You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to Evil Cult
Just released v3 - next stable release. This should make investigators
less erratic on normal, now they're much more predictable in the
outcome. I've added a new difficulty variable which changes the
probability of investigator gaining willpower depending on the
settings. This and some AI tweaks should dispose of the normal
difficulty bug - just clicking next turn would eventually lead to
victory as investigators killed everybody else (though easy will
probably still be like that).
Changelog from v3pre3 includes:
+ add highlights to investigator nodes
+ end game window tweaks
+ open the map at the end
+ adepts tooltip should show X of Y info
+ gray out "close" button on start of the game
+ investigator tweaks
+ ai investigator handling tweaks