenever someone made a pin or applied a submission, you had to wait for the referee to sprint back down to the ringside area to count, which made it impossible to score any falls. I restarted the match a number of times and even played with the settings, but the referee just kept fleeing down the entranceway every single time.
Wrestling Empire has a very ambitious single-player career mode where you have to select one of the wrestlers from the Wrestling School company and take them as far in their career as you possibly can. Along the way you will form allegiances, get into heated feuds and possibly compete for a number of titles the world over, depending on how successful you are. Career mode is full of numerous twists and turns, and you never quite know what is going to happen from week to week. You will start out working on small shows at the training school, but if you win enough matches and gain enough popularity, you will be offered contracts to work for bigger, more prominent companies.
You have separate stats for Strength, Skill, Agility and Stamina for your character, and you can choose to increase them at the expense of your life bar. In Wrestling Revolution 3D you would actually have to take part in button mashing training sequences in order to do this, but in Wrestling Empire you just hold down a button whilst your character has a kind of fit until the stats eventually go up. Occasionally, the head booker of the company you work for will set you certain goals that you will have to meet stats-wise; otherwise, they will boot you out of the door, which means you might have to sacrifice some matches so you can get your Agility to 67% in order to appease your boss.
Career mode can actually get pretty dark too, especially if you or your opponents happen to get injured in matches. What can seem like an anonymous, small injury can sometimes lead to wrestlers being out for a long time or even outright dying. Indeed, I ended up killing the in-game equivalent of Kenny Omega by giving him a simple hip toss, and I was then forced to pay money towards his funeral expenses as a result! It was made all the more bizarre as we were both working for Maple Leaf Grappling at the time, whose head booker was clearly meant to be Jim Cornette, and anyone who knows how Mr. Cornette feels about Mr. Omega would probably think I would have gotten a hearty pat on the back as opposed to a telling off!
And as a reminder, if someone can counter you with a strike, bite, gouge, etc., your training MUST reflect that type of environment. Brutal situations can many times bring out total ruthlessness by your adversary. You simply have to be prepared for that likelihood There is no reason or excuse not to.
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Later that year, we began providing additional original content via short videos on YouTube related to training, combat mindset and more. This effort, also completely self-funded, requires hours of production to share this knowledge.
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From the very first day of my training, reality fighting was all I was ever taught. There was no true submission wrestling tournaments in my day and age. The closest thing around was judo. And even today, submission grappling tournaments are very far away from being a realistic fight. I had to worry about surviving day in and day out in my neighborhood. A friendly little tap out isn't going to save me. I had to learn devastating techniques that would allow me to defend myself when my life was on the line. This video series is all about NON sport legal techniques. This is all about violence and ruthlessness. Eye gouges, rips, bites, pressure points, etc., are explained and demonstrated in an unabashed fashion. These moves are strictly for self defense purposes only!
Pro wrestling ALWAYS had a dubious reputation. To most knowledgeable people through the years when you mention pro wrestling, their response usually is, "FAKE!" And they would be correct. Pro wrestling has been fake since basically its inception. That doesn't mean there weren't some skilled participants. Olympic gold, silver, and bronze medalists in wrestling have been among its ranks. So have national and international champions. However, that doesn't change one simple fact. The wrestling "holds" have been as phony as a 3 dollar bill. They were practiced and applied to be theatrical in nature. To play to the crowd. To put on a "show". This 3 part video series explains that what you may have been taught is useless against a skilled opponent.
Despite everyone thinking they could have done the Invasion better or thinking WWF should have kept WCW alive, the ultimate truth is how it played out was really the only way it could have played out. At least from a talent POV. First and foremost, WWF could and would have never been able to bring in Hogan, Nash, Flair & Goldberg to name a few, but even some other stars. They had guaranteed contracts with Time Warner. How WWF actually acquired the talent it did acquire was 1 of 2 ways. The obvious one was simply telling Time Warner to give them the contract and they would honour everything in it. From what I can tell, that was not the case with many talent based on listening to many interviews.. Way 2, the talent accepts a release from their Time Warner contract, effectively walking away from it mutually, and WWF signs them to a new deal. This is how WWF actually acquired the 30-some odd wrestlers they did. Booker T, DDP & Bagwell were notable examples of talent who would have made very good, if not better, money sitting on their asses, but accepted buy outs to instead go to WWF. Pretty much all the big names were unwilling to do that. Hogan was plenty comfortable sitting on his ass and getting millions of dollars. Its arguable in two cases I came across of talent that would have maybe taken the buyout, but otherwise didnt. Jeff Jarrett & Rey Mysterio. Jarrett simply wasnt wanted. So why would he walk away from the deal. Mysterio was going to, but Jim Ross told him to stay home and heal, and that it would be better for his career. "But WWF should have just taken on the big contracts of Hogan, Goldberg, ect, because it would have been so cool and made the invasion better." Okay... You are Steve Austin getting 1.5 million a year. Now Hulk Hogan walks into YOUR locker room making 3.5 million a year with creative control and every other clause in his deal. No house shows, better event bonuses. What would Steve Austin do? Undertaker? Rock? Every single loyal WWF employee would be slapped in the face by Hogan, Nash & Goldberg not to mention others walking in and not only now making a LOT more then them, but now WWF has their incentive-laden contracts to deal with.
"WWF should have just waited for the deals to expire since most guys showed up by 2002 anyway." There is an argument to be made for that. But then you are also effectively putting WCW "on-ice" for a year or more. Its dangerous. And further, what ended up happening is most of the big talent often named actually had many years on their contract. What ended up happening in 2002, is TimeWarner went to those stars on a contract-by-contract basis and negotiated their own buyout. So instead of before where talent had to simply walk away and not make a time, TimeWarner went to each star and negotiated a buy out. A made up example, they go to Hogan who has 3-years at 3.5 million a year left on his deal. They offer to pay him 7 million right now to kill the contract immediately, thus saving them money in the long run, but instantly giving Hogan 7 million dollars while then also allowing him to pursue certain things he couldnt while under a deal. Like signing with WWE. So he takes the 7, then signs with WWF for 2 million a year for 3-years. Hogan would have been able to say "no thanks" too, but didnt. I dont know who ended up doing what, but that's just an example. WWE had no idea when these things would happen so its not like Flair or Hogan becoming available when they did was a guarantee they could build towards.
"WWF should have gotten a new WCW TV show or turned one of their shows into a WCW show to keep it going and build new stars until the old ones could come back or something" They tried! First, networks didnt want it for a price that would make it affordable with large contracts that would be needed to support it. Second, in America, WWE had an exclusive deal with Viacom who didnt want any new wrestling programming, let alone WCW. The network wouldn't let them turn RAW, SmackDown!, or Heat into WCW. Viacom DID throw WWF a bone and offer them a Saturday night slot, from 11PM to 1AM and for a time WWF did consider doing it. Whether it was the Bagwell vs. Booker disaster that ultimately killed it or not, is to be argued. I would contend, the most realistic way ever that WCW would have gone on is if WWF had put it on TNN at that time slot, but who knows what would have happened to it then. The timeslot later became Velocity for 1-hour and Confidential (that Mean Gene hosted insider kind of show) for 1-hour.