v4pre2 Discussion

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Stickboy

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Jul 19, 2011, 4:37:29 PM7/19/11
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Discussion for latest development version

Multiplayer:
- After you select end turn, an intermediate screen should come up
saying "prepare player #x". Right now, you select end turn, and it
refreshes right to your opponents view.
- After the initial refresh, if you are playing a map large enough to
require the lower right viewing window, be sure to re-center the
viewing window on the current players Origin. If no Origin, oldest
node?

Max Kowarski

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Jul 19, 2011, 5:27:21 PM7/19/11
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On Wed, Jul 20, 2011 at 12:37 AM, Stickboy <sjl...@gmail.com> wrote:
> Discussion for latest development version
>
> Multiplayer:
> - After you select end turn, an intermediate screen should come up
> saying "prepare player #x".  Right now, you select end turn, and it
> refreshes right to your opponents view.

Yeah, I figured someone would want that :) Will do.

> - After the initial refresh, if you are playing a map large enough to
> require the lower right viewing window, be sure to re-center the
> viewing window on the current players Origin.  If no Origin, oldest
> node?

Thanks for pointing that out, completely forgot to do that. I call
that window the minimap. Sure, highest level node is okay when cult
has no origin.

Stickboy

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Jul 20, 2011, 1:57:34 PM7/20/11
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Custom Game: Virgins needed bug

I changed the virgins needed to call the Elder God to 1000. But, the
computer was still able to call the Elder God without meeting that
condition. Here are his resources info:
13:54:26 Turn 50: Task completed: Universal Lambda has 12 (+3)
Intimidation, 13 (+3) Persuasion, -953 (+2) Bribery, -953 (+0)
Virgins.


On Jul 19, 5:27 pm, Max Kowarski <starinfi...@gmail.com> wrote:

Max Kowarski

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Jul 20, 2011, 2:10:50 PM7/20/11
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AI always plays on Normal in custom game at the moment. Though I
wonder how'd you manage to get negative numbers there...

Stickboy

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Jul 21, 2011, 3:15:34 PM7/21/11
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Bug(?)

While playing on Hard, I noticed an enemies Origin was revealed by an
investigator. After being revealed, it no longer was a generator. Is
this a bug or is it supposed to work like this?

Max Kowarski

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Jul 21, 2011, 6:32:56 PM7/21/11
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No it's not a bug - when revealed, the node is destroyed and replaced
by a new one.

Max Kowarski

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Jul 23, 2011, 5:14:57 AM7/23/11
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Fixed these two, site now has updated v4pre2 version.

Stickboy

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Jul 25, 2011, 10:10:47 AM7/25/11
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Two updates for multiplayer look good. Minor tweak may be required to
make the "Your Turn" window cover the whole primary viewing window.

Feature request: Now that custom games can have larger sizes, allow
the primary viewing window to grow larger based on the size of the
browser window. I'd say that maintaining a minimum size based on the
current dimensions is a good idea, though.


On Jul 23, 5:14 am, Max Kowarski <starinfi...@gmail.com> wrote:
> Fixed these two, site now has updated v4pre2 version.
>
>
>
>
>
>
>
> On Wed, Jul 20, 2011 at 1:27 AM, Max Kowarski <starinfi...@gmail.com> wrote:

Max Kowarski

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Jul 25, 2011, 11:43:28 AM7/25/11
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On Mon, Jul 25, 2011 at 6:10 PM, Stickboy <sjl...@gmail.com> wrote:
> Two updates for multiplayer look good.  Minor tweak may be required to
> make the "Your Turn" window cover the whole primary viewing window.

Okay, I'll just make the window background darkened or black.

> Feature request:  Now that custom games can have larger sizes, allow
> the primary viewing window to grow larger based on the size of the
> browser window.  I'd say that maintaining a minimum size based on the
> current dimensions is a good idea, though.

Ah yes, the next logical step :) I'll do that.

Max Kowarski

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Aug 1, 2011, 4:05:15 PM8/1/11
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Fresh v4pre2 update with bugfixes:

- made ! blink when message is important (right now only investigator
appearance is considered important)
- bug: removed destroyed cults from node task list
- bug: tooltip is now closed when mouse goes away from map window
- "your turn" window in multiplayer now has black background

I've also tried to resize map window to browser window size but
couldn't get it to work. It always scales the images with canvas.
Googling the issue does not provide anything that works so that'll
have to wait.

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